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97
AStarPathFinding.csproj
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97
AStarPathFinding.csproj
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<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{18512878-7865-4B81-B622-1CB19BD4C5D3}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
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||||
<RootNamespace>AStarPathFinding</RootNamespace>
|
||||
<AssemblyName>AStarPathFinding</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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||||
<Deterministic>true</Deterministic>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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||||
<PlatformTarget>AnyCPU</PlatformTarget>
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||||
<DebugSymbols>true</DebugSymbols>
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||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
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||||
<OutputPath>bin\Debug\</OutputPath>
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||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
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||||
<ErrorReport>prompt</ErrorReport>
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||||
<WarningLevel>4</WarningLevel>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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||||
<PlatformTarget>AnyCPU</PlatformTarget>
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||||
<DebugType>pdbonly</DebugType>
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||||
<Optimize>true</Optimize>
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||||
<OutputPath>bin\Release\</OutputPath>
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||||
<DefineConstants>TRACE</DefineConstants>
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||||
<ErrorReport>prompt</ErrorReport>
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||||
<WarningLevel>4</WarningLevel>
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||||
</PropertyGroup>
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||||
<PropertyGroup>
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||||
<StartupObject />
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</PropertyGroup>
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||||
<ItemGroup>
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||||
<Reference Include="Roy-T.AStar, Version=3.0.2.0, Culture=neutral, processorArchitecture=MSIL">
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||||
<HintPath>packages\RoyT.AStar.3.0.2\lib\netstandard2.0\Roy-T.AStar.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System" />
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||||
<Reference Include="System.Core" />
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||||
<Reference Include="System.Xml.Linq" />
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||||
<Reference Include="System.Data.DataSetExtensions" />
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||||
<Reference Include="Microsoft.CSharp" />
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||||
<Reference Include="System.Data" />
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||||
<Reference Include="System.Deployment" />
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||||
<Reference Include="System.Drawing" />
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||||
<Reference Include="System.Net.Http" />
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||||
<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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||||
<ItemGroup>
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||||
<Compile Include="AstarPathFinder.cs" />
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<Compile Include="Form1.cs">
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||||
<SubType>Form</SubType>
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</Compile>
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<Compile Include="Form1.Designer.cs">
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||||
<DependentUpon>Form1.cs</DependentUpon>
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||||
</Compile>
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||||
<Compile Include="Form2.cs">
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||||
<SubType>Form</SubType>
|
||||
</Compile>
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||||
<Compile Include="Form2.Designer.cs">
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||||
<DependentUpon>Form2.cs</DependentUpon>
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||||
</Compile>
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||||
<Compile Include="Program.cs" />
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||||
<Compile Include="Properties\AssemblyInfo.cs" />
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||||
<EmbeddedResource Include="Form1.resx">
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<DependentUpon>Form1.cs</DependentUpon>
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</EmbeddedResource>
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||||
<EmbeddedResource Include="Properties\Resources.resx">
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||||
<Generator>ResXFileCodeGenerator</Generator>
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||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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||||
<SubType>Designer</SubType>
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||||
</EmbeddedResource>
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||||
<Compile Include="Properties\Resources.Designer.cs">
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||||
<AutoGen>True</AutoGen>
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||||
<DependentUpon>Resources.resx</DependentUpon>
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||||
</Compile>
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||||
<None Include="packages.config" />
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||||
<None Include="Properties\Settings.settings">
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||||
<Generator>SettingsSingleFileGenerator</Generator>
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||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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||||
</None>
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||||
<Compile Include="Properties\Settings.Designer.cs">
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||||
<AutoGen>True</AutoGen>
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||||
<DependentUpon>Settings.settings</DependentUpon>
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||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
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||||
</Compile>
|
||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<None Include="App.config" />
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||||
</ItemGroup>
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||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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25
AStarPathFinding.sln
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25
AStarPathFinding.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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||||
# Visual Studio Version 16
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||||
VisualStudioVersion = 16.0.30711.63
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||||
MinimumVisualStudioVersion = 10.0.40219.1
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||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AStarPathFinding", "AStarPathFinding.csproj", "{18512878-7865-4B81-B622-1CB19BD4C5D3}"
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EndProject
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||||
Global
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||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
Debug|Any CPU = Debug|Any CPU
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||||
Release|Any CPU = Release|Any CPU
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EndGlobalSection
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||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{18512878-7865-4B81-B622-1CB19BD4C5D3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{18512878-7865-4B81-B622-1CB19BD4C5D3}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{18512878-7865-4B81-B622-1CB19BD4C5D3}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{18512878-7865-4B81-B622-1CB19BD4C5D3}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
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||||
EndGlobalSection
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||||
GlobalSection(ExtensibilityGlobals) = postSolution
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||||
SolutionGuid = {E92EC7CC-15EF-4066-9836-D08A924EFDB9}
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||||
EndGlobalSection
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||||
EndGlobal
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||||
6
App.config
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6
App.config
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@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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||||
<startup>
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||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
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||||
</startup>
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||||
</configuration>
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||||
370
AstarPathFinder.cs
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370
AstarPathFinder.cs
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace AStarPathFinding
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{
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public class AstarNode//길찾기용 노드클래스
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{
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public Point axis;//노드의 좌표
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public int G { get; private set; } = 0;//시작점부터의 비용, 가로세로 = 10, 대각선 = 14
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public int H { get; private set; } = 0;//목적지 까지의 최단거리
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public int F { get; private set; } = 0;//총 비용
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public int R { get; private set; } = 0;//로드 비용
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public int L { get; private set; } = 0;//로드 비용
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public Point ParentDirection;
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public AstarNode parent { get; private set; } = null;//부모 노드, 길을 찾고 부모를 따라가면 길이생성됨
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// AstarNode 매소드에 Point로 x, y 좌표값을 받는다.
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// G, H, F의 초기값을 지정한다.
