test: 개발 테스트용 코드 반영

This commit is contained in:
aube.lee
2025-02-18 23:43:58 +09:00
parent 3f33629c51
commit 706614863f
5 changed files with 55 additions and 16 deletions

View File

@@ -587,6 +587,7 @@ RectTransform:
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m_Father: {fileID: 0}
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m_AnchorMin: {x: 0, y: 0}
@@ -825,8 +826,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: -100, y: -100}
m_AnchoredPosition: {x: 0, y: 65}
m_SizeDelta: {x: -100, y: -230}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7337848446441565437
CanvasRenderer:
@@ -911,6 +912,37 @@ MonoBehaviour:
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
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GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
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m_Layer: 0
m_Name: GameObject
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3381290883136237391
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6168401667605346058}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -35.98712, y: 37.11862, z: 0.25480598}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1148402191174711415}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &6397828788548295884
GameObject:
m_ObjectHideFlags: 0
@@ -1020,7 +1052,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 0}
m_AnchoredPosition: {x: 0, y: 50}
m_AnchoredPosition: {x: 0, y: 200}
m_SizeDelta: {x: -240, y: 120}
m_Pivot: {x: 0.5, y: 0}
--- !u!114 &839082804887539808
@@ -1083,8 +1115,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 400, y: 400}
m_AnchoredPosition: {x: 0, y: 80}
m_SizeDelta: {x: 300, y: 300}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3496248864513463585
CanvasRenderer:

View File

@@ -93,7 +93,7 @@ namespace TON
PlayerPrefs.SetInt("SelectedPlayerIndex", 0);
player = playersData[0];
// FIXME: 테스트를 위해 캐릭터 레벨 강제 적용함
// player.level = 15;
player.level = 15;
}
else
{

View File

@@ -49,9 +49,11 @@ namespace TON
// UIManager.Show<LobbyUI>(UIList.LobbyUI);
// UIManager.Show<IngameOptionUI>(UIList.IngameOptionUI);
// UIManager.Show<SkillSettingUI>(UIList.SkillSettingUI);
// PlayerDataManager.Singleton.SetCurrentUserData();
// UIManager.Show<ControllerUI>(UIList.ControllerUI);
// UIManager.Show<IngameUI>(UIList.IngameUI);
// ControllerUI.Instance.Initalize();
// UIManager.Show<IngameUI>(UIList.IngameUI);
// PlayerSpawner.SpawnPlayerCharacter();
}
}
}

View File

@@ -91,16 +91,17 @@ namespace TON
public void OnClickStagePlayButton()
{
// 가지고 있는 하트가 없다면 입장 불가
if (HeartDataManager.Singleton.GetCurrentHearts() < 1)
{
// TODO: 입장 불가 modal 출력
Debug.Log("보유한 하트 없음");
return;
}
// FIXME: 개발 편의를 위해 스테이지 입장시 하트 소모 로직 주석처리
// // 가지고 있는 하트가 없다면 입장 불가
// if (HeartDataManager.Singleton.GetCurrentHearts() < 1)
// {
// // TODO: 입장 불가 modal 출력
// Debug.Log("보유한 하트 없음");
// return;
// }
// 입장 시 하트 소모
HeartDataManager.Singleton.UseHeart();
// // 입장 시 하트 소모
// HeartDataManager.Singleton.UseHeart();
Main.Singleton.ChangeScene(SceneType.Stage);
}

View File

@@ -78,6 +78,10 @@ namespace TON
SetDefaultStarPoint();
// 이전 스테이지를 클리어하지 않은 경우
stageEntryButton.interactable = false;
// FIXME: 개발 편의를 위해 스테이지 입장 가능하게 오픈
stageEntryButton.interactable = true;
}
}
else