Files
Knight_Hollow/Assets/Scripts/AI/State/EPatrolState.cs
2025-09-03 21:16:42 +09:00

23 lines
494 B
C#

using UnityEngine;
public class EPatrolState : IEnemyState
{
public void EnterState(EnemyStateManager enemy)
{
Debug.Log("EPatrolState에서 EnterState 실행");
}
public void UpdateState(EnemyStateManager enemy)
{
if (Input.GetKeyDown(KeyCode.Tab))
{
enemy.TransitionToState(new EChaseState());
}
}
public void ExitState(EnemyStateManager enemy)
{
Debug.Log("EPatrolState에서 ExitState 실행");
}
}