초기 커밋.

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김민구
2020-12-14 17:39:58 +09:00
parent 435cf429ff
commit 30e0ddfdb6
16 changed files with 1592 additions and 0 deletions

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AStarPathFinding.csproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{18512878-7865-4B81-B622-1CB19BD4C5D3}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>AStarPathFinding</RootNamespace>
<AssemblyName>AStarPathFinding</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
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<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<ItemGroup>
<Reference Include="Roy-T.AStar, Version=3.0.2.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\RoyT.AStar.3.0.2\lib\netstandard2.0\Roy-T.AStar.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="AstarPathFinder.cs" />
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Form2.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form2.Designer.cs">
<DependentUpon>Form2.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Compile Include="Properties\Resources.Designer.cs">
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<DependentUpon>Resources.resx</DependentUpon>
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<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
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</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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AStarPathFinding.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30711.63
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AStarPathFinding", "AStarPathFinding.csproj", "{18512878-7865-4B81-B622-1CB19BD4C5D3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{18512878-7865-4B81-B622-1CB19BD4C5D3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{18512878-7865-4B81-B622-1CB19BD4C5D3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{18512878-7865-4B81-B622-1CB19BD4C5D3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{18512878-7865-4B81-B622-1CB19BD4C5D3}.Release|Any CPU.Build.0 = Release|Any CPU
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E92EC7CC-15EF-4066-9836-D08A924EFDB9}
EndGlobalSection
EndGlobal

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App.config Normal file
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
</startup>
</configuration>

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AstarPathFinder.cs Normal file
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace AStarPathFinding
{
public class AstarNode//길찾기용 노드클래스
{
public Point axis;//노드의 좌표
public int G { get; private set; } = 0;//시작점부터의 비용, 가로세로 = 10, 대각선 = 14
public int H { get; private set; } = 0;//목적지 까지의 최단거리
public int F { get; private set; } = 0;//총 비용
public int R { get; private set; } = 0;//로드 비용
public int L { get; private set; } = 0;//로드 비용
public Point ParentDirection;
public AstarNode parent { get; private set; } = null;//부모 노드, 길을 찾고 부모를 따라가면 길이생성됨
// AstarNode 매소드에 Point로 x, y 좌표값을 받는다.
// G, H, F의 초기값을 지정한다.
public AstarNode(Point axis)
{
this.axis = axis;
G = 0;
H = 0;
F = 0;
R = 0;
L = 0;
}
public void SetGCost(int gcost)
{
G = gcost;
F = G + H;
// 총비용 = 시작점에서 부터 골까지의 비용 + 목적지 까지의 예상 최단 거리 비용
}
public void SetHCost(int hcost)
{
H = hcost;
F = G + H;
// 총비용 = 시작점에서 부터 골까지의 비용 + 목적지 까지의 예상 최단 거리 비용
}
public void SetParent(AstarNode parentNode)
{
parent = parentNode;
// 부모노드 선언
}
// 초기화 : 총비용, 골까지의 비용, 목적지 까지 예상 비용을 0으로 초기화
public void Reset()
{
G = 0;
H = 0;
F = 0;
parent = null;
}
}
class AstarPathFinder
{
//자식 생성용 주변 인덱스
//좌 하단부터 반시계방향
readonly Point[] neerAxis = new Point[8]
{
new Point(-1, -1), new Point(0, -1),
new Point(1, -1), new Point(1, 0),
new Point(1, 1), new Point(0, 1),
new Point(-1, 1), new Point(-1, 0)
};
eTileState[,] tableStateData;//노드 상태 배열
AstarNode[,] tableNodeData;//노드 데이터 배열
readonly Point tableSize;//테이블의 크기
bool bStepMode;//스텝모드인가?
