fix: Assert 사용하지 않도록 변경
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@@ -20,11 +20,11 @@ namespace TON
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// 스킬 이미지 세팅하기
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if (skillId != null) // 스킬 슬롯에 스킬이 지정된 경우
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{
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// out 으로 받을 변수 초기화
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Sprite loadedSkillImage = null;
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Assert.IsTrue(AssetManager.Singleton.LoadSkillIcon(skillId, out loadedSkillImage));
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skillImage.SetActive(true);
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skillImage.GetComponent<Image>().sprite = loadedSkillImage;
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if (AssetManager.Singleton.LoadSkillIcon(skillId, out Sprite loadedSkillImage))
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{
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skillImage.SetActive(true);
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skillImage.GetComponent<Image>().sprite = loadedSkillImage;
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}
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}
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lockerImage.SetActive(false);
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@@ -39,16 +39,14 @@ namespace TON
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private void SetMyRankBoxImage()
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{
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Sprite loadedMyBoxImage = null;
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Assert.IsTrue(AssetManager.Singleton.LoadMyRankBoxImage(out loadedMyBoxImage));
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rankBoxImage.GetComponent<Image>().sprite = loadedMyBoxImage;
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if (AssetManager.Singleton.LoadMyRankBoxImage(out Sprite loadedMyBoxImage))
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rankBoxImage.GetComponent<Image>().sprite = loadedMyBoxImage;
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}
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private void SetPawIcon(int rank)
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{
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Sprite loadedPawImage = null;
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Assert.IsTrue(AssetManager.Singleton.LoadRankPawIcon(rank, out loadedPawImage));
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pawImage.GetComponent<Image>().sprite = loadedPawImage;
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if (AssetManager.Singleton.LoadRankPawIcon(rank, out Sprite loadedPawImage))
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pawImage.GetComponent<Image>().sprite = loadedPawImage;
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}
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}
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}
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@@ -76,6 +76,7 @@ namespace TON
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float y = 0;
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for (int i = 0; i < rankList.Count; i++)
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{
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Debug.Log($"RankList[{i}]: {rankList[i].nickname}");
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ClearData clearData = rankList[i];
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RankBoxItem rankBox = Instantiate(rankBoxPrefab, scrollRect.content);
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