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public AstarNode(Point axis)
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{
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this.axis = axis;
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G = 0;
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H = 0;
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F = 0;
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R = 0;
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L = 0;
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}
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public void SetGCost(int gcost)
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{
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G = gcost;
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F = G + H;
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// 총비용 = 시작점에서 부터 골까지의 비용 + 목적지 까지의 예상 최단 거리 비용
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}
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public void SetHCost(int hcost)
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{
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H = hcost;
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F = G + H;
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// 총비용 = 시작점에서 부터 골까지의 비용 + 목적지 까지의 예상 최단 거리 비용
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}
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public void SetParent(AstarNode parentNode)
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{
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parent = parentNode;
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// 부모노드 선언
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}
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// 초기화 : 총비용, 골까지의 비용, 목적지 까지 예상 비용을 0으로 초기화
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public void Reset()
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{
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G = 0;
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H = 0;
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F = 0;
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parent = null;
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}
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}
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class AstarPathFinder
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{
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//자식 생성용 주변 인덱스
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//좌 하단부터 반시계방향
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readonly Point[] neerAxis = new Point[8]
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{
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new Point(-1, -1), new Point(0, -1),
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new Point(1, -1), new Point(1, 0),
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new Point(1, 1), new Point(0, 1),
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new Point(-1, 1), new Point(-1, 0)
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};
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eTileState[,] tableStateData;//노드 상태 배열
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AstarNode[,] tableNodeData;//노드 데이터 배열
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readonly Point tableSize;//테이블의 크기
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bool bStepMode;//스텝모드인가?
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//오픈리스트, 클로즈리스트
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//접근하기 쉽게 딕셔너리로 선언
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Dictionary<Point, AstarNode> dicOpenList = new Dictionary<Point, AstarNode>();
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Dictionary<Point, AstarNode> dicCloseList = new Dictionary<Point, AstarNode>();
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AstarNode focusNode;//현재 보고있는 노드
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public AstarPathFinder(Point tableSize, eTileState[,] tableData)
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{
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this.tableSize = tableSize;
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this.tableStateData = tableData;
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tableNodeData = new AstarNode[this.tableSize.X, this.tableSize.Y];
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for(int i = 0; i < this.tableSize.X; i++)
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{
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for(int j = 0; j < this.tableSize.Y; j++)
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{
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tableNodeData[i, j] = new AstarNode(new Point(i, j));
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}
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}
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}
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//초기화
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public void Initialize(bool stepMode = false)
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{
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if(stepMode)
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bStepMode = true;
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else
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bStepMode = false;
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dicOpenList.Clear();
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dicCloseList.Clear();
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for(int i = 0; i < tableSize.X; i++)
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{
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for(int j = 0; j < tableSize.Y; j++)
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{
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tableNodeData[i, j].Reset();
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switch(tableStateData[i, j])
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{
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case eTileState.Start:
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case eTileState.Goal:
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case eTileState.Wall:
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case eTileState.Road:
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case eTileState.RRoad:
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case eTileState.LRoad:
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break;
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default:
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tableStateData[i, j] = eTileState.None;
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break;
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}
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}
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}
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}
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public void PathFind(Panel pn, Point startPoint, Point goalPoint, bool stepMode = false)
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{
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if(!bStepMode && stepMode||!stepMode)
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{
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Initialize(stepMode);
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focusNode = tableNodeData[startPoint.X, startPoint.Y];
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focusNode.SetHCost((Math.Abs(focusNode.axis.X - goalPoint.X) + Math.Abs(focusNode.axis.Y - goalPoint.Y)) * 10);
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dicCloseList.Add(focusNode.axis, focusNode);
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}
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bool bFindPath = false;//길을 찾았으면 true, or false
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while(true)
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{
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if(focusNode.axis.Equals(goalPoint))
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{
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bFindPath = true;
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break;
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}
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//오픈리스트 생성
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CreateOpenList(goalPoint);
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//오픈리스트가 비었다면 길이 없다 판단
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if (dicOpenList.Count <= 0)
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{
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bFindPath = false;
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bStepMode = false;
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break;
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}
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//오픈리스트의 첫번째 값을 임시로 저장(f값 비교용)
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AstarNode tempPathNode = dicOpenList.Values.ToArray()[0];
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//f비용이 가장 작은 노드로 바꿔준다
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foreach(var iter in dicOpenList.Values)
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{
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if(tempPathNode.F > iter.F)
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tempPathNode = iter;
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}
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//이제 포커싱하고있는 노드는 f값이 가장 작은노드
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focusNode = tempPathNode;
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//포커싱하는 노드는 오픈리스트에서 뺀 후 클로즈리스트로 보낸다
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dicOpenList.Remove(focusNode.axis);
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dicCloseList.Add(focusNode.axis, focusNode);
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tableStateData[focusNode.axis.X, focusNode.axis.Y] = eTileState.Close;
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if(stepMode) break;
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}
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//길을 찾았는가
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if(bFindPath)
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{
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||||
//만일 찾았다면 포커싱하고있던 노드는 도착점이다.
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while(focusNode != null)
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||||
{
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||||
tableStateData[focusNode.axis.X, focusNode.axis.Y] = eTileState.Path;
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||||
focusNode = focusNode.parent;
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||||
bStepMode = false;
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||||
}
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||||
}
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||||
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||||
tableStateData[startPoint.X, startPoint.Y] = eTileState.Start;
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||||
tableStateData[goalPoint.X, goalPoint.Y] = eTileState.Goal;
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||||
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||||
pn.Refresh();
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||||
}
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||||
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||||
public Point AddPoint(Point left, Point right, int mulRight = 1)
|
||||
{
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||||
return new Point(left.X + right.X * mulRight, left.Y + right.Y * mulRight);
|
||||
}
|
||||
|
||||
/// <summary>
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||||
/// 오픈리스트 생성
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||||
/// </summary>
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||||
void CreateOpenList(Point goalPoint)
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||||
{
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||||
for (int i = 0; i < 8; i++)
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||||
{
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||||
AstarNode openNode;
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||||
//예비 자식이 될 노드들의 좌표 계산
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Point tempChildAxis = AddPoint(focusNode.axis, neerAxis[i]);
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||||
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||||
//예비 자식노드의 좌표가 테이블좌표 밖일시 후보에서 거른다
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if (tempChildAxis.X < 0 || tempChildAxis.X >= tableSize.X ||
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||||
tempChildAxis.Y < 0 || tempChildAxis.Y >= tableSize.Y)
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continue;
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||||
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||||
//g의값은 가로세로 10, 대각선 14
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int gCost = i % 2 == 0 ? 14 : 10;
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||||
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||||
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||||
//만일 해당 노드가 오픈리스트에 있다면 g비용이 더 저렴한 노드를 다음 목적지로 선정
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||||
if (dicOpenList.ContainsKey(tempChildAxis))
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||||
{
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||||
AstarNode tempOpenNode = dicOpenList[tempChildAxis];
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||||
|
||||
//if(tableStateData[tempChildAxis.X, tempChildAxis.Y] == eTileState.Road)
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||||
//{
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||||
// tempOpenNode.SetGCost(gCost + focusNode.R);
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||||
// tempOpenNode.SetParent(focusNode);
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||||
// tempOpenNode.ParentDirection = neerAxis[i];
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||||
// continue;
|
||||
//}
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||||
if (tempOpenNode.G > gCost + focusNode.G)
|
||||
{
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||||
tempOpenNode.SetGCost(gCost + focusNode.G);
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||||
tempOpenNode.SetParent(focusNode);
|
||||
tempOpenNode.ParentDirection = neerAxis[i];
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||||
}
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||||
continue;
|
||||
}
|
||||
|
||||
//만일 예비 자식의 위치가 벽일시 무시한다
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||||
if (tableStateData[tempChildAxis.X, tempChildAxis.Y] == eTileState.Wall)
|
||||
continue;
|
||||
|
||||
////만일 예비 자식의 위치가 벽일시 무시한다
|
||||
//if (tableStateData[tempChildAxis.X, tempChildAxis.Y] == eTileState.Wall)
|
||||
// continue;
|
||||
|
||||
//만일 클로즈 리스트에 있어도 무시한다.