//오픈리스트, 클로즈리스트
//접근하기 쉽게 딕셔너리로 선언
Dictionary<Point, AstarNode> dicOpenList = new Dictionary<Point, AstarNode>();
Dictionary<Point, AstarNode> dicCloseList = new Dictionary<Point, AstarNode>();
AstarNode focusNode;//현재 보고있는 노드
public AstarPathFinder(Point tableSize, eTileState[,] tableData)
{
this.tableSize = tableSize;
this.tableStateData = tableData;
tableNodeData = new AstarNode[this.tableSize.X, this.tableSize.Y];
for(int i = 0; i < this.tableSize.X; i++)
{
for(int j = 0; j < this.tableSize.Y; j++)
{
tableNodeData[i, j] = new AstarNode(new Point(i, j));
}
}
}
//초기화
public void Initialize(bool stepMode = false)
{
if(stepMode)
bStepMode = true;
else
bStepMode = false;
dicOpenList.Clear();
dicCloseList.Clear();
for(int i = 0; i < tableSize.X; i++)
{
for(int j = 0; j < tableSize.Y; j++)
{
tableNodeData[i, j].Reset();
switch(tableStateData[i, j])
{
case eTileState.Start:
case eTileState.Goal:
case eTileState.Wall:
case eTileState.Road:
case eTileState.RRoad:
case eTileState.LRoad:
break;
default:
tableStateData[i, j] = eTileState.None;
break;
}
}
}
}
public void PathFind(Panel pn, Point startPoint, Point goalPoint, bool stepMode = false)
{
if(!bStepMode && stepMode||!stepMode)
{
Initialize(stepMode);
focusNode = tableNodeData[startPoint.X, startPoint.Y];
focusNode.SetHCost((Math.Abs(focusNode.axis.X - goalPoint.X) + Math.Abs(focusNode.axis.Y - goalPoint.Y)) * 10);
dicCloseList.Add(focusNode.axis, focusNode);
}
bool bFindPath = false;//길을 찾았으면 true, or false
while(true)
{
if(focusNode.axis.Equals(goalPoint))
{
bFindPath = true;
break;
}
//오픈리스트 생성
CreateOpenList(goalPoint);
//오픈리스트가 비었다면 길이 없다 판단
if (dicOpenList.Count <= 0)
{
bFindPath = false;
bStepMode = false;
break;
}
//오픈리스트의 첫번째 값을 임시로 저장(f값 비교용)
AstarNode tempPathNode = dicOpenList.Values.ToArray()[0];
//f비용이 가장 작은 노드로 바꿔준다
foreach(var iter in dicOpenList.Values)
{
if(tempPathNode.F > iter.F)
tempPathNode = iter;
}
//이제 포커싱하고있는 노드는 f값이 가장 작은노드
focusNode = tempPathNode;
//포커싱하는 노드는 오픈리스트에서 뺀 후 클로즈리스트로 보낸다
dicOpenList.Remove(focusNode.axis);
dicCloseList.Add(focusNode.axis, focusNode);
tableStateData[focusNode.axis.X, focusNode.axis.Y] = eTileState.Close;
if(stepMode) break;
}
//길을 찾았는가
if(bFindPath)
{
//만일 찾았다면 포커싱하고있던 노드는 도착점이다.
while(focusNode != null)
{
tableStateData[focusNode.axis.X, focusNode.axis.Y] = eTileState.Path;
focusNode = focusNode.parent;
bStepMode = false;
}
}
tableStateData[startPoint.X, startPoint.Y] = eTileState.Start;
tableStateData[goalPoint.X, goalPoint.Y] = eTileState.Goal;
pn.Refresh();
}
public Point AddPoint(Point left, Point right, int mulRight = 1)
{
return new Point(left.X + right.X * mulRight, left.Y + right.Y * mulRight);
}
/// <summary>
/// 오픈리스트 생성
/// </summary>
void CreateOpenList(Point goalPoint)
{
for (int i = 0; i < 8; i++)
{
AstarNode openNode;
//예비 자식이 될 노드들의 좌표 계산
Point tempChildAxis = AddPoint(focusNode.axis, neerAxis[i]);
//예비 자식노드의 좌표가 테이블좌표 밖일시 후보에서 거른다
if (tempChildAxis.X < 0 || tempChildAxis.X >= tableSize.X ||
tempChildAxis.Y < 0 || tempChildAxis.Y >= tableSize.Y)
continue;
//g의값은 가로세로 10, 대각선 14
int gCost = i % 2 == 0 ? 14 : 10;
//만일 해당 노드가 오픈리스트에 있다면 g비용이 더 저렴한 노드를 다음 목적지로 선정
if (dicOpenList.ContainsKey(tempChildAxis))
{
AstarNode tempOpenNode = dicOpenList[tempChildAxis];
//if(tableStateData[tempChildAxis.X, tempChildAxis.Y] == eTileState.Road)
//{
// tempOpenNode.SetGCost(gCost + focusNode.R);
// tempOpenNode.SetParent(focusNode);
// tempOpenNode.ParentDirection = neerAxis[i];
// continue;
//}
if (tempOpenNode.G > gCost + focusNode.G)
{
tempOpenNode.SetGCost(gCost + focusNode.G);
tempOpenNode.SetParent(focusNode);
tempOpenNode.ParentDirection = neerAxis[i];
}
continue;
}
//만일 예비 자식의 위치가 벽일시 무시한다
if (tableStateData[tempChildAxis.X, tempChildAxis.Y] == eTileState.Wall)
continue;
////만일 예비 자식의 위치가 벽일시 무시한다
//if (tableStateData[tempChildAxis.X, tempChildAxis.Y] == eTileState.Wall)
// continue;
//만일 클로즈 리스트에 있어도 무시한다.
