fix: using UnityEditor 수정
This commit is contained in:
@@ -1,9 +1,13 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
|
||||
|
||||
namespace TON
|
||||
{
|
||||
public class SingletonBase<T> : MonoBehaviour where T : class
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
using UnityEngine.UI;
|
||||
|
||||
Reference in New Issue
Block a user