|
||||
if (dicCloseList.ContainsKey(tempChildAxis))
|
||||
continue;
|
||||
|
||||
if (tableStateData[tempChildAxis.X, tempChildAxis.Y] == eTileState.Road)
|
||||
{
|
||||
openNode = tableNodeData[tempChildAxis.X, tempChildAxis.Y];
|
||||
openNode.SetParent(focusNode);
|
||||
openNode.SetGCost(gCost + openNode.parent.R);
|
||||
openNode.SetHCost(openNode.parent.R + 1000);
|
||||
openNode.ParentDirection = neerAxis[i];
|
||||
|
||||
dicOpenList.Add(tempChildAxis, openNode);
|
||||
tableStateData[tempChildAxis.X, tempChildAxis.Y] = eTileState.Open;
|
||||
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
// !!!길일 때 오픈리스트에 넣어준다.
|
||||
if (tableStateData[tempChildAxis.X, tempChildAxis.Y] == eTileState.RRoad & Form1.Direction == true)
|
||||
{
|
||||
openNode = tableNodeData[tempChildAxis.X, tempChildAxis.Y];
|
||||
openNode.SetParent(focusNode);
|
||||
openNode.SetGCost(gCost + openNode.parent.R);
|
||||
openNode.SetHCost(openNode.parent.R - 1000);
|
||||
openNode.ParentDirection = neerAxis[i];
|
||||
|
||||
dicOpenList.Add(tempChildAxis, openNode);
|
||||
tableStateData[tempChildAxis.X, tempChildAxis.Y] = eTileState.Open;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
// !!!길일 때 오픈리스트에 넣어준다.
|
||||
if (tableStateData[tempChildAxis.X, tempChildAxis.Y] == eTileState.RRoad & Form1.Direction == false)
|
||||
{
|
||||
openNode = tableNodeData[tempChildAxis.X, tempChildAxis.Y];
|
||||
openNode.SetParent(focusNode);
|
||||
openNode.SetGCost(gCost + openNode.parent.R);
|
||||
openNode.SetHCost(openNode.parent.R + 1000);
|
||||
openNode.ParentDirection = neerAxis[i];
|
||||
|
||||
dicOpenList.Add(tempChildAxis, openNode);
|
||||
tableStateData[tempChildAxis.X, tempChildAxis.Y] = eTileState.Open;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (tableStateData[tempChildAxis.X, tempChildAxis.Y] == eTileState.LRoad & Form1.Direction == true)
|
||||
{
|
||||
openNode = tableNodeData[tempChildAxis.X, tempChildAxis.Y];
|
||||
openNode.SetParent(focusNode);
|
||||
openNode.SetGCost(gCost + openNode.parent.L);
|
||||
openNode.SetHCost(openNode.parent.L + 1000); // 휴리스틱 값 수정해서 길 따라갈 수 있게 점수를 낮춰줌 수정
|
||||
openNode.ParentDirection = neerAxis[i];
|
||||
|
||||
dicOpenList.Add(tempChildAxis, openNode);
|
||||
tableStateData[tempChildAxis.X, tempChildAxis.Y] = eTileState.Open;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (tableStateData[tempChildAxis.X, tempChildAxis.Y] == eTileState.LRoad & Form1.Direction == false)
|
||||
{
|
||||
openNode = tableNodeData[tempChildAxis.X, tempChildAxis.Y];
|
||||
openNode.SetParent(focusNode);
|
||||
openNode.SetGCost(gCost + openNode.parent.L);
|
||||
openNode.SetHCost(openNode.parent.L - 1000); // 휴리스틱 값 수정해서 길 따라갈 수 있게 점수를 낮춰줌 수정
|
||||
openNode.ParentDirection = neerAxis[i];
|
||||
|
||||
dicOpenList.Add(tempChildAxis, openNode);
|
||||
tableStateData[tempChildAxis.X, tempChildAxis.Y] = eTileState.Open;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
//대각선일시 자신의 주변을 체크 후 벽이있다면 무시한다(벽끼고 대각선이동 불가)
|
||||
if (gCost == 14)
|
||||
{
|
||||
Point tempNextIndex = AddPoint(focusNode.axis, neerAxis[i + 1]);
|
||||
Point tempPrevIndex = AddPoint(focusNode.axis, neerAxis[i - 1 < 0 ? 7 : i - 1]);
|
||||
|
||||
if (tableStateData[tempNextIndex.X, tempNextIndex.Y] == eTileState.Wall ||
|
||||
tableStateData[tempPrevIndex.X, tempPrevIndex.Y] == eTileState.Wall)
|
||||
continue;
|
||||
}
|
||||
|
||||
//심사에 통과한 노드들은 오픈리스트에 넣어준다.
