몬스터 데이터 Scriptable Object 사용하도록 변경

This commit is contained in:
Mingu Kim
2025-09-03 21:57:39 +09:00
parent a7133a4aba
commit 8e5142b25b
11 changed files with 161 additions and 1 deletions

View File

@@ -0,0 +1,13 @@
using UnityEngine;
[CreateAssetMenu(menuName = "Enemy/EnemyData")]
public class EnemyData : ScriptableObject
{
public string EnemyName;
[TextArea]
public string EnemyDescription;
public float MaxHP;
public float Damage;
public float MoveSpeed;
}