This commit is contained in:
aube.lee
2025-02-08 20:06:28 +09:00
10 changed files with 3608 additions and 10485 deletions

View File

@@ -11,9 +11,13 @@ namespace TON
public class MonsterBase : MonoBehaviour, IDamage
{
public int id; // 적 고유 ID
public int hp; // HP
public int damage; // 공격력
public float currentHP = 100; // HP
public string name; // 몬스터 명 or 프리팹 명
public string monsterType; // 몬스터 타입 ex : melee, ranged
// public int damage; // 공격력
public float speed = 2; // 이동속도
[SerializeField]
@@ -22,6 +26,8 @@ namespace TON
private Vector3 _direction;
private bool _isWalking;
private bool _isHit;
private bool _isDetect;
private float _currentTime;
[SerializeField]
@@ -33,6 +39,9 @@ namespace TON
[SerializeField]
private GameObject _target;
[SerializeField]
private Collider2D _collider;
public float defencePower;
// Start is called before the first frame update
@@ -45,8 +54,9 @@ namespace TON
_direction = new Vector3(1, 0, 0);
_spriteRenderer.flipX = !(_direction.x > 0);
_collider = GetComponent<Collider2D>();
// TODO: 몬스터 방어력 세팅 임시값
// TODO: 몬스터 방어력 임시값
defencePower = 10f;
}
@@ -57,6 +67,7 @@ namespace TON
// todo : 충돌 했으면 attack 전환 (바로 그냥 공격하게 따라가지 말고)
// todo : 시야를 벗어났으면 idle 전환
_isDetect = false;
if (_isWalking)
{
@@ -86,6 +97,14 @@ namespace TON
_isWalking = true;
}
}
// if (_isHit)
// {
// _animator.SetBool("Attack", _isDetect);
//
// _isWalking = false;
//
// }
_animator.SetBool("Walk", _isWalking); // 걷기 애니메이션
}
@@ -103,13 +122,26 @@ namespace TON
public void ApplyDamage(float damage)
{
// TODO: 몬스터 피해 값 코드
// 몬스터 피해 값 코드
// 체력이 감소되는 부분
// 몬스터 죽고 파괴되는 부분
// 피격됐을때 애니메이션
float prevHP = currentHP;
currentHP -= damage;
if (prevHP > 0 && currentHP <= 0)
{
_animator.SetBool("Die", true); // 몬스터 죽는 애니메이션 트리거
Destroy(gameObject); // 몬스터 파괴
}
else if (prevHP > 0 && currentHP > 0)
{
_animator.SetBool("Hit", true); // 피격 애니메이션
}
}
void MonsterAttack()
void MonsterAttack(GameObject player)
{
// 임시 반영 수정 예정
DamageCalculator damageCalculator = new DamageCalculator();
@@ -123,5 +155,23 @@ namespace TON
Debug.Log($" 몬스터 공격! 최종 데미지: {damage}");
}
private void OnCollisionEnter2D(Collision2D other)
{
_isDetect = true;
if (other.collider.CompareTag("Player"))
{
_animator.SetBool("Attack", true); // 공격 애니메이션 재생
MonsterAttack(other.gameObject); // 플레이어에게 공격
Debug.Log("감지됨");
}
if (!other.collider.CompareTag("Player"))
{
_isDetect = false;
}
}
}
}

View File

@@ -191,6 +191,28 @@ MonoBehaviour:
m_EditorClassIdentifier:
Continuous: 0
Active: 0
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AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 3188460960225426455}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-1793952159812074963
AnimatorState:
serializedVersion: 6
@@ -561,6 +583,28 @@ AnimatorStateMachine:
m_ExitPosition: {x: 20, y: 220, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -1674859921881163369}
--- !u!1101 &3032347272367370037
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -56690746207215259}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.39999998
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &3188460960225426455
AnimatorState:
serializedVersion: 6
@@ -571,7 +615,9 @@ AnimatorState:
m_Name: Attack
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_Transitions:
- {fileID: 4658846137002246010}
- {fileID: 3032347272367370037}
m_StateMachineBehaviours:
- {fileID: 4517560952412984766}
m_Position: {x: 50, y: 50, z: 0}
@@ -624,19 +670,19 @@ AnimatorStateMachine:
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: 6342953676309033787}
m_Position: {x: 500, y: 60, z: 0}
m_Position: {x: 330, y: 130, z: 0}
- serializedVersion: 1
m_State: {fileID: -56690746207215259}
m_Position: {x: 500, y: 160, z: 0}
m_Position: {x: 630, y: 130, z: 0}
- serializedVersion: 1
m_State: {fileID: 4602458092277031176}
m_Position: {x: 760, y: 190, z: 0}
m_Position: {x: 1070, y: 280, z: 0}
- serializedVersion: 1
m_State: {fileID: -4838633882212068965}
m_Position: {x: 760, y: 110, z: 0}
m_Position: {x: 1060, y: 350, z: 0}
- serializedVersion: 1
m_State: {fileID: 3188460960225426455}
m_Position: {x: 760, y: 240, z: 0}
m_Position: {x: 490, y: 240, z: 0}
- serializedVersion: 1
m_State: {fileID: -136569306282141652}
m_Position: {x: 760, y: 290, z: 0}
@@ -644,13 +690,14 @@ AnimatorStateMachine:
m_State: {fileID: -7991831788900291451}
m_Position: {x: 760, y: 340, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_AnyStateTransitions:
- {fileID: -2848854086711600340}
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 20, y: 180, z: 0}
m_AnyStatePosition: {x: 210, y: 250, z: 0}
m_EntryPosition: {x: 20, y: 140, z: 0}
m_ExitPosition: {x: 20, y: 220, z: 0}
m_ExitPosition: {x: 1000, y: 130, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 6342953676309033787}
--- !u!114 &4102650195156319639
@@ -707,6 +754,28 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &4658846137002246010
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 6342953676309033787}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.39999998
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &6342953676309033787
AnimatorState:
serializedVersion: 6

View File

@@ -12,6 +12,7 @@
"com.unity.cinemachine": "2.10.3",
"com.unity.collab-proxy": "2.6.0",
"com.unity.feature.development": "1.0.1",
"com.unity.ide.rider": "3.0.34",
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.7.6",
"com.unity.ugui": "1.0.0",

View File

@@ -135,7 +135,7 @@
},
"com.unity.ext.nunit": {
"version": "1.0.6",
"depth": 2,
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
@@ -155,8 +155,8 @@
}
},
"com.unity.ide.rider": {
"version": "3.0.28",
"depth": 1,
"version": "3.0.34",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.ext.nunit": "1.0.6"