fix: 컨트롤러가 활성화 될때마다 변경된 스킬 세팅이 가능하도록 lifecycle 메소드 변경

This commit is contained in:
aube.lee
2025-02-17 11:29:49 +09:00
parent fdb9553833
commit 7a44f90ef1
2 changed files with 6 additions and 5 deletions

View File

@@ -20,7 +20,7 @@ namespace TON
public ControllerUI_SkillButton skillButtonPrefab;
private List<ControllerUI_SkillButton> createdSkillButtons = new List<ControllerUI_SkillButton>();
private void Awake()
private void OnEnable()
{
skillButtonPrefab.gameObject.SetActive(false);
Initalize();