From 497e1a495b30c7b1b8fe50484f1af37deddc67eb Mon Sep 17 00:00:00 2001 From: Mingu Kim Date: Sat, 8 Feb 2025 18:26:58 +0900 Subject: [PATCH 1/2] =?UTF-8?q?=EB=AA=AC=EC=8A=A4=ED=84=B0=20=ED=94=8C?= =?UTF-8?q?=EB=A0=88=EC=9D=B4=EC=96=B4=20=EA=B0=90=EC=A7=80=20=EB=B2=94?= =?UTF-8?q?=EC=9C=84=20=EA=B5=AC=ED=98=84=20=ED=85=8C=EC=8A=A4=ED=8A=B8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Tiles/Assets/Assets.png.meta | 695 +- .../map_scene/MapReferenceScene.unity | 12686 ++++------------ .../Gameton/Scripts/Monster/MonsterBase.cs | 52 +- Gameton-06/Packages/manifest.json | 1 + Gameton-06/Packages/packages-lock.json | 6 +- 5 files changed, 3268 insertions(+), 10172 deletions(-) diff --git a/Gameton-06/Assets/Gameton/Art/Map/Legacy_Adventure_Pack_Grassland/Tiles/Assets/Assets.png.meta b/Gameton-06/Assets/Gameton/Art/Map/Legacy_Adventure_Pack_Grassland/Tiles/Assets/Assets.png.meta index 74ff8048..4053e50b 100644 --- a/Gameton-06/Assets/Gameton/Art/Map/Legacy_Adventure_Pack_Grassland/Tiles/Assets/Assets.png.meta +++ b/Gameton-06/Assets/Gameton/Art/Map/Legacy_Adventure_Pack_Grassland/Tiles/Assets/Assets.png.meta @@ -144,7 +144,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -165,7 +165,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -186,7 +186,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -207,10 +207,14 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] - physicsShape: [] + physicsShape: + - - {x: 1, y: -2} + - {x: -8, y: -8} + - {x: 8, y: -8} + - {x: 8, y: 1} tessellationDetail: 0 bones: [] spriteID: ee7bf6ddced98364b9baaf491a3219f2 @@ -228,10 +232,16 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] - physicsShape: [] + physicsShape: + - 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pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1992,7 +2007,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2013,7 +2028,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2034,7 +2049,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2055,7 +2070,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2076,7 +2091,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2097,7 +2112,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - 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pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2244,7 +2259,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2265,7 +2280,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2286,7 +2301,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2307,7 +2322,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2328,7 +2343,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2349,7 +2364,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2370,7 +2385,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2391,7 +2406,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2412,7 +2427,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2433,7 +2448,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2454,7 +2469,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2475,7 +2490,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2496,7 +2511,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2517,7 +2532,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2538,7 +2553,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2559,7 +2574,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2580,7 +2595,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2601,7 +2616,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2622,7 +2637,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2643,7 +2658,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2664,7 +2679,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2685,7 +2700,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2706,7 +2721,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2727,7 +2742,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2748,7 +2763,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2769,7 +2784,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2790,7 +2805,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2811,7 +2826,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2832,7 +2847,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2853,7 +2868,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2874,7 +2889,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2895,7 +2910,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2916,7 +2931,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2937,7 +2952,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2958,7 +2973,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -2979,7 +2994,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3000,7 +3015,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3021,7 +3036,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3042,7 +3057,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3063,7 +3078,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3084,7 +3099,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3105,7 +3120,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3126,7 +3141,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3147,7 +3162,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3168,7 +3183,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3189,7 +3204,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3210,7 +3225,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3231,7 +3246,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3252,7 +3267,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3273,7 +3288,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3294,7 +3309,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3315,7 +3330,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3336,7 +3351,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3357,7 +3372,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3378,7 +3393,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3399,7 +3414,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3420,7 +3435,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3441,7 +3456,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3462,7 +3477,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3483,7 +3498,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3504,7 +3519,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3525,7 +3540,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3546,7 +3561,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3567,7 +3582,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3588,7 +3603,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3609,7 +3624,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3630,7 +3645,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3651,7 +3666,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3672,7 +3687,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3693,7 +3708,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3714,7 +3729,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3735,7 +3750,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3756,7 +3771,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3777,7 +3792,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3798,7 +3813,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3819,7 +3834,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3840,7 +3855,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -3861,7 +3876,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - 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pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4008,7 +4023,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4029,7 +4044,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4050,7 +4065,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4071,7 +4086,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4092,7 +4107,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4113,7 +4128,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - 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pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4260,7 +4275,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4281,7 +4296,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4302,7 +4317,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4323,7 +4338,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4344,7 +4359,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4365,7 +4380,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4386,7 +4401,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4407,7 +4422,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4428,7 +4443,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4449,7 +4464,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4470,7 +4485,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4491,7 +4506,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4512,7 +4527,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4533,7 +4548,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4554,7 +4569,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4575,7 +4590,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4596,7 +4611,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4617,7 +4632,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4638,7 +4653,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4659,7 +4674,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4680,7 +4695,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4701,7 +4716,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4722,7 +4737,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4743,7 +4758,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4764,7 +4779,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4785,7 +4800,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4806,7 +4821,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4827,7 +4842,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4848,7 +4863,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4869,7 +4884,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4890,7 +4905,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4911,7 +4926,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4932,7 +4947,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4953,7 +4968,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4974,7 +4989,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -4995,7 +5010,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -5016,7 +5031,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -5037,7 +5052,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -5058,7 +5073,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -5079,7 +5094,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -5100,7 +5115,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -5121,7 +5136,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -5142,7 +5157,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -5163,7 +5178,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -5184,7 +5199,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -5205,7 +5220,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -5226,7 +5241,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -5247,7 +5262,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - 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+ _collider = GetComponent(); + // TODO: 몬스터 방어력 세팅 임시값 defencePower = 10f; } @@ -56,7 +66,8 @@ namespace TON // todo : 타겟 감지 >> 몬스터의 원형 시야 안에 플레이어가 충돌했는지 여부 // todo : 충돌 했으면 attack 전환 (바로 그냥 공격하게 따라가지 말고) // todo : 시야를 벗어났으면 idle 전환 - + + _isDetect = false; if (_isWalking) { @@ -86,6 +97,11 @@ namespace TON _isWalking = true; } } + + if (_isHit) + { + + } _animator.SetBool("Walk", _isWalking); // 걷기 애니메이션 } @@ -103,13 +119,26 @@ namespace TON public void ApplyDamage(float damage) { - // TODO: 몬스터 피해 값 코드 + // 몬스터 피해 값 코드 // 체력이 감소되는 부분 // 몬스터 죽고 파괴되는 부분 // 피격됐을때 애니메이션 + + float prevHP = currentHP; + currentHP -= damage; + + if (prevHP > 0 && currentHP <= 0) + { + _animator.SetBool("Die", true); // 몬스터 죽는 애니메이션 트리거 + Destroy(gameObject); // 몬스터 파괴 + } + else if (prevHP > 0 && currentHP > 0) + { + _animator.SetBool("Hit", true); // 피격 애니메이션 + } } - void MonsterAttack() + void MonsterAttack(GameObject player) { // 임시 반영 수정 예정 DamageCalculator damageCalculator = new DamageCalculator(); @@ -123,5 +152,16 @@ namespace TON Debug.Log($" 몬스터 공격! 최종 데미지: {damage}"); } + + private void OnCollisionEnter2D(Collision2D other) + { + if (other.collider.CompareTag("Player")) + { + _isDetect = true; + _animator.SetBool("Attack", _isDetect); // 공격 애니메이션 재생 + MonsterAttack(other.gameObject); // 플레이어에게 공격 + Debug.Log("감지됨"); + } + } } } diff --git a/Gameton-06/Packages/manifest.json b/Gameton-06/Packages/manifest.json index 456d33e8..5e5d1bea 100644 --- a/Gameton-06/Packages/manifest.json +++ b/Gameton-06/Packages/manifest.json @@ -12,6 +12,7 @@ "com.unity.cinemachine": "2.10.3", "com.unity.collab-proxy": "2.6.0", "com.unity.feature.development": "1.0.1", + "com.unity.ide.rider": "3.0.34", "com.unity.textmeshpro": "3.0.6", "com.unity.timeline": "1.7.6", "com.unity.ugui": "1.0.0", diff --git a/Gameton-06/Packages/packages-lock.json b/Gameton-06/Packages/packages-lock.json index 09b64c3b..aa9c149e 100644 --- a/Gameton-06/Packages/packages-lock.json +++ b/Gameton-06/Packages/packages-lock.json @@ -135,7 +135,7 @@ }, "com.unity.ext.nunit": { "version": "1.0.6", - 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m_TileSpriteIndex: 244 + m_TileSpriteIndex: 243 m_TileMatrixIndex: 0 - m_TileColorIndex: 244 + m_TileColorIndex: 243 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741827 @@ -30389,9 +30276,9 @@ Tilemap: second: serializedVersion: 2 m_TileIndex: 147 - m_TileSpriteIndex: 