fix: 게임 종료 팝업영역 타이틀 수정
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@@ -65,7 +65,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: "\u2667 YOU WIN \u2667"
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m_text: "\u2667 RESULT \u2667"
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 3116464c7616674448f2fb05b50bf91b, type: 2}
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m_sharedMaterial: {fileID: -5364670637895760327, guid: 3116464c7616674448f2fb05b50bf91b, type: 2}
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@@ -2103,7 +2103,7 @@ MonoBehaviour:
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rechargeModal: {fileID: 3404085104768005771}
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retryModal: {fileID: 3534850040710458559}
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fishPopup: {fileID: 5528572358339008572}
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title: {fileID: 3072291578172711816}
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title: {fileID: 0}
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goldReward: {fileID: 2511594787156804949}
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expReward: {fileID: 3421040063749252687}
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wave: {fileID: 7985878485860955566}
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@@ -10,14 +10,11 @@ namespace TON
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{
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public static GameWinUI Instance => UIManager.Singleton.GetUI<GameWinUI>(UIList.GameWinUI);
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public readonly string GAME_OVER = "£ GAME OVER £";
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public readonly string YOU_WIN = "♧ YOU WIN ♧";
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[SerializeField] private GameObject rechargeModal;
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[SerializeField] private GameObject retryModal;
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[SerializeField] private GameObject fishPopup;
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[SerializeField] private TextMeshProUGUI title;
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[SerializeField] private TextMeshProUGUI goldReward;
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[SerializeField] private TextMeshProUGUI expReward;
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[SerializeField] private TextMeshProUGUI wave;
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@@ -60,7 +57,6 @@ namespace TON
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public void SetUITextMesh()
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{
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title.text = (StageManager.Singleton.waveCount == 10) ? YOU_WIN : GAME_OVER;
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wave.text = $"{StageManager.Singleton.waveCount} wave";
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goldReward.text = $"{goldAmount} G";
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expReward.text = $"EXP {StageManager.Singleton.expReward}";
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