SkillData 구조 정의
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16
Gameton-06/Assets/Gameton/Scripts/GameData/SkillData.cs
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16
Gameton-06/Assets/Gameton/Scripts/GameData/SkillData.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TON
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{
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[System.Serializable]
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public class SkillData
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{
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public int characterId;
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public int id;
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public int mp;
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public float damage;
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public int cooltime;
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}
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}
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11
Gameton-06/Assets/Gameton/Scripts/GameData/SkillData.cs.meta
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11
Gameton-06/Assets/Gameton/Scripts/GameData/SkillData.cs.meta
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fileFormatVersion: 2
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guid: ceb094546f5f41047bee44a58756e6de
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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