if (dicCloseList.ContainsKey(tempChildAxis))
continue;
if (tableStateData[tempChildAxis.X, tempChildAxis.Y] == eTileState.Road)
{
openNode = tableNodeData[tempChildAxis.X, tempChildAxis.Y];
openNode.SetParent(focusNode);
openNode.SetGCost(gCost + openNode.parent.R);
openNode.SetHCost(openNode.parent.R + 1000);
openNode.ParentDirection = neerAxis[i];
dicOpenList.Add(tempChildAxis, openNode);
tableStateData[tempChildAxis.X, tempChildAxis.Y] = eTileState.Open;
continue;
}
// !!!길일 때 오픈리스트에 넣어준다.
if (tableStateData[tempChildAxis.X, tempChildAxis.Y] == eTileState.RRoad & Form1.Direction == true)
{
openNode = tableNodeData[tempChildAxis.X, tempChildAxis.Y];
openNode.SetParent(focusNode);
openNode.SetGCost(gCost + openNode.parent.R);
openNode.SetHCost(openNode.parent.R - 1000);
openNode.ParentDirection = neerAxis[i];
dicOpenList.Add(tempChildAxis, openNode);
tableStateData[tempChildAxis.X, tempChildAxis.Y] = eTileState.Open;
continue;
}
// !!!길일 때 오픈리스트에 넣어준다.
if (tableStateData[tempChildAxis.X, tempChildAxis.Y] == eTileState.RRoad & Form1.Direction == false)
{
openNode = tableNodeData[tempChildAxis.X, tempChildAxis.Y];
openNode.SetParent(focusNode);
openNode.SetGCost(gCost + openNode.parent.R);
openNode.SetHCost(openNode.parent.R + 1000);
openNode.ParentDirection = neerAxis[i];
dicOpenList.Add(tempChildAxis, openNode);
tableStateData[tempChildAxis.X, tempChildAxis.Y] = eTileState.Open;
continue;
}
if (tableStateData[tempChildAxis.X, tempChildAxis.Y] == eTileState.LRoad & Form1.Direction == true)
{
openNode = tableNodeData[tempChildAxis.X, tempChildAxis.Y];
openNode.SetParent(focusNode);
openNode.SetGCost(gCost + openNode.parent.L);
openNode.SetHCost(openNode.parent.L + 1000); // 휴리스틱 값 수정해서 길 따라갈 수 있게 점수를 낮춰줌 수정
openNode.ParentDirection = neerAxis[i];
dicOpenList.Add(tempChildAxis, openNode);
tableStateData[tempChildAxis.X, tempChildAxis.Y] = eTileState.Open;
continue;
}
if (tableStateData[tempChildAxis.X, tempChildAxis.Y] == eTileState.LRoad & Form1.Direction == false)
{
openNode = tableNodeData[tempChildAxis.X, tempChildAxis.Y];
openNode.SetParent(focusNode);
openNode.SetGCost(gCost + openNode.parent.L);
openNode.SetHCost(openNode.parent.L - 1000); // 휴리스틱 값 수정해서 길 따라갈 수 있게 점수를 낮춰줌 수정
openNode.ParentDirection = neerAxis[i];
dicOpenList.Add(tempChildAxis, openNode);
tableStateData[tempChildAxis.X, tempChildAxis.Y] = eTileState.Open;
continue;
}
//대각선일시 자신의 주변을 체크 후 벽이있다면 무시한다(벽끼고 대각선이동 불가)
if (gCost == 14)
{
Point tempNextIndex = AddPoint(focusNode.axis, neerAxis[i + 1]);
Point tempPrevIndex = AddPoint(focusNode.axis, neerAxis[i - 1 < 0 ? 7 : i - 1]);
if (tableStateData[tempNextIndex.X, tempNextIndex.Y] == eTileState.Wall ||
tableStateData[tempPrevIndex.X, tempPrevIndex.Y] == eTileState.Wall)
continue;
}
//심사에 통과한 노드들은 오픈리스트에 넣어준다.
openNode = tableNodeData[tempChildAxis.X, tempChildAxis.Y];
openNode.SetParent(focusNode);
openNode.SetGCost(gCost + openNode.parent.G);
openNode.SetHCost((Math.Abs(tempChildAxis.X - goalPoint.X) + Math.Abs(tempChildAxis.Y - goalPoint.Y)) * 10);
openNode.ParentDirection = neerAxis[i];
dicOpenList.Add(tempChildAxis, openNode);
tableStateData[tempChildAxis.X, tempChildAxis.Y] = eTileState.Open;
continue;
}
}
public AstarNode GetAstarNode(Point point)
{
return tableNodeData[point.X, point.Y];
}
}
}

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Form1.Designer.cs generated Normal file
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namespace AStarPathFinding
{
partial class Form1
{
/// <summary>
/// 필수 디자이너 변수입니다.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 사용 중인 모든 리소스를 정리합니다.
