diff --git a/Gameton-06/Assets/Gameton/Scripts/Skill/SkillSettingSlot.cs b/Gameton-06/Assets/Gameton/Scripts/Skill/SkillSettingSlot.cs index 2db91e28..223ca7f3 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Skill/SkillSettingSlot.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Skill/SkillSettingSlot.cs @@ -20,11 +20,11 @@ namespace TON // 스킬 이미지 세팅하기 if (skillId != null) // 스킬 슬롯에 스킬이 지정된 경우 { - // out 으로 받을 변수 초기화 - Sprite loadedSkillImage = null; - Assert.IsTrue(AssetManager.Singleton.LoadSkillIcon(skillId, out loadedSkillImage)); - skillImage.SetActive(true); - skillImage.GetComponent().sprite = loadedSkillImage; + if (AssetManager.Singleton.LoadSkillIcon(skillId, out Sprite loadedSkillImage)) + { + skillImage.SetActive(true); + skillImage.GetComponent().sprite = loadedSkillImage; + } } lockerImage.SetActive(false); diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/RankBoxItem.cs b/Gameton-06/Assets/Gameton/Scripts/UI/RankBoxItem.cs index ffaa7693..4084308d 100644 --- a/Gameton-06/Assets/Gameton/Scripts/UI/RankBoxItem.cs +++ b/Gameton-06/Assets/Gameton/Scripts/UI/RankBoxItem.cs @@ -39,16 +39,14 @@ namespace TON private void SetMyRankBoxImage() { - Sprite loadedMyBoxImage = null; - Assert.IsTrue(AssetManager.Singleton.LoadMyRankBoxImage(out loadedMyBoxImage)); - rankBoxImage.GetComponent().sprite = loadedMyBoxImage; + if (AssetManager.Singleton.LoadMyRankBoxImage(out Sprite loadedMyBoxImage)) + rankBoxImage.GetComponent().sprite = loadedMyBoxImage; } private void SetPawIcon(int rank) { - Sprite loadedPawImage = null; - Assert.IsTrue(AssetManager.Singleton.LoadRankPawIcon(rank, out loadedPawImage)); - pawImage.GetComponent().sprite = loadedPawImage; + if (AssetManager.Singleton.LoadRankPawIcon(rank, out Sprite loadedPawImage)) + pawImage.GetComponent().sprite = loadedPawImage; } } } diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/RankingUI.cs b/Gameton-06/Assets/Gameton/Scripts/UI/RankingUI.cs index 7cb35b98..71e0c021 100644 --- a/Gameton-06/Assets/Gameton/Scripts/UI/RankingUI.cs +++ b/Gameton-06/Assets/Gameton/Scripts/UI/RankingUI.cs @@ -76,6 +76,7 @@ namespace TON float y = 0; for (int i = 0; i < rankList.Count; i++) { + Debug.Log($"RankList[{i}]: {rankList[i].nickname}"); ClearData clearData = rankList[i]; RankBoxItem rankBox = Instantiate(rankBoxPrefab, scrollRect.content);