docs: 파일 정리
This commit is contained in:
@@ -1,81 +0,0 @@
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Shader "Sprites/Outline"
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{
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Properties
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{
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[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
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_Color ("Tint", Color) = (1,1,1,1)
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[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
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[HideInInspector] _RendererColor ("RendererColor", Color) = (1,1,1,1)
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[HideInInspector] _Flip ("Flip", Vector) = (1,1,1,1)
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[PerRendererData] _AlphaTex ("External Alpha", 2D) = "white" {}
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[PerRendererData] _EnableExternalAlpha ("Enable External Alpha", Float) = 0
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// Add values to determine if outlining is enabled and outline color.
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[PerRendererData] _Outline("Outline", Float) = 0
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[PerRendererData] _OutlineColor("Outline Color", Color) = (1,1,1,1)
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[PerRendererData] _OutlineSize("Outline Size", int) = 1
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}
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SubShader
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{
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Tags
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{
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"Queue"="Transparent"
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"IgnoreProjector"="True"
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"RenderType"="Transparent"
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"PreviewType"="Plane"
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"CanUseSpriteAtlas"="True"
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}
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Cull Off
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Lighting Off
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ZWrite Off
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Blend One OneMinusSrcAlpha
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Pass
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{
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CGPROGRAM
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#pragma vertex SpriteVert
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#pragma fragment frag
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#pragma target 2.0
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#pragma multi_compile_instancing
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#pragma multi_compile _ PIXELSNAP_ON
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#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
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#include "UnitySprites.cginc"
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float _Outline;
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fixed4 _OutlineColor;
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int _OutlineSize;
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float4 _MainTex_TexelSize;
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fixed4 frag(v2f IN) : SV_Target
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{
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fixed4 c = SampleSpriteTexture(IN.texcoord) * IN.color;
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// If outline is enabled and there is a pixel, try to draw an outline.
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if (_Outline > 0 && c.a != 0) {
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float totalAlpha = 1.0;
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[unroll(16)]
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for (int i = 1; i < _OutlineSize + 1; i++) {
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fixed4 pixelUp = tex2D(_MainTex, IN.texcoord + fixed2(0, i * _MainTex_TexelSize.y));
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fixed4 pixelDown = tex2D(_MainTex, IN.texcoord - fixed2(0,i * _MainTex_TexelSize.y));
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fixed4 pixelRight = tex2D(_MainTex, IN.texcoord + fixed2(i * _MainTex_TexelSize.x, 0));
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fixed4 pixelLeft = tex2D(_MainTex, IN.texcoord - fixed2(i * _MainTex_TexelSize.x, 0));
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totalAlpha = totalAlpha * pixelUp.a * pixelDown.a * pixelRight.a * pixelLeft.a;
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}
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if (totalAlpha == 0) {
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c.rgba = fixed4(1, 1, 1, 1) * _OutlineColor;
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}
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}
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c.rgb *= c.a;
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return c;
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}
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ENDCG
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}
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}
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}
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@@ -1,9 +0,0 @@
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fileFormatVersion: 2
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,61 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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namespace TON
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{
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[ExecuteInEditMode]
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public class SpriteOutline : MonoBehaviour
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{
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public Color color = Color.white;
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[Range(0, 16)]
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public int outlineSize = 1;
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private SpriteRenderer spriteRenderer;
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void OnEnable()
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{
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spriteRenderer = GetComponent<SpriteRenderer>();
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// UpdateOutline(true);
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}
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// void OnDisable()
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// {
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// UpdateOutline(false);
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// }
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// void Update()
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// {
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// UpdateOutline(true);
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// }
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void OnTriggerEnter2D(Collider2D other)
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{
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if (other.CompareTag("Player")) // 플레이어가 접근하면
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{
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UpdateOutline(true);
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}
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}
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void OnTriggerExit2D(Collider2D other)
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{
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if (other.CompareTag("Player")) // 플레이어가 나가면
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{
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UpdateOutline(false);
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}
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}
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void UpdateOutline(bool outline)
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{
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MaterialPropertyBlock mpb = new MaterialPropertyBlock();
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spriteRenderer.GetPropertyBlock(mpb);
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mpb.SetFloat("_Outline", outline ? 1f : 0);
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mpb.SetColor("_OutlineColor", color);
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mpb.SetFloat("_OutlineSize", outlineSize);
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spriteRenderer.SetPropertyBlock(mpb);
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}
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}
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}
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@@ -1,11 +0,0 @@
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userData:
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@@ -1,95 +0,0 @@
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- PIXELSNAP_ON
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||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user