14 lines
		
	
	
		
			272 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			272 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using UnityEngine;
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[CreateAssetMenu(menuName = "Enemy/EnemyData")]
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public class EnemyData : ScriptableObject
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{
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    public string EnemyName;
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    [TextArea]
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    public string EnemyDescription;
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    public float MaxHP;
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    public float Damage;
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    public float MoveSpeed;
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}
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