245 + m_TileSpriteIndex: 244 m_TileMatrixIndex: 0 - m_TileColorIndex: 245 + m_TileColorIndex: 244 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741827 @@ -30399,9 +30286,9 @@ Tilemap: second: serializedVersion: 2 m_TileIndex: 146 - m_TileSpriteIndex: 246 + m_TileSpriteIndex: 245 m_TileMatrixIndex: 0 - m_TileColorIndex: 246 + m_TileColorIndex: 245 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741827 @@ -30409,9 +30296,9 @@ Tilemap: second: serializedVersion: 2 m_TileIndex: 145 - m_TileSpriteIndex: 247 + m_TileSpriteIndex: 246 m_TileMatrixIndex: 0 - m_TileColorIndex: 247 + m_TileColorIndex: 246 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741827 @@ -30419,9 +30306,9 @@ Tilemap: second: serializedVersion: 2 m_TileIndex: 144 - m_TileSpriteIndex: 248 + m_TileSpriteIndex: 247 m_TileMatrixIndex: 0 - m_TileColorIndex: 248 + m_TileColorIndex: 247 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741827 @@ -30429,9 +30316,9 @@ Tilemap: second: serializedVersion: 2 m_TileIndex: 143 - m_TileSpriteIndex: 249 + m_TileSpriteIndex: 248 m_TileMatrixIndex: 0 - m_TileColorIndex: 249 + m_TileColorIndex: 248 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741827 @@ -30439,9 +30326,9 @@ Tilemap: second: serializedVersion: 2 m_TileIndex: 142 - m_TileSpriteIndex: 250 + m_TileSpriteIndex: 249 m_TileMatrixIndex: 0 - m_TileColorIndex: 250 + m_TileColorIndex: 249 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741827 @@ -30449,9 +30336,9 @@ Tilemap: second: serializedVersion: 2 m_TileIndex: 141 - m_TileSpriteIndex: 251 + m_TileSpriteIndex: 250 m_TileMatrixIndex: 0 - m_TileColorIndex: 251 + m_TileColorIndex: 250 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741827 @@ -30459,9 +30346,9 @@ Tilemap: second: serializedVersion: 2 m_TileIndex: 140 - m_TileSpriteIndex: 252 + m_TileSpriteIndex: 251 m_TileMatrixIndex: 0 - m_TileColorIndex: 252 + m_TileColorIndex: 251 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741827 @@ -30469,9 +30356,9 @@ Tilemap: second: serializedVersion: 2 m_TileIndex: 139 - m_TileSpriteIndex: 253 + m_TileSpriteIndex: 252 m_TileMatrixIndex: 0 - m_TileColorIndex: 253 + m_TileColorIndex: 252 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741827 @@ -30479,9 +30366,9 @@ Tilemap: second: serializedVersion: 2 m_TileIndex: 138 - m_TileSpriteIndex: 254 + m_TileSpriteIndex: 253 m_TileMatrixIndex: 0 - m_TileColorIndex: 254 + m_TileColorIndex: 253 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741827 @@ -30489,9 +30376,9 @@ Tilemap: second: serializedVersion: 2 m_TileIndex: 137 - m_TileSpriteIndex: 255 + m_TileSpriteIndex: 254 m_TileMatrixIndex: 0 - m_TileColorIndex: 255 + m_TileColorIndex: 254 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741827 @@ -30499,9 +30386,9 @@ Tilemap: second: serializedVersion: 2 m_TileIndex: 136 - m_TileSpriteIndex: 256 + m_TileSpriteIndex: 255 m_TileMatrixIndex: 0 - m_TileColorIndex: 256 + m_TileColorIndex: 255 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741827 @@ -30509,9 +30396,9 @@ Tilemap: second: serializedVersion: 2 m_TileIndex: 135 - m_TileSpriteIndex: 257 + m_TileSpriteIndex: 256 m_TileMatrixIndex: 0 - m_TileColorIndex: 257 + m_TileColorIndex: 256 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741827 @@ -32654,8 +32541,6 @@ Tilemap: m_Data: {fileID: 19823721} - m_RefCount: 2 m_Data: {fileID: 592807993} - - m_RefCount: 1 - m_Data: {fileID: 1326669201} - m_RefCount: 2 m_Data: {fileID: 488069062} - m_RefCount: 2 @@ -32738,6 +32623,8 @@ Tilemap: m_Data: {fileID: 1436405079} - m_RefCount: 1 m_Data: {fileID: 805573220} + - m_RefCount: 1 + m_Data: {fileID: 1326669201} - m_RefCount: 1 m_Data: {fileID: 21300000, guid: fc4c7dc5138a4efb8526779b3d642cd3, type: 3} m_TileMatrixArray: @@ -33196,8 +33083,6 @@ Tilemap: m_Data: {r: 0.92873573, g: 0.3825355, b: 0.5276236, a: 1} - m_RefCount: 2 m_Data: {r: 0.7085796, g: 0.31283444, b: 0.41737303, a: 1} - - m_RefCount: 1 - m_Data: {r: 0.7701709, g: 0.37014878, b: 0.42995396, a: 1} - m_RefCount: 2 m_Data: {r: 0.7036661, g: 0.39987853, b: 0.48737374, a: 1} - m_RefCount: 2 @@ -33280,6 +33165,8 @@ Tilemap: m_Data: {r: 0.89224607, g: 0.61045116, b: 0.6230397, a: 1} - m_RefCount: 1 m_Data: {r: 0.8350197, g: 0.54960674, b: 0.554499, a: 1} + - m_RefCount: 1 + m_Data: {r: 0.7701709, g: 0.37014878, b: 0.42995396, a: 1} m_TileObjectToInstantiateArray: [] m_AnimationFrameRate: 1 m_Color: {r: 1, g: 1, b: 1, a: 1} @@ -52623,7 +52510,7 @@ GameObject: m_Component: - component: {fileID: 1426608642} - component: {fileID: 1426608643} - m_Layer: 0 + m_Layer: 3 m_Name: Collider m_TagString: Untagged m_Icon: {fileID: 0} @@ -52639,8 +52526,8 @@ Transform: m_GameObject: {fileID: 1426608641} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalPosition: {x: 0, y: 1, z: 0} + m_LocalScale: {x: 9, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 141676838} @@ -52674,12 +52561,12 @@ CircleCollider2D: m_CallbackLayers: serializedVersion: 2 m_Bits: 4294967295 - m_IsTrigger: 1 + m_IsTrigger: 0 m_UsedByEffector: 0 m_UsedByComposite: 0 m_Offset: {x: 0, y: 0} serializedVersion: 2 - m_Radius: 5 + m_Radius: 0.5 --- !u!114 &1431442824 MonoBehaviour: m_ObjectHideFlags: 0 @@ -54259,7 +54146,7 @@ GameObject: - component: {fileID: 1490603791} - component: {fileID: 1490603793} - component: {fileID: 1490603795} - m_Layer: 0 + m_Layer: 6 m_Name: Tilemap m_TagString: Ground m_Icon: {fileID: 0} @@ -70154,6 +70041,67 @@ MonoBehaviour: m_InstancedGameObject: {fileID: 0} m_Flags: 3 m_ColliderType: 1 +--- !u!1001 &2026225658 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + serializedVersion: 3 + m_TransformParent: {fileID: 0} + m_Modifications: + - target: {fileID: 3656570700648378249, guid: f92c93d0d7d455d40b84e993e40acfca, type: 3} + propertyPath: m_Name + value: TON.Player_W + objectReference: {fileID: 0} + - target: {fileID: 3656570700648378249, guid: f92c93d0d7d455d40b84e993e40acfca, type: 3} + propertyPath: m_IsActive + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8528093570479225059, guid: f92c93d0d7d455d40b84e993e40acfca, type: 3} + propertyPath: m_LocalPosition.x + value: -2.36 + objectReference: {fileID: 0} + - target: {fileID: 8528093570479225059, guid: f92c93d0d7d455d40b84e993e40acfca, type: 3} + propertyPath: m_LocalPosition.y + value: -1.5 + objectReference: {fileID: 0} + - target: {fileID: 8528093570479225059, guid: f92c93d0d7d455d40b84e993e40acfca, type: 3} + propertyPath: m_LocalPosition.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8528093570479225059, guid: f92c93d0d7d455d40b84e993e40acfca, type: 3} + propertyPath: m_LocalRotation.w + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 8528093570479225059, guid: f92c93d0d7d455d40b84e993e40acfca, type: 3} + propertyPath: m_LocalRotation.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8528093570479225059, guid: f92c93d0d7d455d40b84e993e40acfca, type: 3} + propertyPath: m_LocalRotation.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8528093570479225059, guid: f92c93d0d7d455d40b84e993e40acfca, type: 3} + propertyPath: m_LocalRotation.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8528093570479225059, guid: f92c93d0d7d455d40b84e993e40acfca, type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8528093570479225059, guid: f92c93d0d7d455d40b84e993e40acfca, type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8528093570479225059, guid: f92c93d0d7d455d40b84e993e40acfca, type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_RemovedGameObjects: [] + m_AddedGameObjects: [] + m_AddedComponents: [] + m_SourcePrefab: {fileID: 100100000, guid: f92c93d0d7d455d40b84e993e40acfca, type: 3} --- !u!114 &2028381348 MonoBehaviour: m_ObjectHideFlags: 0 @@ -73334,8 +73282,8 @@ SceneRoots: - {fileID: 2135657552} - {fileID: 535565209} - {fileID: 2067632268} - - {fileID: 392344608} - {fileID: 1555992584} - {fileID: 257363990} - {fileID: 720822433} - {fileID: 1396440215} + - {fileID: 2026225658} diff --git a/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterBase.cs b/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterBase.cs index 85dd5c78..47a2831a 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterBase.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterBase.cs @@ -56,7 +56,7 @@ namespace TON _spriteRenderer.flipX = !(_direction.x > 0); _collider = GetComponent(); - // TODO: 몬스터 방어력 세팅 임시값 + // TODO: 몬스터 방어력 임시값 defencePower = 10f; } @@ -98,10 +98,13 @@ namespace TON } } - if (_isHit) - { - - } + // if (_isHit) + // { + // _animator.SetBool("Attack", _isDetect); + // + // _isWalking = false; + // + // } _animator.SetBool("Walk", _isWalking); // 걷기 애니메이션 } @@ -155,13 +158,20 @@ namespace TON private void OnCollisionEnter2D(Collision2D other) { + _isDetect = true; + if (other.collider.CompareTag("Player")) { - _isDetect = true; - _animator.SetBool("Attack", _isDetect); // 공격 애니메이션 재생 + + _animator.SetBool("Attack", true); // 공격 애니메이션 재생 MonsterAttack(other.gameObject); // 플레이어에게 공격 Debug.Log("감지됨"); } + + if (!other.collider.CompareTag("Player")) + { + _isDetect = false; + } } } } diff --git a/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Animation/Controller.controller