17 lines
297 B
C#
17 lines
297 B
C#
using UnityEngine;
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public class EnemyMove : MonoBehaviour
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{
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Rigidbody2D _rigidbody;
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void Awake()
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{
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_rigidbody = GetComponent<Rigidbody2D>();
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}
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private void FixedUpdate()
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{
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_rigidbody.linearVelocity = new Vector2(-1, _rigidbody.linearVelocityX);
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}
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}
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