몬스터 데이터 Scriptable Object 사용하도록 변경
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13
Assets/Scripts/Enemies/EnemyData.cs
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13
Assets/Scripts/Enemies/EnemyData.cs
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using UnityEngine;
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[CreateAssetMenu(menuName = "Enemy/EnemyData")]
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public class EnemyData : ScriptableObject
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{
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public string EnemyName;
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[TextArea]
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public string EnemyDescription;
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public float MaxHP;
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public float Damage;
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public float MoveSpeed;
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}
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