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m_ObjectHideFlags: 0 @@ -1717,3 +3166,4 @@ SceneRoots: - {fileID: 1434684281} - {fileID: 373368149} - {fileID: 71730172} + - {fileID: 1882871578} diff --git a/Gameton-06/Assets/Gameton/Scripts/Common/BootStrapper.cs b/Gameton-06/Assets/Gameton/Scripts/Common/BootStrapper.cs index f6932378..8ec011dc 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Common/BootStrapper.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Common/BootStrapper.cs @@ -52,8 +52,8 @@ namespace TON // TODO : Custom Order After System Load // UIManager.Show(UIList.IngameUI); - UIManager.Show(UIList.LobbyUI); - // UIManager.Show(UIList.ControllerUI); + // UIManager.Show(UIList.LobbyUI); + UIManager.Show(UIList.ControllerUI); // ControllerUI.Instance.Initalize(); // UIManager.Show(UIList.IngameOptionUI); // UIManager.Show(UIList.CharaterCreateUI); diff --git a/Gameton-06/Assets/Gameton/Scripts/Character/Skill.meta b/Gameton-06/Assets/Gameton/Scripts/Skill.meta similarity index 100% rename from Gameton-06/Assets/Gameton/Scripts/Character/Skill.meta rename to Gameton-06/Assets/Gameton/Scripts/Skill.meta diff --git a/Gameton-06/Assets/Gameton/Scripts/Character/Skill/SkillBase.cs b/Gameton-06/Assets/Gameton/Scripts/Skill/SkillBase.cs similarity index 100% rename from Gameton-06/Assets/Gameton/Scripts/Character/Skill/SkillBase.cs rename to Gameton-06/Assets/Gameton/Scripts/Skill/SkillBase.cs diff --git a/Gameton-06/Assets/Gameton/Scripts/Character/Skill/SkillBase.cs.meta b/Gameton-06/Assets/Gameton/Scripts/Skill/SkillBase.cs.meta similarity index 100% rename from Gameton-06/Assets/Gameton/Scripts/Character/Skill/SkillBase.cs.meta rename to Gameton-06/Assets/Gameton/Scripts/Skill/SkillBase.cs.meta diff --git a/Gameton-06/Assets/Gameton/Scripts/Character/Skill/SkillDataManager.cs b/Gameton-06/Assets/Gameton/Scripts/Skill/SkillDataManager.cs similarity index 100% rename from Gameton-06/Assets/Gameton/Scripts/Character/Skill/SkillDataManager.cs rename to Gameton-06/Assets/Gameton/Scripts/Skill/SkillDataManager.cs diff --git a/Gameton-06/Assets/Gameton/Scripts/Character/Skill/SkillDataManager.cs.meta b/Gameton-06/Assets/Gameton/Scripts/Skill/SkillDataManager.cs.meta similarity index 100% rename from Gameton-06/Assets/Gameton/Scripts/Character/Skill/SkillDataManager.cs.meta rename to Gameton-06/Assets/Gameton/Scripts/Skill/SkillDataManager.cs.meta diff --git a/Gameton-06/Assets/Gameton/Scripts/Skill/SkillInformationItem.cs b/Gameton-06/Assets/Gameton/Scripts/Skill/SkillInformationItem.cs new file mode 100644 index 00000000..7bfbf003 --- /dev/null +++ b/Gameton-06/Assets/Gameton/Scripts/Skill/SkillInformationItem.cs @@ -0,0 +1,31 @@ +using System.Collections; +using System.Collections.Generic; +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +namespace TON +{ + public class SkillInformationItem : MonoBehaviour + { + [SerializeField] + SerializableDictionary imageSprites = new SerializableDictionary(); + + public Image skillImage; + public TextMeshProUGUI skillName; + public TextMeshProUGUI skillDamage; + public TextMeshProUGUI skillCooltime; + public TextMeshProUGUI skillReqMp; + public TextMeshProUGUI skillReqLv; + + public void Initalize(SkillData skillData) + { + skillName.text = skillData.name; + skillDamage.text = $"{skillData.damage}"; + skillCooltime.text = $"{skillData.coolDown}"; + skillReqMp.text = $"{skillData.mpConsumption}"; + skillReqLv.text = $"{skillData.requiredLevel}"; + } + + } +} diff --git a/Gameton-06/Assets/Gameton/Scripts/Skill/SkillInformationItem.cs.meta b/Gameton-06/Assets/Gameton/Scripts/Skill/SkillInformationItem.cs.meta new file mode 100644 index 00000000..ade9edbf --- /dev/null +++ b/Gameton-06/Assets/Gameton/Scripts/Skill/SkillInformationItem.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ed9616c40d2f25049a1cd91f744b3eff +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Gameton-06/Assets/Gameton/Scripts/Skill/SkillScrollViewController.cs b/Gameton-06/Assets/Gameton/Scripts/Skill/SkillScrollViewController.cs new file mode 100644 index 00000000..295fbb08 --- /dev/null +++ b/Gameton-06/Assets/Gameton/Scripts/Skill/SkillScrollViewController.cs @@ -0,0 +1,44 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +namespace TON +{ + public class SkillScrollViewController : MonoBehaviour + { + public ScrollRect scrollRect; + public float space = 10f; + + public GameObject uiPrefab; + public List uiPrefabList = new List(); + + private void Start() + { + scrollRect = GetComponent(); + + Initialize(); + } + + private void Initialize() + { + List skillDatas = SkillDataManager.Singleton.skillDatas; + + float y = 0; + for (int i = 0; i < skillDatas.Count; i++) + { + SkillData skillData = skillDatas[i]; + GameObject skillInfoItem = Instantiate(uiPrefab, scrollRect.content); + skillInfoItem.GetComponent().Initalize(skillData); + + RectTransform rectTransform = skillInfoItem.GetComponent(); + + uiPrefabList.Add(rectTransform); + uiPrefabList[i].anchoredPosition = new Vector2(0f, -y); + y += uiPrefabList[i].sizeDelta.y; + } + + scrollRect.content.sizeDelta = new Vector2(scrollRect.content.sizeDelta.x, y); + } + } +} diff --git a/Gameton-06/Assets/Gameton/Scripts/Skill/SkillScrollViewController.cs.meta b/Gameton-06/Assets/Gameton/Scripts/Skill/SkillScrollViewController.cs.meta new file mode 100644 index 00000000..9c54f2af --- /dev/null +++ b/Gameton-06/Assets/Gameton/Scripts/Skill/SkillScrollViewController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6986f5bc3c5b35f42a23825accde0f1c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: