character 기본 공격 애니메이션 추가

This commit is contained in:
aube.lee
2025-02-01 18:39:30 +09:00
parent b5247ff034
commit 7d2cf46b3c
3 changed files with 150 additions and 1 deletions

View File

@@ -34,12 +34,15 @@ AnimatorStateMachine:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Base Layer
m_Name: Attact State
m_ChildStates: []
m_ChildStateMachines:
- serializedVersion: 1
m_StateMachine: {fileID: 1246570617411888675}
m_Position: {x: 310, y: 120, z: 0}
- serializedVersion: 1
m_StateMachine: {fileID: -5086533985266875271}
m_Position: {x: 370, y: 220, z: 0}
m_AnyStateTransitions: []
m_EntryTransitions:
- {fileID: -309797680620189463}
@@ -77,6 +80,50 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1107 &-5086533985266875271
AnimatorStateMachine:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Attack State
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -693367234456754354}
m_Position: {x: 370, y: 120, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -693367234456754354}
--- !u!1101 &-3685426438884918198
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 0}
m_Solo: 0
m_Mute: 0
m_IsExit: 1
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &-1579196116695834173
AnimatorStateTransition:
m_ObjectHideFlags: 1
@@ -127,6 +174,33 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-693367234456754354
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Default Attack
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: -3685426438884918198}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: -2764854634736250672, guid: 22f880baebb4a4d4ca00b9173a433eba, type: 3}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1109 &-309797680620189463
AnimatorTransition:
m_ObjectHideFlags: 1

View File

@@ -1,5 +1,27 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1101 &-8553326697893891354
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 0}
m_Solo: 0
m_Mute: 0
m_IsExit: 1
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-8486694295061838376
AnimatorState:
serializedVersion: 6
@@ -40,6 +62,9 @@ AnimatorStateMachine:
- serializedVersion: 1
m_StateMachine: {fileID: 1246570617411888675}
m_Position: {x: 310, y: 120, z: 0}
- serializedVersion: 1
m_StateMachine: {fileID: -3582925031321173947}
m_Position: {x: 350, y: 240, z: 0}
m_AnyStateTransitions: []
m_EntryTransitions:
- {fileID: -309797680620189463}
@@ -77,6 +102,28 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1107 &-3582925031321173947
AnimatorStateMachine:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Attack State
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: 3756675701075027738}
m_Position: {x: 350, y: 120, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 3756675701075027738}
--- !u!1101 &-1579196116695834173
AnimatorStateTransition:
m_ObjectHideFlags: 1
@@ -215,3 +262,30 @@ AnimatorTransition:
m_Mute: 0
m_IsExit: 0
serializedVersion: 1
--- !u!1102 &3756675701075027738
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Default Attack
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: -8553326697893891354}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 2250759152206282204, guid: 207fabbd0ee40a84f9ae1299da5956b6, type: 3}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:

View File

@@ -85,6 +85,7 @@ namespace TON
{
// TODO: 공격 애니메이션 적용
Debug.Log("character Attack");
animator.Play("Default Attack");
}