Files
Knight_Hollow/Assets/Scripts/Enemies/EnemyData.cs

14 lines
272 B
C#

using UnityEngine;
[CreateAssetMenu(menuName = "Enemy/EnemyData")]
public class EnemyData : ScriptableObject
{
public string EnemyName;
[TextArea]
public string EnemyDescription;
public float MaxHP;
public float Damage;
public float MoveSpeed;
}