fix: 게임 종료 팝업영역 타이틀 수정

This commit is contained in:
aube.lee
2025-03-02 23:11:16 +09:00
parent 36b835ca9d
commit 1ed9ecec1f
2 changed files with 2 additions and 6 deletions

View File

@@ -65,7 +65,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: "\u2667 YOU WIN \u2667"
m_text: "\u2667 RESULT \u2667"
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 3116464c7616674448f2fb05b50bf91b, type: 2}
m_sharedMaterial: {fileID: -5364670637895760327, guid: 3116464c7616674448f2fb05b50bf91b, type: 2}
@@ -2103,7 +2103,7 @@ MonoBehaviour:
rechargeModal: {fileID: 3404085104768005771}
retryModal: {fileID: 3534850040710458559}
fishPopup: {fileID: 5528572358339008572}
title: {fileID: 3072291578172711816}
title: {fileID: 0}
goldReward: {fileID: 2511594787156804949}
expReward: {fileID: 3421040063749252687}
wave: {fileID: 7985878485860955566}

View File

@@ -10,14 +10,11 @@ namespace TON
{
public static GameWinUI Instance => UIManager.Singleton.GetUI<GameWinUI>(UIList.GameWinUI);
public readonly string GAME_OVER = "£ GAME OVER £";
public readonly string YOU_WIN = "♧ YOU WIN ♧";
[SerializeField] private GameObject rechargeModal;
[SerializeField] private GameObject retryModal;
[SerializeField] private GameObject fishPopup;
[SerializeField] private TextMeshProUGUI title;
[SerializeField] private TextMeshProUGUI goldReward;
[SerializeField] private TextMeshProUGUI expReward;
[SerializeField] private TextMeshProUGUI wave;
@@ -60,7 +57,6 @@ namespace TON
public void SetUITextMesh()
{
title.text = (StageManager.Singleton.waveCount == 10) ? YOU_WIN : GAME_OVER;
wave.text = $"{StageManager.Singleton.waveCount} wave";
goldReward.text = $"{goldAmount} G";
expReward.text = $"EXP {StageManager.Singleton.expReward}";