스킬 데미지 계산 로직 반영

This commit is contained in:
aube.lee
2025-02-07 17:27:42 +09:00
parent 5968ae7a73
commit 5818ca2670
5 changed files with 60 additions and 19 deletions

View File

@@ -34,9 +34,9 @@ namespace TON
float damage = damageCalculator.CalculateBaseDamage(playerData.attackPower, 0, monsterDefencePower);
// 치명타 적용 (캐릭터는 적용)
damage = damageCalculator.ApplyCriticalDamage(damage, true);
damage = damageCalculator.ApplyCriticalDamage(damage);
collision.GetComponent<IDamage>().ApplyDamage(10f);
collision.GetComponent<IDamage>().ApplyDamage(damage);
}
}