/// </summary>
/// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form
/// <summary>
/// 디자이너 지원에 필요한 메서드입니다.
/// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
/// </summary>
private void InitializeComponent()
{
this.pn_Table = new System.Windows.Forms.Panel();
this.btn_SetStartPoint = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.btn_SetGoalPoint = new System.Windows.Forms.Button();
this.btn_SetDefault = new System.Windows.Forms.Button();
this.btn_SetWallPoint = new System.Windows.Forms.Button();
this.label2 = new System.Windows.Forms.Label();
this.btn_PathFind = new System.Windows.Forms.Button();
this.colorDialog1 = new System.Windows.Forms.ColorDialog();
this.btn_Step = new System.Windows.Forms.Button();
this.btn_SetRoadPoint = new System.Windows.Forms.Button();
this.btn_SetLeftRoadPoint = new System.Windows.Forms.Button();
this.btn_SetRightRoadPoint = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// pn_Table
//
this.pn_Table.BackColor = System.Drawing.SystemColors.Control;
this.pn_Table.Location = new System.Drawing.Point(12, 12);
this.pn_Table.Name = "pn_Table";
this.pn_Table.Size = new System.Drawing.Size(800, 800);
this.pn_Table.TabIndex = 0;
this.pn_Table.Paint += new System.Windows.Forms.PaintEventHandler(this.pn_Table_Paint);
this.pn_Table.MouseDown += new System.Windows.Forms.MouseEventHandler(this.pn_Table_MouseDown);
this.pn_Table.MouseMove += new System.Windows.Forms.MouseEventHandler(this.pn_Table_MouseMove);
//
// btn_SetStartPoint
//
this.btn_SetStartPoint.Font = new System.Drawing.Font("Consolas", 10F);
this.btn_SetStartPoint.Location = new System.Drawing.Point(818, 47);
this.btn_SetStartPoint.Name = "btn_SetStartPoint";
this.btn_SetStartPoint.Size = new System.Drawing.Size(125, 30);
this.btn_SetStartPoint.TabIndex = 1;
this.btn_SetStartPoint.Text = "StartPoint";
this.btn_SetStartPoint.UseVisualStyleBackColor = true;
this.btn_SetStartPoint.Click += new System.EventHandler(this.btn_SetStartPoint_Click);
//
// label1
//
this.label1.AutoSize = true;
this.label1.BackColor = System.Drawing.SystemColors.GrayText;
this.label1.Font = new System.Drawing.Font("Consolas", 18F, System.Drawing.FontStyle.Bold);
this.label1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(255)))), ((int)(((byte)(255)))));
this.label1.Location = new System.Drawing.Point(818, 12);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(129, 28);
this.label1.TabIndex = 5;
this.label1.Text = "SET_POINT";
//
// btn_SetGoalPoint
//
this.btn_SetGoalPoint.Font = new System.Drawing.Font("Consolas", 10F);
this.btn_SetGoalPoint.Location = new System.Drawing.Point(818, 83);
this.btn_SetGoalPoint.Name = "btn_SetGoalPoint";
this.btn_SetGoalPoint.Size = new System.Drawing.Size(125, 30);
this.btn_SetGoalPoint.TabIndex = 6;
this.btn_SetGoalPoint.Text = "GoalPoint";
this.btn_SetGoalPoint.UseVisualStyleBackColor = true;
this.btn_SetGoalPoint.Click += new System.EventHandler(this.btn_SetGoalPoint_Click);
//
// btn_SetDefault
//
this.btn_SetDefault.Font = new System.Drawing.Font("Consolas", 10F);
this.btn_SetDefault.Location = new System.Drawing.Point(818, 191);
this.btn_SetDefault.Name = "btn_SetDefault";
this.btn_SetDefault.Size = new System.Drawing.Size(125, 30);
this.btn_SetDefault.TabIndex = 7;
this.btn_SetDefault.Text = "Default";
this.btn_SetDefault.UseVisualStyleBackColor = true;
this.btn_SetDefault.Click += new System.EventHandler(this.btn_SetDefault_Click);
//
// btn_SetWallPoint
//
this.btn_SetWallPoint.Font = new System.Drawing.Font("Consolas", 10F);
this.btn_SetWallPoint.Location = new System.Drawing.Point(818, 119);
this.btn_SetWallPoint.Name = "btn_SetWallPoint";
this.btn_SetWallPoint.Size = new System.Drawing.Size(125, 30);
