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https://github.com/byeongyupKim/dlfqks.git
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<kby> 도대체 뭐가 잘못된 것인지 모르겠다. Project update
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@@ -363,6 +363,7 @@ GameObject:
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- component: {fileID: 1670123483}
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- component: {fileID: 1670123485}
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- component: {fileID: 1670123484}
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- component: {fileID: 1670123486}
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m_Layer: 5
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m_Name: Text
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m_TagString: Untagged
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@@ -385,8 +386,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -0, y: 0}
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m_SizeDelta: {x: 400, y: 100}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 600, y: 200}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1670123484
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MonoBehaviour:
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@@ -427,3 +428,14 @@ CanvasRenderer:
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1670123482}
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--- !u!114 &1670123486
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1670123482}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d340bb127826a9d428268329ec9db3c8, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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20
Assets/2. Scripts/csTestScript.cs
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20
Assets/2. Scripts/csTestScript.cs
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@@ -0,0 +1,20 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class csTestScript : MonoBehaviour {
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// Use this for initialization
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void Start () {
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Text thisText = this.GetComponent<Text>();
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thisText.text = "I hate Hello World!! \nhahaha!! \nkby";
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}
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// Update is called once per frame
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void Update () {
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}
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}
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12
Assets/2. Scripts/csTestScript.cs.meta
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12
Assets/2. Scripts/csTestScript.cs.meta
Normal file
@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: d340bb127826a9d428268329ec9db3c8
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timeCreated: 1498807679
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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