21 lines
483 B
C#
21 lines
483 B
C#
using UnityEngine;
|
|
|
|
public class EnemyDataManager : MonoBehaviour
|
|
{
|
|
[SerializeField] private EnemyData _enemyData;
|
|
|
|
void Start()
|
|
{
|
|
GetEnemyData();
|
|
}
|
|
|
|
void GetEnemyData()
|
|
{
|
|
print($"이름 : {_enemyData.EnemyName}\n" +
|
|
$"HP : {_enemyData.MaxHP}\n" +
|
|
$"Damage : {_enemyData.Damage}\n" +
|
|
$"MoveSpeed : {_enemyData.MoveSpeed}\n" +
|
|
$"Description : {_enemyData.EnemyDescription}");
|
|
}
|
|
}
|