this.btn_SetWallPoint.TabIndex = 8;
this.btn_SetWallPoint.Text = "WallPoint";
this.btn_SetWallPoint.UseVisualStyleBackColor = true;
this.btn_SetWallPoint.Click += new System.EventHandler(this.btn_SetWallPoint_Click);
//
// label2
//
this.label2.BackColor = System.Drawing.SystemColors.GradientInactiveCaption;
this.label2.Location = new System.Drawing.Point(816, 230);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(129, 2);
this.label2.TabIndex = 9;
this.label2.Text = " ";
//
// btn_PathFind
//
this.btn_PathFind.Font = new System.Drawing.Font("Consolas", 10F);
this.btn_PathFind.Location = new System.Drawing.Point(818, 245);
this.btn_PathFind.Name = "btn_PathFind";
this.btn_PathFind.Size = new System.Drawing.Size(125, 30);
this.btn_PathFind.TabIndex = 10;
this.btn_PathFind.Text = "PathFind";
this.btn_PathFind.UseVisualStyleBackColor = true;
this.btn_PathFind.Click += new System.EventHandler(this.btn_PathFind_Click);
//
// btn_Step
//
this.btn_Step.FlatStyle = System.Windows.Forms.FlatStyle.System;
this.btn_Step.Font = new System.Drawing.Font("Consolas", 10F);
this.btn_Step.Location = new System.Drawing.Point(818, 782);
this.btn_Step.Name = "btn_Step";
this.btn_Step.Size = new System.Drawing.Size(125, 30);
this.btn_Step.TabIndex = 11;
this.btn_Step.Text = "Step";
this.btn_Step.UseVisualStyleBackColor = true;
this.btn_Step.Click += new System.EventHandler(this.btn_Step_Click);
//
// btn_SetRoadPoint
//
this.btn_SetRoadPoint.Font = new System.Drawing.Font("Consolas", 10F);
this.btn_SetRoadPoint.Location = new System.Drawing.Point(818, 155);
this.btn_SetRoadPoint.Name = "btn_SetRoadPoint";
this.btn_SetRoadPoint.Size = new System.Drawing.Size(125, 30);
this.btn_SetRoadPoint.TabIndex = 12;
this.btn_SetRoadPoint.Text = "RoadPoint";
this.btn_SetRoadPoint.UseVisualStyleBackColor = true;
this.btn_SetRoadPoint.Click += new System.EventHandler(this.btn_SetRoadPoint_Click);
//
// btn_SetLeftRoadPoint
//
this.btn_SetLeftRoadPoint.Font = new System.Drawing.Font("Consolas", 10F);
this.btn_SetLeftRoadPoint.Location = new System.Drawing.Point(820, 313);
this.btn_SetLeftRoadPoint.Name = "btn_SetLeftRoadPoint";
this.btn_SetLeftRoadPoint.Size = new System.Drawing.Size(125, 30);
this.btn_SetLeftRoadPoint.TabIndex = 13;
this.btn_SetLeftRoadPoint.Text = "LeftRoadPoint";
this.btn_SetLeftRoadPoint.UseVisualStyleBackColor = true;
this.btn_SetLeftRoadPoint.Click += new System.EventHandler(this.btn_SetLeftRoadPoint_Click);
//
// btn_SetRightRoadPoint
//
this.btn_SetRightRoadPoint.Font = new System.Drawing.Font("Consolas", 10F);
this.btn_SetRightRoadPoint.Location = new System.Drawing.Point(820, 359);
this.btn_SetRightRoadPoint.Name = "btn_SetRightRoadPoint";
this.btn_SetRightRoadPoint.Size = new System.Drawing.Size(125, 30);
this.btn_SetRightRoadPoint.TabIndex = 14;
this.btn_SetRightRoadPoint.Text = "RightRoadPoint";
this.btn_SetRightRoadPoint.UseVisualStyleBackColor = true;
this.btn_SetRightRoadPoint.Click += new System.EventHandler(this.btn_SetRightRoadPoint_Click);
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.SystemColors.GrayText;
this.ClientSize = new System.Drawing.Size(949, 826);
this.Controls.Add(this.btn_SetRightRoadPoint);
this.Controls.Add(this.btn_SetLeftRoadPoint);
this.Controls.Add(this.btn_SetRoadPoint);
this.Controls.Add(this.btn_Step);
this.Controls.Add(this.btn_PathFind);
this.Controls.Add(this.label2);
this.Controls.Add(this.btn_SetWallPoint);
this.Controls.Add(this.btn_SetDefault);
this.Controls.Add(this.btn_SetGoalPoint);
this.Controls.Add(this.label1);
this.Controls.Add(this.btn_SetStartPoint);
this.Controls.Add(this.pn_Table);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
