몬스터 데이터 Scriptable Object 사용하도록 변경

This commit is contained in:
Mingu Kim
2025-09-03 21:57:39 +09:00
parent a7133a4aba
commit 8e5142b25b
11 changed files with 161 additions and 1 deletions

View File

@@ -0,0 +1,20 @@
using UnityEngine;
public class EnemyDataManager : MonoBehaviour
{
[SerializeField] private EnemyData _enemyData;
void Start()
{
GetEnemyData();
}
void GetEnemyData()
{
print($"이름 : {_enemyData.EnemyName}\n" +
$"HP : {_enemyData.MaxHP}\n" +
$"Damage : {_enemyData.Damage}\n" +
$"MoveSpeed : {_enemyData.MoveSpeed}\n" +
$"Description : {_enemyData.EnemyDescription}");
}
}