스킬 데미지 계산 로직 반영
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@@ -34,9 +34,9 @@ namespace TON
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float damage = damageCalculator.CalculateBaseDamage(playerData.attackPower, 0, monsterDefencePower);
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// 치명타 적용 (캐릭터는 적용)
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damage = damageCalculator.ApplyCriticalDamage(damage, true);
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damage = damageCalculator.ApplyCriticalDamage(damage);
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collision.GetComponent<IDamage>().ApplyDamage(10f);
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collision.GetComponent<IDamage>().ApplyDamage(damage);
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}
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}
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