fix: using UnityEditor 수정
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@@ -1,9 +1,13 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace TON
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namespace TON
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{
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{
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public class SingletonBase<T> : MonoBehaviour where T : class
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public class SingletonBase<T> : MonoBehaviour where T : class
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@@ -1,7 +1,6 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using TMPro;
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using TMPro;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Assertions;
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using UnityEngine.Assertions;
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using UnityEngine.UI;
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using UnityEngine.UI;
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