게임 진입 지점 UI 추가
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@@ -151,8 +151,7 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 1410665148}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &384034829
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--- !u!114 &384034829
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@@ -167,74 +166,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 364865c88d1f27e45b5697a007bcba78, type: 3}
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m_Name:
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--- !u!1 &1410665147
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serializedVersion: 6
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- component: {fileID: 1410665148}
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- component: {fileID: 1410665150}
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- component: {fileID: 1410665149}
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m_Layer: 0
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m_Name: EventSystem
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--- !u!4 &1410665148
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Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1410665147}
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serializedVersion: 2
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 384034828}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1410665149
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1410665147}
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--- !u!114 &1410665150
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1410665147}
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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3}
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m_Name:
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m_sendNavigationEvents: 1
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m_DragThreshold: 10
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--- !u!1660057539 &9223372036854775807
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--- !u!1660057539 &9223372036854775807
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SceneRoots:
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SceneRoots:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -1,19 +1,29 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace TON
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namespace TON
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{
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{
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public class UIBase : MonoBehaviour
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public class UIBase : MonoBehaviour
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{
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{
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public Object eventSystem;
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private static EventSystem globalEventSystem;
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public virtual void Show()
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public virtual void Show()
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{
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{
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// eventSystem이 현재 씬에 존재하지 않는 경우
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// 🔹 실행 중인 모든 씬에서 EventSystem 확인 (DontDestroyOnLoad 포함)
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if (eventSystem == null)
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if (globalEventSystem == null)
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{
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{
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// UI EventSystem 정상 동작 되도록 GameObject Load
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globalEventSystem = FindExistingEventSystem();
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eventSystem = Instantiate(Resources.Load("EventSystem/Prefabs/TON.EventSystem"));
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if (globalEventSystem == null)
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{
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// 🔹 없으면 새로운 EventSystem 생성
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GameObject obj = Instantiate(Resources.Load<GameObject>("EventSystem/Prefabs/TON.EventSystem"));
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globalEventSystem = obj.GetComponent<EventSystem>();
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// 🔹 새로 만든 EventSystem을 DontDestroyOnLoad로 유지
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DontDestroyOnLoad(obj);
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}
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}
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}
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gameObject.SetActive(true);
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gameObject.SetActive(true);
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@@ -23,5 +33,12 @@ namespace TON
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{
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{
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gameObject.SetActive(false);
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gameObject.SetActive(false);
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}
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}
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private EventSystem FindExistingEventSystem()
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{
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// 🔹 모든 씬을 포함하여 EventSystem 검색 (씬 이동해도 유지되는 객체 포함)
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EventSystem[] eventSystems = Resources.FindObjectsOfTypeAll<EventSystem>();
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return eventSystems.Length > 0 ? eventSystems[0] : null;
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}
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}
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}
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}
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}
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@@ -9,6 +9,7 @@ namespace TON
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public void OnClickStartButton()
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public void OnClickStartButton()
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{
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{
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// Main.Singleton?.ChangeScene(SceneType.Ingame);
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// Main.Singleton?.ChangeScene(SceneType.Ingame);
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UIManager.Hide<TitleUI>(UIList.TitleUI);
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// TODO: 현재 가지고 있는 캐릭터가 없다면 CharaterCreateUI 를 보여주고
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// TODO: 현재 가지고 있는 캐릭터가 없다면 CharaterCreateUI 를 보여주고
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UIManager.Show<CharaterCreateUI>(UIList.CharaterCreateUI);
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UIManager.Show<CharaterCreateUI>(UIList.CharaterCreateUI);
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