this.HelpButton = true;
this.Name = "Form1";
this.Text = "AStarPathFinder";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Panel pn_Table;
private System.Windows.Forms.Button btn_SetStartPoint;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Button btn_SetGoalPoint;
private System.Windows.Forms.Button btn_SetDefault;
private System.Windows.Forms.Button btn_SetWallPoint;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Button btn_PathFind;
private System.Windows.Forms.ColorDialog colorDialog1;
private System.Windows.Forms.Button btn_Step;
private System.Windows.Forms.Button btn_SetRoadPoint;
private System.Windows.Forms.Button btn_SetLeftRoadPoint;
private System.Windows.Forms.Button btn_SetRightRoadPoint;
}
}

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Form1.cs Normal file
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace AStarPathFinding
{
//타일 속성
//기본, 출발점, 목적지, 벽, 열린리스트, 닫힌리스트, 길
public enum eTileState
{ None, Start, Goal, Wall, Road, RRoad, LRoad, Open, Close, Path }
public partial class Form1 : Form
{
public static bool Direction { get; set; } // 방향 설정!!!
//구조체=====================
struct stCurrentAction//사용자의 세팅(타일배치)종류 확인용 구조체
{
public object sender;//호출한 버튼
public eTileState actionType;//세팅 타입
public stCurrentAction(object sender, eTileState type)
{
this.sender = sender;
this.actionType = type;
}
}
//======================구조체
//상수=======================
const int TABLE_SIZE = 15;//테이블 사이즈
readonly Point defaultStartPoint = new Point(5, 6);//디폴트 시작점
readonly Point defaultGoalPoint = new Point(9, 6);//디폴트 목적지
readonly Point[] defaultWallPoint = new Point[3]//디폴트 벽 위치
{ new Point(7, 5), new Point(7, 6), new Point(7, 7) };
//readonly Point[] defaultRoadPoint = new Point[] { };
readonly Color defaultButtonColor;//디폴트 버튼 색
//========================상수
//렌더링======================
readonly int tableNodeSize;//노드사이즈
readonly Pen pen = new Pen(Color.DimGray, 1);//선 그리기용
readonly Font font = new Font("바탕", 10, FontStyle.Regular);//폰트
//=======================렌더링
//길찾기=======================
eTileState[,] tableData;//테이블 데이터
AstarPathFinder pathFinder;//길찾기 클래스
Point startPoint;//시작점
Point goalPoint;//목표점
//=======================길찾기
//세팅=========================
stCurrentAction? curAction = null;//현재 사용자가 선택한 배치타입
//=========================세팅
protected override CreateParams CreateParams
{ get { var cp = base.CreateParams; cp.ExStyle |= 0x02000000; return cp; } }
public Form1()
{
InitializeComponent();
defaultButtonColor = Color.LightGray;
tableNodeSize = pn_Table.Size.Width / TABLE_SIZE;
startPoint = defaultStartPoint;
goalPoint = defaultGoalPoint;
tableData = new eTileState[TABLE_SIZE, TABLE_SIZE];
SetDefault();
pathFinder = new AstarPathFinder(new Point(TABLE_SIZE, TABLE_SIZE), tableData);
}
//테이블 초기화
void SetDefault()
{
for(int i = 0; i < TABLE_SIZE; i++)
{
for(int j = 0; j < TABLE_SIZE; j++)
{
tableData[i, j] = eTileState.None;
}
}
tableData[defaultStartPoint.X, defaultStartPoint.Y] = eTileState.Start;
tableData[defaultGoalPoint.X, defaultGoalPoint.Y] = eTileState.Goal;
foreach(Point iter in defaultWallPoint)
tableData[iter.X, iter.Y] = eTileState.Wall;
startPoint = defaultStartPoint;
goalPoint = defaultGoalPoint;
}
//노드 그리기
void DrawNode(PaintEventArgs e, Color color, AstarNode node)
{
Rectangle rect = new Rectangle(node.axis.X * tableNodeSize, node.axis.Y * tableNodeSize, tableNodeSize, tableNodeSize);
e.Graphics.FillRectangle(new SolidBrush(color), rect);
e.Graphics.DrawRectangle(pen, rect);
e.Graphics.DrawString(node.F.ToString(), font, Brushes.Black, rect.X + 1, rect.Y + 4);
e.Graphics.DrawString(node.G.ToString(), font, Brushes.Black, rect.X + 1, rect.Y + tableNodeSize * .7f);
