15 lines
300 B
C#
15 lines
300 B
C#
using UnityEngine;
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public class Movement2D : MonoBehaviour
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{
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[SerializeField]
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private float moveSpeed = 5f;
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public Vector3 MoveDirection { get; set; } = Vector2.zero;
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private void Update()
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{
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transform.position += MoveDirection * moveSpeed * Time.deltaTime;
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}
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}
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