|
||||
openNode = tableNodeData[tempChildAxis.X, tempChildAxis.Y];
|
||||
openNode.SetParent(focusNode);
|
||||
openNode.SetGCost(gCost + openNode.parent.G);
|
||||
openNode.SetHCost((Math.Abs(tempChildAxis.X - goalPoint.X) + Math.Abs(tempChildAxis.Y - goalPoint.Y)) * 10);
|
||||
openNode.ParentDirection = neerAxis[i];
|
||||
|
||||
dicOpenList.Add(tempChildAxis, openNode);
|
||||
tableStateData[tempChildAxis.X, tempChildAxis.Y] = eTileState.Open;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
public AstarNode GetAstarNode(Point point)
|
||||
{
|
||||
return tableNodeData[point.X, point.Y];
|
||||
}
|
||||
}
|
||||
}
|
||||
222
Form1.Designer.cs
generated
Normal file
222
Form1.Designer.cs
generated
Normal file
@@ -0,0 +1,222 @@
|
||||
namespace AStarPathFinding
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// 필수 디자이너 변수입니다.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// 사용 중인 모든 리소스를 정리합니다.
|
||||
/// </summary>
|
||||
/// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form 디자이너에서 생성한 코드
|
||||
|
||||
/// <summary>
|
||||
/// 디자이너 지원에 필요한 메서드입니다.
|
||||
/// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.pn_Table = new System.Windows.Forms.Panel();
|
||||
this.btn_SetStartPoint = new System.Windows.Forms.Button();
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.btn_SetGoalPoint = new System.Windows.Forms.Button();
|
||||
this.btn_SetDefault = new System.Windows.Forms.Button();
|
||||
this.btn_SetWallPoint = new System.Windows.Forms.Button();
|
||||
this.label2 = new System.Windows.Forms.Label();
|
||||
this.btn_PathFind = new System.Windows.Forms.Button();
|
||||
this.colorDialog1 = new System.Windows.Forms.ColorDialog();
|
||||
this.btn_Step = new System.Windows.Forms.Button();
|
||||
this.btn_SetRoadPoint = new System.Windows.Forms.Button();
|
||||
this.btn_SetLeftRoadPoint = new System.Windows.Forms.Button();
|
||||
this.btn_SetRightRoadPoint = new System.Windows.Forms.Button();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// pn_Table
|
||||
//
|
||||
this.pn_Table.BackColor = System.Drawing.SystemColors.Control;
|
||||
this.pn_Table.Location = new System.Drawing.Point(12, 12);
|
||||
this.pn_Table.Name = "pn_Table";
|
||||
this.pn_Table.Size = new System.Drawing.Size(800, 800);
|
||||
this.pn_Table.TabIndex = 0;
|
||||
this.pn_Table.Paint += new System.Windows.Forms.PaintEventHandler(this.pn_Table_Paint);
|
||||
this.pn_Table.MouseDown += new System.Windows.Forms.MouseEventHandler(this.pn_Table_MouseDown);
|
||||
this.pn_Table.MouseMove += new System.Windows.Forms.MouseEventHandler(this.pn_Table_MouseMove);
|
||||
//
|
||||
// btn_SetStartPoint
|
||||
//
|
||||
this.btn_SetStartPoint.Font = new System.Drawing.Font("Consolas", 10F);
|
||||
this.btn_SetStartPoint.Location = new System.Drawing.Point(818, 47);
|
||||
this.btn_SetStartPoint.Name = "btn_SetStartPoint";
|
||||
this.btn_SetStartPoint.Size = new System.Drawing.Size(125, 30);
|
||||
this.btn_SetStartPoint.TabIndex = 1;
|
||||
this.btn_SetStartPoint.Text = "StartPoint";
|
||||
this.btn_SetStartPoint.UseVisualStyleBackColor = true;
|
||||
this.btn_SetStartPoint.Click += new System.EventHandler(this.btn_SetStartPoint_Click);
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.AutoSize = true;
|
||||
this.label1.BackColor = System.Drawing.SystemColors.GrayText;
|
||||
this.label1.Font = new System.Drawing.Font("Consolas", 18F, System.Drawing.FontStyle.Bold);
|
||||
this.label1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(255)))), ((int)(((byte)(255)))));
|
||||
this.label1.Location = new System.Drawing.Point(818, 12);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(129, 28);
|
||||
this.label1.TabIndex = 5;
|
||||
this.label1.Text = "SET_POINT";
|
||||
//
|
||||
// btn_SetGoalPoint
|
||||
//
|
||||
this.btn_SetGoalPoint.Font = new System.Drawing.Font("Consolas", 10F);
|
||||
this.btn_SetGoalPoint.Location = new System.Drawing.Point(818, 83);
|
||||
this.btn_SetGoalPoint.Name = "btn_SetGoalPoint";
|
||||
this.btn_SetGoalPoint.Size = new System.Drawing.Size(125, 30);
|
||||
this.btn_SetGoalPoint.TabIndex = 6;
|
||||
this.btn_SetGoalPoint.Text = "GoalPoint";
|
||||
this.btn_SetGoalPoint.UseVisualStyleBackColor = true;
|
||||
this.btn_SetGoalPoint.Click += new System.EventHandler(this.btn_SetGoalPoint_Click);
|
||||
//
|
||||
// btn_SetDefault
|
||||
//
|
||||
this.btn_SetDefault.Font = new System.Drawing.Font("Consolas", 10F);
|
||||
this.btn_SetDefault.Location = new System.Drawing.Point(818, 191);
|
||||
this.btn_SetDefault.Name = "btn_SetDefault";
|
||||
this.btn_SetDefault.Size = new System.Drawing.Size(125, 30);
|
||||
this.btn_SetDefault.TabIndex = 7;
|
||||
this.btn_SetDefault.Text = "Default";
|
||||
this.btn_SetDefault.UseVisualStyleBackColor = true;
|
||||
this.btn_SetDefault.Click += new System.EventHandler(this.btn_SetDefault_Click);
|
||||
//
|
||||
// btn_SetWallPoint
|
||||
//
|
||||
this.btn_SetWallPoint.Font = new System.Drawing.Font("Consolas", 10F);
|
||||
this.btn_SetWallPoint.Location = new System.Drawing.Point(818, 119);
|
||||
this.btn_SetWallPoint.Name = "btn_SetWallPoint";
|
||||
this.btn_SetWallPoint.Size = new System.Drawing.Size(125, 30);
|
||||
this.btn_SetWallPoint.TabIndex = 8;
|
||||
this.btn_SetWallPoint.Text = "WallPoint";
|
||||
this.btn_SetWallPoint.UseVisualStyleBackColor = true;
|
||||
this.btn_SetWallPoint.Click += new System.EventHandler(this.btn_SetWallPoint_Click);
|
||||
//