e.Graphics.DrawString(node.H.ToString(), font, Brushes.Black, rect.X + tableNodeSize - 1, rect.Y + tableNodeSize * .7f, new StringFormat(StringFormatFlags.DirectionRightToLeft));
if(node.parent != null)
{
Point center = new Point(rect.X + tableNodeSize / 2, rect.Y + tableNodeSize / 2);
RectangleF centerRect = new RectangleF(new PointF(center.X - 2.5f, center.Y - 2.5f), new SizeF(5, 5));
e.Graphics.DrawLine(pen, center, pathFinder.AddPoint(center, node.ParentDirection, -8));
e.Graphics.FillRectangle(new SolidBrush(Color.DimGray), centerRect);
}
}
/// <summary>
/// 버튼 선택시 들어옴, 현재 선택한 배치타입 설정
/// </summary>
/// <param name="sender">null 일경우 초기화</param>
/// <param name="type">None 일경우 취소</param>
void SetCurrentAction(object sender, eTileState type)
{
if(type != eTileState.Open)//오픈은 스텝모드,,..
pathFinder.Initialize();
if(curAction != null)
{
(curAction.Value.sender as Button).BackColor = defaultButtonColor;
if(type == eTileState.None || type == curAction.Value.actionType)
{
curAction = null;
return;
}
}
if(sender != null)
{
curAction = new stCurrentAction(sender, type);
if(type != eTileState.None)
(sender as Button).BackColor = Color.LightSeaGreen;
}
}
private void pn_Table_Paint(object sender, PaintEventArgs e)
{
for(int i = 0; i < TABLE_SIZE; i++)
{
for(int j = 0; j < TABLE_SIZE; j++)
{
Color color = new Color();
switch(tableData[i, j])
{
case eTileState.None:
break;
case eTileState.Start:
color = Color.IndianRed;
break;
case eTileState.Goal:
color = Color.LightGreen;
break;
case eTileState.Wall:
color = Color.CornflowerBlue;
break;
case eTileState.Open:
color = Color.LemonChiffon;
break;
case eTileState.Close:
color = Color.BurlyWood;
break;
case eTileState.Path:
color = Color.Plum;
break;
case eTileState.Road:
color = Color.Yellow;
break;
case eTileState.LRoad:
color = Color.DarkRed;
break;
case eTileState.RRoad:
color = Color.DarkBlue;
break;
}
DrawNode(e, color, pathFinder.GetAstarNode(new Point(i, j)));
}
}
}
private void btn_SetStartPoint_Click(object sender, EventArgs e)
{
SetCurrentAction(sender, eTileState.Start);
}
private void btn_SetGoalPoint_Click(object sender, EventArgs e)
{
SetCurrentAction(sender, eTileState.Goal);
}
private void btn_SetWallPoint_Click(object sender, EventArgs e)
{
SetCurrentAction(sender, eTileState.Wall);
}
private void btn_SetDefault_Click(object sender, EventArgs e)
{
SetCurrentAction(sender, eTileState.None);
SetDefault();
pn_Table.Refresh();
}
private void btn_SetRoadPoint_Click(object sender, EventArgs e)
{
SetCurrentAction(sender, eTileState.Road);
}
private void btn_SetLeftRoadPoint_Click(object sender, EventArgs e)
{
SetCurrentAction(sender, eTileState.LRoad);
}
private void btn_SetRightRoadPoint_Click(object sender, EventArgs e)
{
SetCurrentAction(sender, eTileState.RRoad);
}
private void pn_Table_MouseDown(object sender, MouseEventArgs e)
{
int x = e.X / tableNodeSize;
int y = e.Y / tableNodeSize;
if(tableData[x, y] == eTileState.Start || tableData[x, y] == eTileState.Goal)
{
return;
}
if(curAction != null)
{
switch(curAction.Value.actionType)
{
case eTileState.Start:
if(tableData[x, y] == eTileState.Wall) break;
tableData[startPoint.X, startPoint.Y] = eTileState.None;
startPoint = new Point(x, y);
SetCurrentAction(null, eTileState.None);
tableData[startPoint.X, startPoint.Y] = eTileState.Start;
break;
case eTileState.Goal:
if(tableData[x, y] == eTileState.Wall) break;
tableData[goalPoint.X, goalPoint.Y] = eTileState.None;
goalPoint = new Point(x, y);
SetCurrentAction(null, eTileState.None);
tableData[goalPoint.X, goalPoint.Y] = eTileState.Goal;
break;
case eTileState.Wall:
if(tableData[x, y] == eTileState.Start || tableData[x, y] == eTileState.Goal)
