From 7f3a09a92f3f8b3d293d052ec6e81057a34c2686 Mon Sep 17 00:00:00 2001 From: Mingu Kim Date: Sun, 8 Jun 2025 21:45:12 +0900 Subject: [PATCH] =?UTF-8?q?=EC=94=AC=EC=97=90=20=EB=AC=BC=EB=A6=AC=20?= =?UTF-8?q?=EC=B6=A9=EB=8F=8C=20=EC=A0=81=EC=9A=A9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scenes/SampleScene.unity | 1655 ++++++++++++++++++++++- Assets/Scripts/Movement2D.cs | 2 +- Assets/Tilemap/New Tile Palette.prefab | 30 +- ProjectSettings/Physics2DSettings.asset | 24 +- ProjectSettings/TagManager.asset | 6 +- 5 files changed, 1685 insertions(+), 32 deletions(-) diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index baf16ae5..d7de0a68 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -136,7 +136,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &119726258 Transform: m_ObjectHideFlags: 0 @@ -213,6 +213,206 @@ Tilemap: m_GameObject: {fileID: 119726257} m_Enabled: 1 m_Tiles: + - 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component: {fileID: 1008441672} - component: {fileID: 1008441673} - component: {fileID: 1008441674} + - component: {fileID: 1008441676} + - component: {fileID: 1008441675} m_Layer: 0 m_Name: Player - m_TagString: Untagged + m_TagString: Player m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 @@ -586,7 +2158,7 @@ SpriteRenderer: m_SortingOrder: 0 m_Sprite: {fileID: 5118007867495371220, guid: 0649d1685c554fb40869aba923cb5af0, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} - m_FlipX: 0 + m_FlipX: 1 m_FlipY: 0 m_DrawMode: 0 m_Size: {x: 0.67, y: 1.36} @@ -741,6 +2313,70 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: moveSpeed: 5 +--- !u!70 &1008441675 +CapsuleCollider2D: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1008441667} + m_Enabled: 1 + serializedVersion: 3 + m_Density: 1 + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_ForceSendLayers: + serializedVersion: 2 + m_Bits: 4294967295 + m_ForceReceiveLayers: + serializedVersion: 2 + m_Bits: 4294967295 + m_ContactCaptureLayers: + serializedVersion: 2 + m_Bits: 4294967295 + m_CallbackLayers: + serializedVersion: 2 + m_Bits: 4294967295 + m_IsTrigger: 0 + m_UsedByEffector: 0 + m_CompositeOperation: 0 + m_CompositeOrder: 0 + m_Offset: {x: 0, y: 0} + m_Size: {x: 0.67, y: 1.24} + m_Direction: 0 +--- !u!50 &1008441676 +Rigidbody2D: + serializedVersion: 5 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1008441667} + m_BodyType: 0 + m_Simulated: 1 + m_UseFullKinematicContacts: 0 + m_UseAutoMass: 0 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_GravityScale: 1 + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_Interpolate: 0 + m_SleepingMode: 1 + m_CollisionDetection: 0 + m_Constraints: 4 --- !u!1 &1133366865 GameObject: m_ObjectHideFlags: 0 @@ -784,6 +2420,7 @@ Transform: m_ConstrainProportionsScale: 0 m_Children: - {fileID: 119726258} + - {fileID: 749815948} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1660057539 &9223372036854775807 diff --git a/Assets/Scripts/Movement2D.cs b/Assets/Scripts/Movement2D.cs index 31ecdd95..919a136e 100644 --- a/Assets/Scripts/Movement2D.cs +++ b/Assets/Scripts/Movement2D.cs @@ -6,7 +6,7 @@ public class Movement2D : MonoBehaviour private float moveSpeed = 5f; public Vector3 MoveDirection { get; set; } = Vector2.zero; - + private void Update() { transform.position += MoveDirection * moveSpeed * Time.deltaTime; diff --git a/Assets/Tilemap/New Tile Palette.prefab b/Assets/Tilemap/New Tile Palette.prefab index f5c84926..0d3fbab5 100644 --- a/Assets/Tilemap/New Tile Palette.prefab +++ b/Assets/Tilemap/New Tile Palette.prefab @@ -52,15 +52,29 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 + - first: {x: -5, y: 1, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 1 + m_TileSpriteIndex: 1 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 m_AnimatedTiles: {} m_TileAssetArray: - m_RefCount: 1 m_Data: {fileID: 11400000, guid: 535952687dc6dc547a90b683b0346873, type: 2} + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: 2c6ccd8dfb615774986c32079bbb1d22, type: 2} m_TileSpriteArray: - m_RefCount: 1 m_Data: {fileID: -1840013114871758950, guid: f86b300009e35c74b966a340c3bdf004, type: 3} - m_TileMatrixArray: - m_RefCount: 1 + m_Data: {fileID: -2973904441225766325, guid: 0729e5d479e8938469ef50e6f3088ee0, type: 3} + m_TileMatrixArray: + - m_RefCount: 2 m_Data: e00: 1 e01: 0 @@ -79,13 +93,13 @@ Tilemap: e32: 0 e33: 1 m_TileColorArray: - - m_RefCount: 1 + - m_RefCount: 2 m_Data: {r: 1, g: 1, b: 1, a: 1} m_TileObjectToInstantiateArray: [] m_AnimationFrameRate: 1 m_Color: {r: 1, g: 1, b: 1, a: 1} - m_Origin: {x: -7, y: 0, z: 0} - m_Size: {x: 7, y: 2, z: 1} + m_Origin: {x: -7, y: 1, z: 0} + m_Size: {x: 3, y: 1, z: 1} m_TileAnchor: {x: 0.5, y: 0.5, z: 0} m_TileOrientation: 0 m_TileOrientationMatrix: @@ -115,7 +129,7 @@ TilemapRenderer: m_Enabled: 1 m_CastShadows: 0 m_ReceiveShadows: 0 - m_DynamicOccludee: 1 + m_DynamicOccludee: 0 m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 0 @@ -150,7 +164,7 @@ TilemapRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_ChunkSize: {x: 32, y: 32, z: 32} - m_ChunkCullingBounds: {x: 0, y: 0, z: 0} + m_ChunkCullingBounds: {x: 1.12, y: 0.08499998, z: 0} m_MaxChunkCount: 16 m_MaxFrameAge: 16 m_SortOrder: 0 @@ -198,11 +212,11 @@ Grid: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5197350477326993509} m_Enabled: 1 - m_CellSize: {x: 1, y: 1, z: 0} + m_CellSize: {x: 3.24, y: 1.17, z: 0} m_CellGap: {x: 0, y: 0, z: 0} m_CellLayout: 0 m_CellSwizzle: 0 ---- !u!114 &4826219429736996684 +--- !u!114 &7105767850711298892 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} diff --git a/ProjectSettings/Physics2DSettings.asset b/ProjectSettings/Physics2DSettings.asset index 6cfcddaa..6656ebc5 100644 --- a/ProjectSettings/Physics2DSettings.asset +++ b/ProjectSettings/Physics2DSettings.asset @@ -3,12 +3,12 @@ --- !u!19 &1 Physics2DSettings: m_ObjectHideFlags: 0 - serializedVersion: 5 + serializedVersion: 6 m_Gravity: {x: 0, y: -9.81} m_DefaultMaterial: {fileID: 0} m_VelocityIterations: 8 m_PositionIterations: 3 - m_VelocityThreshold: 1 + m_BounceThreshold: 1 m_MaxLinearCorrection: 0.2 m_MaxAngularCorrection: 8 m_MaxTranslationSpeed: 100 @@ -18,7 +18,8 @@ Physics2DSettings: m_TimeToSleep: 0.5 m_LinearSleepTolerance: 0.01 m_AngularSleepTolerance: 2 - m_DefaultContactOffset: 0.01 + m_DefaultContactOffset: 0.0001 + m_ContactThreshold: 0 m_JobOptions: serializedVersion: 2 useMultithreading: 0 @@ -39,18 +40,17 @@ Physics2DSettings: m_IslandSolverBodiesPerJob: 50 m_IslandSolverContactsPerJob: 50 m_SimulationMode: 0 + m_SimulationLayers: + serializedVersion: 2 + m_Bits: 4294967295 + m_MaxSubStepCount: 4 + m_MinSubStepFPS: 30 + m_UseSubStepping: 0 + m_UseSubStepContacts: 0 m_QueriesHitTriggers: 1 m_QueriesStartInColliders: 1 m_CallbacksOnDisable: 1 m_ReuseCollisionCallbacks: 1 m_AutoSyncTransforms: 0 - m_AlwaysShowColliders: 0 - m_ShowColliderSleep: 1 - m_ShowColliderContacts: 0 - m_ShowColliderAABB: 0 - m_ContactArrowScale: 0.2 - m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} - m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} - m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} - m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} + m_GizmoOptions: 10 m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 1c92a784..acda2db0 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -2,7 +2,7 @@ %TAG !u! tag:unity3d.com,2011: --- !u!78 &1 TagManager: - serializedVersion: 2 + serializedVersion: 3 tags: [] layers: - Default @@ -11,7 +11,7 @@ TagManager: - - Water - UI - - + - Ground - - - @@ -41,3 +41,5 @@ TagManager: - name: Default uniqueID: 0 locked: 0 + m_RenderingLayers: + - Default