|
||||
// label2
|
||||
//
|
||||
this.label2.BackColor = System.Drawing.SystemColors.GradientInactiveCaption;
|
||||
this.label2.Location = new System.Drawing.Point(816, 230);
|
||||
this.label2.Name = "label2";
|
||||
this.label2.Size = new System.Drawing.Size(129, 2);
|
||||
this.label2.TabIndex = 9;
|
||||
this.label2.Text = " ";
|
||||
//
|
||||
// btn_PathFind
|
||||
//
|
||||
this.btn_PathFind.Font = new System.Drawing.Font("Consolas", 10F);
|
||||
this.btn_PathFind.Location = new System.Drawing.Point(818, 245);
|
||||
this.btn_PathFind.Name = "btn_PathFind";
|
||||
this.btn_PathFind.Size = new System.Drawing.Size(125, 30);
|
||||
this.btn_PathFind.TabIndex = 10;
|
||||
this.btn_PathFind.Text = "PathFind";
|
||||
this.btn_PathFind.UseVisualStyleBackColor = true;
|
||||
this.btn_PathFind.Click += new System.EventHandler(this.btn_PathFind_Click);
|
||||
//
|
||||
// btn_Step
|
||||
//
|
||||
this.btn_Step.FlatStyle = System.Windows.Forms.FlatStyle.System;
|
||||
this.btn_Step.Font = new System.Drawing.Font("Consolas", 10F);
|
||||
this.btn_Step.Location = new System.Drawing.Point(818, 782);
|
||||
this.btn_Step.Name = "btn_Step";
|
||||
this.btn_Step.Size = new System.Drawing.Size(125, 30);
|
||||
this.btn_Step.TabIndex = 11;
|
||||
this.btn_Step.Text = "Step";
|
||||
this.btn_Step.UseVisualStyleBackColor = true;
|
||||
this.btn_Step.Click += new System.EventHandler(this.btn_Step_Click);
|
||||
//
|
||||
// btn_SetRoadPoint
|
||||
//
|
||||
this.btn_SetRoadPoint.Font = new System.Drawing.Font("Consolas", 10F);
|
||||
this.btn_SetRoadPoint.Location = new System.Drawing.Point(818, 155);
|
||||
this.btn_SetRoadPoint.Name = "btn_SetRoadPoint";
|
||||
this.btn_SetRoadPoint.Size = new System.Drawing.Size(125, 30);
|
||||
this.btn_SetRoadPoint.TabIndex = 12;
|
||||
this.btn_SetRoadPoint.Text = "RoadPoint";
|
||||
this.btn_SetRoadPoint.UseVisualStyleBackColor = true;
|
||||
this.btn_SetRoadPoint.Click += new System.EventHandler(this.btn_SetRoadPoint_Click);
|
||||
//
|
||||
// btn_SetLeftRoadPoint
|
||||
//
|
||||
this.btn_SetLeftRoadPoint.Font = new System.Drawing.Font("Consolas", 10F);
|
||||
this.btn_SetLeftRoadPoint.Location = new System.Drawing.Point(820, 313);
|
||||
this.btn_SetLeftRoadPoint.Name = "btn_SetLeftRoadPoint";
|
||||
this.btn_SetLeftRoadPoint.Size = new System.Drawing.Size(125, 30);
|
||||
this.btn_SetLeftRoadPoint.TabIndex = 13;
|
||||
this.btn_SetLeftRoadPoint.Text = "LeftRoadPoint";
|
||||
this.btn_SetLeftRoadPoint.UseVisualStyleBackColor = true;
|
||||
this.btn_SetLeftRoadPoint.Click += new System.EventHandler(this.btn_SetLeftRoadPoint_Click);
|
||||
//
|
||||
// btn_SetRightRoadPoint
|
||||
//
|
||||
this.btn_SetRightRoadPoint.Font = new System.Drawing.Font("Consolas", 10F);
|
||||
this.btn_SetRightRoadPoint.Location = new System.Drawing.Point(820, 359);
|
||||
this.btn_SetRightRoadPoint.Name = "btn_SetRightRoadPoint";
|
||||
this.btn_SetRightRoadPoint.Size = new System.Drawing.Size(125, 30);
|
||||
this.btn_SetRightRoadPoint.TabIndex = 14;
|
||||
this.btn_SetRightRoadPoint.Text = "RightRoadPoint";
|
||||
this.btn_SetRightRoadPoint.UseVisualStyleBackColor = true;
|
||||
this.btn_SetRightRoadPoint.Click += new System.EventHandler(this.btn_SetRightRoadPoint_Click);
|
||||
//
|
||||
// Form1
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 12F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.BackColor = System.Drawing.SystemColors.GrayText;
|
||||
this.ClientSize = new System.Drawing.Size(949, 826);
|
||||
this.Controls.Add(this.btn_SetRightRoadPoint);
|
||||
this.Controls.Add(this.btn_SetLeftRoadPoint);
|
||||
this.Controls.Add(this.btn_SetRoadPoint);
|
||||
this.Controls.Add(this.btn_Step);
|
||||
this.Controls.Add(this.btn_PathFind);
|
||||
this.Controls.Add(this.label2);
|
||||
this.Controls.Add(this.btn_SetWallPoint);
|
||||
this.Controls.Add(this.btn_SetDefault);
|
||||
this.Controls.Add(this.btn_SetGoalPoint);
|
||||
this.Controls.Add(this.label1);
|
||||
this.Controls.Add(this.btn_SetStartPoint);
|
||||
this.Controls.Add(this.pn_Table);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
|
||||
this.HelpButton = true;
|
||||
this.Name = "Form1";
|
||||
this.Text = "AStarPathFinder";
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Panel pn_Table;
|
||||
private System.Windows.Forms.Button btn_SetStartPoint;
|
||||
private System.Windows.Forms.Label label1;
|
||||
private System.Windows.Forms.Button btn_SetGoalPoint;
|
||||
private System.Windows.Forms.Button btn_SetDefault;
|
||||
private System.Windows.Forms.Button btn_SetWallPoint;
|
||||
private System.Windows.Forms.Label label2;
|
||||
private System.Windows.Forms.Button btn_PathFind;
|
||||
private System.Windows.Forms.ColorDialog colorDialog1;
|
||||
private System.Windows.Forms.Button btn_Step;
|
||||
private System.Windows.Forms.Button btn_SetRoadPoint;
|
||||
private System.Windows.Forms.Button btn_SetLeftRoadPoint;
|
||||
private System.Windows.Forms.Button btn_SetRightRoadPoint;
|
||||
}
|
||||
}
|
||||
|
||||
399
Form1.cs
Normal file
399
Form1.cs
Normal file
@@ -0,0 +1,399 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace AStarPathFinding
|
||||
{
|
||||
//타일 속성
|
||||
//기본, 출발점, 목적지, 벽, 열린리스트, 닫힌리스트, 길
|
||||
public enum eTileState
|
||||
{ None, Start, Goal, Wall, Road, RRoad, LRoad, Open, Close, Path }
|
||||
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public static bool Direction { get; set; } // 방향 설정!!!
