docs: 파일 정리

This commit is contained in:
aube.lee
2025-02-27 12:41:35 +09:00
parent 65c33f820a
commit 10f905d210
19 changed files with 1 additions and 526 deletions

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@@ -1,81 +0,0 @@
Shader "Sprites/Outline"
{
Properties
{
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
[HideInInspector] _RendererColor ("RendererColor", Color) = (1,1,1,1)
[HideInInspector] _Flip ("Flip", Vector) = (1,1,1,1)
[PerRendererData] _AlphaTex ("External Alpha", 2D) = "white" {}
[PerRendererData] _EnableExternalAlpha ("Enable External Alpha", Float) = 0
// Add values to determine if outlining is enabled and outline color.
[PerRendererData] _Outline("Outline", Float) = 0
[PerRendererData] _OutlineColor("Outline Color", Color) = (1,1,1,1)
[PerRendererData] _OutlineSize("Outline Size", int) = 1
}
SubShader
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}
Cull Off
Lighting Off
ZWrite Off
Blend One OneMinusSrcAlpha
Pass
{
CGPROGRAM
#pragma vertex SpriteVert
#pragma fragment frag
#pragma target 2.0
#pragma multi_compile_instancing
#pragma multi_compile _ PIXELSNAP_ON
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
#include "UnitySprites.cginc"
float _Outline;
fixed4 _OutlineColor;
int _OutlineSize;
float4 _MainTex_TexelSize;
fixed4 frag(v2f IN) : SV_Target
{
fixed4 c = SampleSpriteTexture(IN.texcoord) * IN.color;
// If outline is enabled and there is a pixel, try to draw an outline.
if (_Outline > 0 && c.a != 0) {
float totalAlpha = 1.0;
[unroll(16)]
for (int i = 1; i < _OutlineSize + 1; i++) {
fixed4 pixelUp = tex2D(_MainTex, IN.texcoord + fixed2(0, i * _MainTex_TexelSize.y));
fixed4 pixelDown = tex2D(_MainTex, IN.texcoord - fixed2(0,i * _MainTex_TexelSize.y));
fixed4 pixelRight = tex2D(_MainTex, IN.texcoord + fixed2(i * _MainTex_TexelSize.x, 0));
fixed4 pixelLeft = tex2D(_MainTex, IN.texcoord - fixed2(i * _MainTex_TexelSize.x, 0));
totalAlpha = totalAlpha * pixelUp.a * pixelDown.a * pixelRight.a * pixelLeft.a;
}
if (totalAlpha == 0) {
c.rgba = fixed4(1, 1, 1, 1) * _OutlineColor;
}
}
c.rgb *= c.a;
return c;
}
ENDCG
}
}
}

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@@ -1,61 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
namespace TON
{
[ExecuteInEditMode]
public class SpriteOutline : MonoBehaviour
{
public Color color = Color.white;
[Range(0, 16)]
public int outlineSize = 1;
private SpriteRenderer spriteRenderer;
void OnEnable()
{
spriteRenderer = GetComponent<SpriteRenderer>();
// UpdateOutline(true);
}
// void OnDisable()
// {
// UpdateOutline(false);
// }
// void Update()
// {
// UpdateOutline(true);
// }
void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Player")) // 플레이어가 접근하면
{
UpdateOutline(true);
}
}
void OnTriggerExit2D(Collider2D other)
{
if (other.CompareTag("Player")) // 플레이어가 나가면
{
UpdateOutline(false);
}
}
void UpdateOutline(bool outline)
{
MaterialPropertyBlock mpb = new MaterialPropertyBlock();
spriteRenderer.GetPropertyBlock(mpb);
mpb.SetFloat("_Outline", outline ? 1f : 0);
mpb.SetColor("_OutlineColor", color);
mpb.SetFloat("_OutlineSize", outlineSize);
spriteRenderer.SetPropertyBlock(mpb);
}
}
}

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