b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Animation/Controller.controller index 1dae23e2..ce4f2f10 100644 --- a/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Animation/Controller.controller +++ b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Animation/Controller.controller @@ -191,6 +191,28 @@ MonoBehaviour: m_EditorClassIdentifier: Continuous: 0 Active: 0 +--- !u!1101 &-2848854086711600340 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 3188460960225426455} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1102 &-1793952159812074963 AnimatorState: serializedVersion: 6 @@ -561,6 +583,28 @@ AnimatorStateMachine: m_ExitPosition: {x: 20, y: 220, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_DefaultState: {fileID: -1674859921881163369} +--- !u!1101 &3032347272367370037 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: -56690746207215259} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.39999998 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1102 &3188460960225426455 AnimatorState: serializedVersion: 6 @@ -571,7 +615,9 @@ AnimatorState: m_Name: Attack m_Speed: 1 m_CycleOffset: 0 - m_Transitions: [] + m_Transitions: + - {fileID: 4658846137002246010} + - {fileID: 3032347272367370037} m_StateMachineBehaviours: - {fileID: 4517560952412984766} m_Position: {x: 50, y: 50, z: 0} @@ -624,19 +670,19 @@ AnimatorStateMachine: m_ChildStates: - serializedVersion: 1 m_State: {fileID: 6342953676309033787} - m_Position: {x: 500, y: 60, z: 0} + m_Position: {x: 330, y: 130, z: 0} - serializedVersion: 1 m_State: {fileID: -56690746207215259} - m_Position: {x: 500, y: 160, z: 0} + m_Position: {x: 630, y: 130, z: 0} - serializedVersion: 1 m_State: {fileID: 4602458092277031176} - m_Position: {x: 760, y: 190, z: 0} + m_Position: {x: 1070, y: 280, z: 0} - serializedVersion: 1 m_State: {fileID: -4838633882212068965} - m_Position: {x: 760, y: 110, z: 0} + m_Position: {x: 1060, y: 350, z: 0} - serializedVersion: 1 m_State: {fileID: 3188460960225426455} - m_Position: {x: 760, y: 240, z: 0} + m_Position: {x: 490, y: 240, z: 0} - serializedVersion: 1 m_State: {fileID: -136569306282141652} m_Position: {x: 760, y: 290, z: 0} @@ -644,13 +690,14 @@ AnimatorStateMachine: m_State: {fileID: -7991831788900291451} m_Position: {x: 760, y: 340, z: 0} m_ChildStateMachines: [] - m_AnyStateTransitions: [] + m_AnyStateTransitions: + - {fileID: -2848854086711600340} m_EntryTransitions: [] m_StateMachineTransitions: {} m_StateMachineBehaviours: [] - m_AnyStatePosition: {x: 20, y: 180, z: 0} + m_AnyStatePosition: {x: 210, y: 250, z: 0} m_EntryPosition: {x: 20, y: 140, z: 0} - m_ExitPosition: {x: 20, y: 220, z: 0} + m_ExitPosition: {x: 1000, y: 130, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_DefaultState: {fileID: 6342953676309033787} --- !u!114 &4102650195156319639 @@ -707,6 +754,28 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: +--- !u!1101 &4658846137002246010 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 6342953676309033787} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.39999998 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1102 &6342953676309033787 AnimatorState: serializedVersion: 6 diff --git a/Gameton-06/ProjectSettings/Physics2DSettings.asset b/Gameton-06/ProjectSettings/Physics2DSettings.asset index bfd2526c..7545903d 100644 --- a/Gameton-06/ProjectSettings/Physics2DSettings.asset +++ b/Gameton-06/ProjectSettings/Physics2DSettings.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:d57a0fe55659c33879e8b70bc01c5ea9cdf082069dab649905c6c5138531e6eb -size 2028 +oid sha256:f5c002e55b63e91280e069d9029607b2fd7d0e4fa2a02d6e4df916495cef9328 +size 1635 diff --git a/Gameton-06/ProjectSettings/QualitySettings.asset b/Gameton-06/ProjectSettings/QualitySettings.asset index 94770e60..8c7a4c05 100644 --- a/Gameton-06/ProjectSettings/QualitySettings.asset +++ b/Gameton-06/ProjectSettings/QualitySettings.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:2666fdbcc78de7e4b6d74fc5afd5ebaf573a2ae562677c1e13fcb7a0f19a95fc -size 6497 +oid sha256:23cbc5bf663e646e79ca4b7699cf4920525e77c6633d4ae99cccc3d0465b1c8a +size 9135 diff --git a/Gameton-06/ProjectSettings/TagManager.asset b/Gameton-06/ProjectSettings/TagManager.asset index adca1fa0..08a557f1 100644 --- a/Gameton-06/ProjectSettings/TagManager.asset +++ b/Gameton-06/ProjectSettings/TagManager.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:aae850547f0ac77fb03b3a73510dc91648e024a5faee403dbd2d49c2dd7c5c75 -size 398 +oid sha256:9b3bff9403e572fe73946c753ffc41aa1e9ae58068aeb8d2d4e7a60e723e0c84 +size 412