|
||||
|
||||
//구조체=====================
|
||||
struct stCurrentAction//사용자의 세팅(타일배치)종류 확인용 구조체
|
||||
{
|
||||
public object sender;//호출한 버튼
|
||||
public eTileState actionType;//세팅 타입
|
||||
public stCurrentAction(object sender, eTileState type)
|
||||
{
|
||||
this.sender = sender;
|
||||
this.actionType = type;
|
||||
}
|
||||
}
|
||||
//======================구조체
|
||||
|
||||
//상수=======================
|
||||
const int TABLE_SIZE = 15;//테이블 사이즈
|
||||
readonly Point defaultStartPoint = new Point(5, 6);//디폴트 시작점
|
||||
readonly Point defaultGoalPoint = new Point(9, 6);//디폴트 목적지
|
||||
readonly Point[] defaultWallPoint = new Point[3]//디폴트 벽 위치
|
||||
{ new Point(7, 5), new Point(7, 6), new Point(7, 7) };
|
||||
//readonly Point[] defaultRoadPoint = new Point[] { };
|
||||
|
||||
|
||||
|
||||
readonly Color defaultButtonColor;//디폴트 버튼 색
|
||||
//========================상수
|
||||
|
||||
//렌더링======================
|
||||
readonly int tableNodeSize;//노드사이즈
|
||||
readonly Pen pen = new Pen(Color.DimGray, 1);//선 그리기용
|
||||
readonly Font font = new Font("바탕", 10, FontStyle.Regular);//폰트
|
||||
//=======================렌더링
|
||||
|
||||
//길찾기=======================
|
||||
eTileState[,] tableData;//테이블 데이터
|
||||
AstarPathFinder pathFinder;//길찾기 클래스
|
||||
Point startPoint;//시작점
|
||||
Point goalPoint;//목표점
|
||||
|
||||
//=======================길찾기
|
||||
|
||||
//세팅=========================
|
||||
stCurrentAction? curAction = null;//현재 사용자가 선택한 배치타입
|
||||
//=========================세팅
|
||||
|
||||
|
||||
protected override CreateParams CreateParams
|
||||
{ get { var cp = base.CreateParams; cp.ExStyle |= 0x02000000; return cp; } }
|
||||
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
defaultButtonColor = Color.LightGray;
|
||||
|
||||
tableNodeSize = pn_Table.Size.Width / TABLE_SIZE;
|
||||
|
||||
startPoint = defaultStartPoint;
|
||||
goalPoint = defaultGoalPoint;
|
||||
|
||||
tableData = new eTileState[TABLE_SIZE, TABLE_SIZE];
|
||||
SetDefault();
|
||||
|
||||
pathFinder = new AstarPathFinder(new Point(TABLE_SIZE, TABLE_SIZE), tableData);
|
||||
}
|
||||
|
||||
//테이블 초기화
|
||||
void SetDefault()
|
||||
{
|
||||
for(int i = 0; i < TABLE_SIZE; i++)
|
||||
{
|
||||
for(int j = 0; j < TABLE_SIZE; j++)
|
||||
{
|
||||
tableData[i, j] = eTileState.None;
|
||||
}
|
||||
}
|
||||
|
||||
tableData[defaultStartPoint.X, defaultStartPoint.Y] = eTileState.Start;
|
||||
tableData[defaultGoalPoint.X, defaultGoalPoint.Y] = eTileState.Goal;
|
||||
|
||||
foreach(Point iter in defaultWallPoint)
|
||||
tableData[iter.X, iter.Y] = eTileState.Wall;
|
||||
|
||||
startPoint = defaultStartPoint;
|
||||
goalPoint = defaultGoalPoint;
|
||||
}
|
||||
|
||||
//노드 그리기
|
||||
void DrawNode(PaintEventArgs e, Color color, AstarNode node)
|
||||
{
|
||||
Rectangle rect = new Rectangle(node.axis.X * tableNodeSize, node.axis.Y * tableNodeSize, tableNodeSize, tableNodeSize);
|
||||
|
||||
e.Graphics.FillRectangle(new SolidBrush(color), rect);
|
||||
e.Graphics.DrawRectangle(pen, rect);
|
||||
|
||||
e.Graphics.DrawString(node.F.ToString(), font, Brushes.Black, rect.X + 1, rect.Y + 4);
|
||||
e.Graphics.DrawString(node.G.ToString(), font, Brushes.Black, rect.X + 1, rect.Y + tableNodeSize * .7f);
|
||||
e.Graphics.DrawString(node.H.ToString(), font, Brushes.Black, rect.X + tableNodeSize - 1, rect.Y + tableNodeSize * .7f, new StringFormat(StringFormatFlags.DirectionRightToLeft));
|
||||
|
||||
if(node.parent != null)
|
||||
{
|
||||
Point center = new Point(rect.X + tableNodeSize / 2, rect.Y + tableNodeSize / 2);
|
||||
RectangleF centerRect = new RectangleF(new PointF(center.X - 2.5f, center.Y - 2.5f), new SizeF(5, 5));
|
||||
e.Graphics.DrawLine(pen, center, pathFinder.AddPoint(center, node.ParentDirection, -8));
|
||||
e.Graphics.FillRectangle(new SolidBrush(Color.DimGray), centerRect);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 버튼 선택시 들어옴, 현재 선택한 배치타입 설정
|
||||
/// </summary>
|
||||
/// <param name="sender">null 일경우 초기화</param>
|
||||
/// <param name="type">None 일경우 취소</param>
|
||||
void SetCurrentAction(object sender, eTileState type)
|
||||
{
|
||||
if(type != eTileState.Open)//오픈은 스텝모드,,..
