캐릭터 기본 공격 로직 적용을 위한 몬스터 방어력 변수 적용

This commit is contained in:
aube.lee
2025-02-07 17:01:57 +09:00
parent ab2fd3d02e
commit 5968ae7a73
2 changed files with 17 additions and 10 deletions

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@@ -28,7 +28,10 @@ namespace TON
// 기본 데미지 계산
// TODO: 장비 공격력 반영 필요
// float damage = damageCalculator.CalculateBaseDamage(playerData.attackPower, playerData.equipmentAttack, playerData.defensivePower);
float damage = damageCalculator.CalculateBaseDamage(playerData.attackPower, 0, playerData.defensivePower);
// 몬스터 방어력
float monsterDefencePower = collision.GetComponent<MonsterBase>().defencePower;
float damage = damageCalculator.CalculateBaseDamage(playerData.attackPower, 0, monsterDefencePower);
// 치명타 적용 (캐릭터는 적용)
damage = damageCalculator.ApplyCriticalDamage(damage, true);