Files
Knight_Hollow/Assets/Scripts/Enemies/EnemyDataManager.cs

21 lines
483 B
C#

using UnityEngine;
public class EnemyDataManager : MonoBehaviour
{
[SerializeField] private EnemyData _enemyData;
void Start()
{
GetEnemyData();
}
void GetEnemyData()
{
print($"이름 : {_enemyData.EnemyName}\n" +
$"HP : {_enemyData.MaxHP}\n" +
$"Damage : {_enemyData.Damage}\n" +
$"MoveSpeed : {_enemyData.MoveSpeed}\n" +
$"Description : {_enemyData.EnemyDescription}");
}
}