|
||||
pathFinder.Initialize();
|
||||
|
||||
if(curAction != null)
|
||||
{
|
||||
(curAction.Value.sender as Button).BackColor = defaultButtonColor;
|
||||
|
||||
if(type == eTileState.None || type == curAction.Value.actionType)
|
||||
{
|
||||
curAction = null;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if(sender != null)
|
||||
{
|
||||
curAction = new stCurrentAction(sender, type);
|
||||
|
||||
if(type != eTileState.None)
|
||||
(sender as Button).BackColor = Color.LightSeaGreen;
|
||||
}
|
||||
}
|
||||
|
||||
private void pn_Table_Paint(object sender, PaintEventArgs e)
|
||||
{
|
||||
for(int i = 0; i < TABLE_SIZE; i++)
|
||||
{
|
||||
for(int j = 0; j < TABLE_SIZE; j++)
|
||||
{
|
||||
Color color = new Color();
|
||||
|
||||
switch(tableData[i, j])
|
||||
{
|
||||
case eTileState.None:
|
||||
break;
|
||||
case eTileState.Start:
|
||||
color = Color.IndianRed;
|
||||
break;
|
||||
case eTileState.Goal:
|
||||
color = Color.LightGreen;
|
||||
break;
|
||||
case eTileState.Wall:
|
||||
color = Color.CornflowerBlue;
|
||||
break;
|
||||
case eTileState.Open:
|
||||
color = Color.LemonChiffon;
|
||||
break;
|
||||
case eTileState.Close:
|
||||
color = Color.BurlyWood;
|
||||
break;
|
||||
case eTileState.Path:
|
||||
color = Color.Plum;
|
||||
break;
|
||||
case eTileState.Road:
|
||||
color = Color.Yellow;
|
||||
break;
|
||||
case eTileState.LRoad:
|
||||
color = Color.DarkRed;
|
||||
break;
|
||||
case eTileState.RRoad:
|
||||
color = Color.DarkBlue;
|
||||
break;
|
||||
}
|
||||
DrawNode(e, color, pathFinder.GetAstarNode(new Point(i, j)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void btn_SetStartPoint_Click(object sender, EventArgs e)
|
||||
{
|
||||
SetCurrentAction(sender, eTileState.Start);
|
||||
}
|
||||
|
||||
private void btn_SetGoalPoint_Click(object sender, EventArgs e)
|
||||
{
|
||||
SetCurrentAction(sender, eTileState.Goal);
|
||||
}
|
||||
|
||||
private void btn_SetWallPoint_Click(object sender, EventArgs e)
|
||||
{
|
||||
SetCurrentAction(sender, eTileState.Wall);
|
||||
}
|
||||
|
||||
private void btn_SetDefault_Click(object sender, EventArgs e)
|
||||
{
|
||||
SetCurrentAction(sender, eTileState.None);
|
||||
|
||||
SetDefault();
|
||||
pn_Table.Refresh();
|
||||
}
|
||||
|
||||
private void btn_SetRoadPoint_Click(object sender, EventArgs e)
|
||||
{
|
||||
SetCurrentAction(sender, eTileState.Road);
|
||||
}
|
||||
|
||||
private void btn_SetLeftRoadPoint_Click(object sender, EventArgs e)
|
||||
{
|
||||
SetCurrentAction(sender, eTileState.LRoad);
|
||||
}
|
||||
|
||||
private void btn_SetRightRoadPoint_Click(object sender, EventArgs e)
|
||||
{
|
||||
SetCurrentAction(sender, eTileState.RRoad);
|
||||
}
|
||||
|
||||
private void pn_Table_MouseDown(object sender, MouseEventArgs e)
|
||||
{
|
||||
int x = e.X / tableNodeSize;
|
||||
int y = e.Y / tableNodeSize;
|
||||
|
||||
if(tableData[x, y] == eTileState.Start || tableData[x, y] == eTileState.Goal)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if(curAction != null)
|
||||
{
|
||||
switch(curAction.Value.actionType)
|
||||
{
|
||||
case eTileState.Start:
|
||||
if(tableData[x, y] == eTileState.Wall) break;
|
||||
|
||||
tableData[startPoint.X, startPoint.Y] = eTileState.None;
|
||||
|
||||
startPoint = new Point(x, y);
|
||||
SetCurrentAction(null, eTileState.None);
|
||||
tableData[startPoint.X, startPoint.Y] = eTileState.Start;
|
||||
|
||||
break;
|
||||
case eTileState.Goal:
|
||||
if(tableData[x, y] == eTileState.Wall) break;
|
||||
|
||||
tableData[goalPoint.X, goalPoint.Y] = eTileState.None;
|
||||
|
||||
goalPoint = new Point(x, y);
|
||||
SetCurrentAction(null, eTileState.None);
|
||||
tableData[goalPoint.X, goalPoint.Y] = eTileState.Goal;
|
||||
|
||||
break;
|
||||
case eTileState.Wall:
|
||||
if(tableData[x, y] == eTileState.Start || tableData[x, y] == eTileState.Goal)
|
||||
break;
|
||||
|
||||
if(tableData[x, y] == eTileState.Wall)
|
||||
{
|
||||
tableData[x, y] = eTileState.None;
|
||||
break;
|
||||
}
|
||||
|
||||
tableData[x, y] = eTileState.Wall;
|
||||
break;
|
||||
case eTileState.Road:
|
||||
if (tableData[x, y] == eTileState.Start || tableData[x, y] == eTileState.Goal)
|
||||
break;
|
||||
|
||||
if (tableData[x, y] == eTileState.Road)
|
||||
{
|
||||
tableData[x, y] = eTileState.None;
|
||||
break;
|
||||
}
|
||||
|
||||
tableData[x, y] = eTileState.Road;
|
||||
break;
|
||||
case eTileState.LRoad:
|
||||
if (tableData[x, y] == eTileState.Start || tableData[x, y] == eTileState.Goal)
|
||||
break;
|
||||
|
||||
if (tableData[x, y] == eTileState.LRoad)
|
||||
{
|
||||
tableData[x, y] = eTileState.None;
|
||||
break;
|
||||
}
|
||||
|
||||
tableData[x, y] = eTileState.LRoad;
|
||||
break;
|
||||
case eTileState.RRoad:
|
||||
if (tableData[x, y] == eTileState.Start || tableData[x, y] == eTileState.Goal)
|
||||
break;
|
||||
|
||||
if (tableData[x, y] == eTileState.RRoad)
|
||||
{
|
||||
tableData[x, y] = eTileState.None;
|
||||
break;
|
||||
}
|
||||
|
||||
tableData[x, y] = eTileState.RRoad;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
(sender as Panel).Refresh();
|
||||
}
|
||||
|
||||
private void pn_Table_MouseMove(object sender, MouseEventArgs e)
|
||||
{
|
||||
//if(e.Button == MouseButtons.Left)
|
||||
//{
|
||||
// int x = e.X / tableNodeSize;
|
||||
// int y = e.Y / tableNodeSize;
|
||||
|
||||
// if (this.tableData[x, y] == eTileState.Start || this.tableData[x, y] == eTileState.Goal)
