불필요한 스크립트 삭제
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@@ -1,38 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TON
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{
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public class OutlineShader : MonoBehaviour
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{
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public Material outlineMaterial; // 아웃라인 쉐이더 머티리얼
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public Material originalMaterial;
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public SpriteRenderer spriteRenderer;
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void Start()
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{
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spriteRenderer = GetComponentInChildren<SpriteRenderer>();
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if (spriteRenderer != null)
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{
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originalMaterial = spriteRenderer.material;
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}
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}
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void OnTriggerEnter2D(Collider2D other)
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{
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if (other.CompareTag("Player")) // 플레이어가 접근하면
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{
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spriteRenderer.material = outlineMaterial;
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}
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}
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void OnTriggerExit2D(Collider2D other)
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{
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if (other.CompareTag("Player")) // 플레이어가 나가면
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{
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spriteRenderer.material = originalMaterial;
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}
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}
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: b916e72c0fb53d646a81ead6f8252799
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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