Merge branch 'dev' of https://github.com/2aurore/Gameton-06 into dev
This commit is contained in:
8
Gameton-06/Assets/Gameton/Art/Custom Inventory.meta
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Gameton-06/Assets/Gameton/Art/Custom Inventory/skill_inventory_slot.png
LFS
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BIN
Gameton-06/Assets/Gameton/Art/Custom Inventory/skill_inventory_slot.png
LFS
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File diff suppressed because it is too large
Load Diff
@@ -52,8 +52,8 @@ namespace TON
|
|||||||
|
|
||||||
// TODO : Custom Order After System Load
|
// TODO : Custom Order After System Load
|
||||||
// UIManager.Show<IngameUI>(UIList.IngameUI);
|
// UIManager.Show<IngameUI>(UIList.IngameUI);
|
||||||
UIManager.Show<LobbyUI>(UIList.LobbyUI);
|
// UIManager.Show<LobbyUI>(UIList.LobbyUI);
|
||||||
// UIManager.Show<ControllerUI>(UIList.ControllerUI);
|
UIManager.Show<ControllerUI>(UIList.ControllerUI);
|
||||||
// ControllerUI.Instance.Initalize();
|
// ControllerUI.Instance.Initalize();
|
||||||
// UIManager.Show<IngameOptionUI>(UIList.IngameOptionUI);
|
// UIManager.Show<IngameOptionUI>(UIList.IngameOptionUI);
|
||||||
// UIManager.Show<CharaterCreateUI>(UIList.CharaterCreateUI);
|
// UIManager.Show<CharaterCreateUI>(UIList.CharaterCreateUI);
|
||||||
|
|||||||
@@ -0,0 +1,31 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace TON
|
||||||
|
{
|
||||||
|
public class SkillInformationItem : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
SerializableDictionary<string, Sprite> imageSprites = new SerializableDictionary<string, Sprite>();
|
||||||
|
|
||||||
|
public Image skillImage;
|
||||||
|
public TextMeshProUGUI skillName;
|
||||||
|
public TextMeshProUGUI skillDamage;
|
||||||
|
public TextMeshProUGUI skillCooltime;
|
||||||
|
public TextMeshProUGUI skillReqMp;
|
||||||
|
public TextMeshProUGUI skillReqLv;
|
||||||
|
|
||||||
|
public void Initalize(SkillData skillData)
|
||||||
|
{
|
||||||
|
skillName.text = skillData.name;
|
||||||
|
skillDamage.text = $"{skillData.damage}";
|
||||||
|
skillCooltime.text = $"{skillData.coolDown}";
|
||||||
|
skillReqMp.text = $"{skillData.mpConsumption}";
|
||||||
|
skillReqLv.text = $"{skillData.requiredLevel}";
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
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|
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@@ -0,0 +1,44 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace TON
|
||||||
|
{
|
||||||
|
public class SkillScrollViewController : MonoBehaviour
|
||||||
|
{
|
||||||
|
public ScrollRect scrollRect;
|
||||||
|
public float space = 10f;
|
||||||
|
|
||||||
|
public GameObject uiPrefab;
|
||||||
|
public List<RectTransform> uiPrefabList = new List<RectTransform>();
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
scrollRect = GetComponent<ScrollRect>();
|
||||||
|
|
||||||
|
Initialize();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Initialize()
|
||||||
|
{
|
||||||
|
List<SkillData> skillDatas = SkillDataManager.Singleton.skillDatas;
|
||||||
|
|
||||||
|
float y = 0;
|
||||||
|
for (int i = 0; i < skillDatas.Count; i++)
|
||||||
|
{
|
||||||
|
SkillData skillData = skillDatas[i];
|
||||||
|
GameObject skillInfoItem = Instantiate(uiPrefab, scrollRect.content);
|
||||||
|
skillInfoItem.GetComponent<SkillInformationItem>().Initalize(skillData);
|
||||||
|
|
||||||
|
RectTransform rectTransform = skillInfoItem.GetComponent<RectTransform>();
|
||||||
|
|
||||||
|
uiPrefabList.Add(rectTransform);
|
||||||
|
uiPrefabList[i].anchoredPosition = new Vector2(0f, -y);
|
||||||
|
y += uiPrefabList[i].sizeDelta.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
scrollRect.content.sizeDelta = new Vector2(scrollRect.content.sizeDelta.x, y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6986f5bc3c5b35f42a23825accde0f1c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Reference in New Issue
Block a user