Lobby 캐릭터 출력 되도록 오류 수정

This commit is contained in:
aube.lee
2025-02-02 14:47:43 +09:00
parent b93399eac3
commit 6208befe60
2 changed files with 0 additions and 33 deletions

View File

@@ -34,7 +34,6 @@ RectTransform:
m_Children:
- {fileID: 1917720150102995070}
- {fileID: 6378671030943176423}
- {fileID: 5107585948134944725}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
@@ -192,37 +191,6 @@ MonoBehaviour:
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &5393062128730252496
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5107585948134944725}
m_Layer: 0
m_Name: TON.Player
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5107585948134944725
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5393062128730252496}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1258904158716542679}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &6378671030954924773
PrefabInstance:
m_ObjectHideFlags: 0

View File

@@ -21,7 +21,6 @@ namespace TON
yield return null;
}
UIManager.Show<LobbyUI>(UIList.LobbyUI);
PlayerSpawner.SpawnPlayerCharacter();
}