씬에 물리 충돌 적용
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@@ -6,7 +6,7 @@ public class Movement2D : MonoBehaviour
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private float moveSpeed = 5f;
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public Vector3 MoveDirection { get; set; } = Vector2.zero;
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private void Update()
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{
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transform.position += MoveDirection * moveSpeed * Time.deltaTime;
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@@ -52,15 +52,29 @@ Tilemap:
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m_TileObjectToInstantiateIndex: 65535
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dummyAlignment: 0
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m_AllTileFlags: 1073741825
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- first: {x: -5, y: 1, z: 0}
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second:
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serializedVersion: 2
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m_TileIndex: 1
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m_TileSpriteIndex: 1
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m_TileMatrixIndex: 0
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m_TileColorIndex: 0
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m_TileObjectToInstantiateIndex: 65535
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dummyAlignment: 0
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m_AllTileFlags: 1073741825
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m_AnimatedTiles: {}
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m_TileAssetArray:
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- m_RefCount: 1
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m_Data: {fileID: 11400000, guid: 535952687dc6dc547a90b683b0346873, type: 2}
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- m_RefCount: 1
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m_Data: {fileID: 11400000, guid: 2c6ccd8dfb615774986c32079bbb1d22, type: 2}
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m_TileSpriteArray:
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- m_RefCount: 1
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m_Data: {fileID: -1840013114871758950, guid: f86b300009e35c74b966a340c3bdf004, type: 3}
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m_TileMatrixArray:
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- m_RefCount: 1
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m_Data: {fileID: -2973904441225766325, guid: 0729e5d479e8938469ef50e6f3088ee0, type: 3}
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m_TileMatrixArray:
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- m_RefCount: 2
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m_Data:
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e00: 1
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e01: 0
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@@ -79,13 +93,13 @@ Tilemap:
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e32: 0
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e33: 1
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m_TileColorArray:
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- m_RefCount: 1
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- m_RefCount: 2
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m_Data: {r: 1, g: 1, b: 1, a: 1}
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m_TileObjectToInstantiateArray: []
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m_AnimationFrameRate: 1
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Origin: {x: -7, y: 0, z: 0}
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m_Size: {x: 7, y: 2, z: 1}
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m_Origin: {x: -7, y: 1, z: 0}
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m_Size: {x: 3, y: 1, z: 1}
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m_TileAnchor: {x: 0.5, y: 0.5, z: 0}
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m_TileOrientation: 0
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m_TileOrientationMatrix:
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@@ -115,7 +129,7 @@ TilemapRenderer:
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m_Enabled: 1
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_DynamicOccludee: 0
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 0
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@@ -150,7 +164,7 @@ TilemapRenderer:
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_ChunkSize: {x: 32, y: 32, z: 32}
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m_ChunkCullingBounds: {x: 0, y: 0, z: 0}
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m_ChunkCullingBounds: {x: 1.12, y: 0.08499998, z: 0}
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m_MaxChunkCount: 16
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m_MaxFrameAge: 16
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m_SortOrder: 0
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@@ -198,11 +212,11 @@ Grid:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5197350477326993509}
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m_Enabled: 1
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m_CellSize: {x: 1, y: 1, z: 0}
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m_CellSize: {x: 3.24, y: 1.17, z: 0}
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m_CellGap: {x: 0, y: 0, z: 0}
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m_CellLayout: 0
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m_CellSwizzle: 0
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--- !u!114 &4826219429736996684
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--- !u!114 &7105767850711298892
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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@@ -3,12 +3,12 @@
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--- !u!19 &1
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Physics2DSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 5
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serializedVersion: 6
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m_Gravity: {x: 0, y: -9.81}
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m_DefaultMaterial: {fileID: 0}
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m_VelocityIterations: 8
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m_PositionIterations: 3
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m_VelocityThreshold: 1
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m_BounceThreshold: 1
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m_MaxLinearCorrection: 0.2
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m_MaxAngularCorrection: 8
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m_MaxTranslationSpeed: 100
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@@ -18,7 +18,8 @@ Physics2DSettings:
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m_TimeToSleep: 0.5
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m_LinearSleepTolerance: 0.01
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m_AngularSleepTolerance: 2
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m_DefaultContactOffset: 0.01
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m_DefaultContactOffset: 0.0001
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m_ContactThreshold: 0
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m_JobOptions:
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serializedVersion: 2
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useMultithreading: 0
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@@ -39,18 +40,17 @@ Physics2DSettings:
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m_IslandSolverBodiesPerJob: 50
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m_IslandSolverContactsPerJob: 50
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m_SimulationMode: 0
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m_SimulationLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_MaxSubStepCount: 4
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m_MinSubStepFPS: 30
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m_UseSubStepping: 0
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m_UseSubStepContacts: 0
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m_QueriesHitTriggers: 1
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m_QueriesStartInColliders: 1
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m_CallbacksOnDisable: 1
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m_ReuseCollisionCallbacks: 1
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m_AutoSyncTransforms: 0
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m_AlwaysShowColliders: 0
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m_ShowColliderSleep: 1
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m_ShowColliderContacts: 0
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m_ShowColliderAABB: 0
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m_ContactArrowScale: 0.2
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m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
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m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
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m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
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m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
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m_GizmoOptions: 10
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m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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@@ -2,7 +2,7 @@
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%TAG !u! tag:unity3d.com,2011:
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--- !u!78 &1
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TagManager:
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serializedVersion: 2
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serializedVersion: 3
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tags: []
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layers:
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- Default
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@@ -11,7 +11,7 @@ TagManager:
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-
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- Water
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- UI
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-
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- Ground
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-
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-
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-
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@@ -41,3 +41,5 @@ TagManager:
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- name: Default
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uniqueID: 0
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locked: 0
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m_RenderingLayers:
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- Default
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