|
||||
// {
|
||||
// return;
|
||||
// }
|
||||
|
||||
// if (curAction != null)
|
||||
// {
|
||||
// switch (curAction.Value.actionType)
|
||||
// {
|
||||
// case eTileState.Road:
|
||||
// if (tableData[x, y] == eTileState.Start || tableData[x, y] == eTileState.Goal)
|
||||
// break;
|
||||
|
||||
// if (tableData[x, y] == eTileState.Road)
|
||||
// {
|
||||
// tableData[x, y] = eTileState.None;
|
||||
// break;
|
||||
// }
|
||||
|
||||
// tableData[x, y] = eTileState.Road;
|
||||
// break;
|
||||
// default:
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// (sender as Panel).Refresh();
|
||||
//}
|
||||
}
|
||||
|
||||
public bool clickState { get; set; }
|
||||
|
||||
private void btn_PathFind_Click(object sender, EventArgs e)
|
||||
{
|
||||
//SetCurrentAction(null, eTileState.None);
|
||||
//pathFinder.PathFind(pn_Table, startPoint, goalPoint);
|
||||
|
||||
{
|
||||
if (clickState)
|
||||
{
|
||||
SetCurrentAction(null, eTileState.None);
|
||||
pathFinder.PathFind(pn_Table, startPoint, goalPoint);
|
||||
clickState = false;
|
||||
Direction = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetCurrentAction(null, eTileState.None);
|
||||
pathFinder.PathFind(pn_Table, goalPoint, startPoint);
|
||||
clickState = true;
|
||||
Direction = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void btn_Step_Click(object sender, EventArgs e)
|
||||
{
|
||||
SetCurrentAction(null, eTileState.Open);
|
||||
|
||||
pathFinder.PathFind(pn_Table, startPoint, goalPoint, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
126
Form1.resx
Normal file
126
Form1.resx
Normal file
@@ -0,0 +1,126 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="colorDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
</root>
|
||||
40
Form2.Designer.cs
generated
Normal file
40
Form2.Designer.cs
generated
Normal file
@@ -0,0 +1,40 @@
|
||||
|
||||
namespace AStarPathFinding
|
||||
{
|
||||
partial class Form2
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form2";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
20
Form2.cs
Normal file
20
Form2.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace AStarPathFinding
|
||||
{
|
||||
public partial class Form2 : Form
|
||||
{
|
||||
public Form2()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
||||
22
Program.cs
Normal file
22
Program.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace AStarPathFinding
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// 해당 응용 프로그램의 주 진입점입니다.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
||||
36
Properties/AssemblyInfo.cs
Normal file
36
Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 어셈블리에 대한 일반 정보는 다음 특성 집합을 통해
|
||||
// 제어됩니다. 어셈블리와 관련된 정보를 수정하려면
|
||||
// 이러한 특성 값을 변경하세요.
|
||||
[assembly: AssemblyTitle("AStarPathFinding")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("AStarPathFinding")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2019")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// ComVisible을 false로 설정하면 이 어셈블리의 형식이 COM 구성 요소에
|
||||
// 표시되지 않습니다. COM에서 이 어셈블리의 형식에 액세스하려면
|
||||
// 해당 형식에 대해 ComVisible 특성을 true로 설정하세요.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 이 프로젝트가 COM에 노출되는 경우 다음 GUID는 typelib의 ID를 나타냅니다.
|
||||
[assembly: Guid("18512878-7865-4b81-b622-1cb19bd4c5d3")]
|
||||
|
||||
// 어셈블리의 버전 정보는 다음 네 가지 값으로 구성됩니다.
|
||||
//
|
||||
// 주 버전
|
||||
// 부 버전
|
||||
// 빌드 번호
|
||||
// 수정 버전
|
||||
//
|
||||
// 모든 값을 지정하거나 아래와 같이 '*'를 사용하여 빌드 번호 및 수정 번호가 자동으로
|
||||
// 지정되도록 할 수 있습니다.
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
71
Properties/Resources.Designer.cs
generated
Normal file
71
Properties/Resources.Designer.cs
generated
Normal file
@@ -0,0 +1,71 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 이 코드는 도구를 사용하여 생성되었습니다.
|
||||
// 런타임 버전:4.0.30319.42000
|
||||
//
|
||||
// 파일 내용을 변경하면 잘못된 동작이 발생할 수 있으며, 코드를 다시 생성하면
|
||||
// 이러한 변경 내용이 손실됩니다.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace AStarPathFinding.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 지역화된 문자열 등을 찾기 위한 강력한 형식의 리소스 클래스입니다.
|
||||
/// </summary>
|
||||
// 이 클래스는 ResGen 또는 Visual Studio와 같은 도구를 통해 StronglyTypedResourceBuilder
|
||||
// 클래스에서 자동으로 생성되었습니다.
|
||||
// 멤버를 추가하거나 제거하려면 .ResX 파일을 편집한 다음 /str 옵션을 사용하여
|
||||
// ResGen을 다시 실행하거나 VS 프로젝트를 다시 빌드하십시오.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 이 클래스에서 사용하는 캐시된 ResourceManager 인스턴스를 반환합니다.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AStarPathFinding.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 이 강력한 형식의 리소스 클래스를 사용하여 모든 리소스 조회에 대해 현재 스레드의 CurrentUICulture 속성을
|
||||
/// 재정의합니다.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
117
Properties/Resources.resx
Normal file
117
Properties/Resources.resx
Normal file
@@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
30
Properties/Settings.Designer.cs
generated
Normal file
30
Properties/Settings.Designer.cs
generated
Normal file
@@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace AStarPathFinding.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
7
Properties/Settings.settings
Normal file
7
Properties/Settings.settings
Normal file
@@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
4
packages.config
Normal file
4
packages.config
Normal file
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="RoyT.AStar" version="3.0.2" targetFramework="net461" />
|
||||
</packages>
|
||||
Reference in New Issue
Block a user