break;
if(tableData[x, y] == eTileState.Wall)
{
tableData[x, y] = eTileState.None;
break;
}
tableData[x, y] = eTileState.Wall;
break;
case eTileState.Road:
if (tableData[x, y] == eTileState.Start || tableData[x, y] == eTileState.Goal)
break;
if (tableData[x, y] == eTileState.Road)
{
tableData[x, y] = eTileState.None;
break;
}
tableData[x, y] = eTileState.Road;
break;
case eTileState.LRoad:
if (tableData[x, y] == eTileState.Start || tableData[x, y] == eTileState.Goal)
break;
if (tableData[x, y] == eTileState.LRoad)
{
tableData[x, y] = eTileState.None;
break;
}
tableData[x, y] = eTileState.LRoad;
break;
case eTileState.RRoad:
if (tableData[x, y] == eTileState.Start || tableData[x, y] == eTileState.Goal)
break;
if (tableData[x, y] == eTileState.RRoad)
{
tableData[x, y] = eTileState.None;
break;
}
tableData[x, y] = eTileState.RRoad;
break;
default:
break;
}
}
(sender as Panel).Refresh();
}
private void pn_Table_MouseMove(object sender, MouseEventArgs e)
{
//if(e.Button == MouseButtons.Left)
//{
// int x = e.X / tableNodeSize;
// int y = e.Y / tableNodeSize;
// if (this.tableData[x, y] == eTileState.Start || this.tableData[x, y] == eTileState.Goal)
// {
// return;
// }
// if (curAction != null)
// {
// switch (curAction.Value.actionType)
// {
// case eTileState.Road:
// if (tableData[x, y] == eTileState.Start || tableData[x, y] == eTileState.Goal)
// break;
// if (tableData[x, y] == eTileState.Road)
// {
// tableData[x, y] = eTileState.None;
// break;
// }
// tableData[x, y] = eTileState.Road;
// break;
// default:
// break;
// }
// }
// (sender as Panel).Refresh();
//}
}
public bool clickState { get; set; }
private void btn_PathFind_Click(object sender, EventArgs e)
{
//SetCurrentAction(null, eTileState.None);
//pathFinder.PathFind(pn_Table, startPoint, goalPoint);
{
if (clickState)
{
SetCurrentAction(null, eTileState.None);
pathFinder.PathFind(pn_Table, startPoint, goalPoint);
clickState = false;
Direction = false;
}
else
{
SetCurrentAction(null, eTileState.None);
pathFinder.PathFind(pn_Table, goalPoint, startPoint);
clickState = true;
Direction = true;
}
}
}
private void btn_Step_Click(object sender, EventArgs e)
{
SetCurrentAction(null, eTileState.Open);
pathFinder.PathFind(pn_Table, startPoint, goalPoint, true);
}
}
}

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Form1.resx Normal file
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="colorDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
</root>

40
Form2.Designer.cs generated Normal file
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namespace AStarPathFinding
{
partial class Form2
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form2";
}
#endregion
}
}

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Form2.cs Normal file
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace AStarPathFinding
{
public partial class Form2 : Form
{
public Form2()
{
InitializeComponent();
}
}
}

22
Program.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace AStarPathFinding
{
static class Program
{
/// <summary>
/// 해당 응용 프로그램의 주 진입점입니다.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 어셈블리에 대한 일반 정보는 다음 특성 집합을 통해
// 제어됩니다. 어셈블리와 관련된 정보를 수정하려면
// 이러한 특성 값을 변경하세요.
[assembly: AssemblyTitle("AStarPathFinding")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AStarPathFinding")]
[assembly: AssemblyCopyright("Copyright © 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// ComVisible을 false로 설정하면 이 어셈블리의 형식이 COM 구성 요소에
// 표시되지 않습니다. COM에서 이 어셈블리의 형식에 액세스하려면
// 해당 형식에 대해 ComVisible 특성을 true로 설정하세요.
[assembly: ComVisible(false)]
// 이 프로젝트가 COM에 노출되는 경우 다음 GUID는 typelib의 ID를 나타냅니다.
[assembly: Guid("18512878-7865-4b81-b622-1cb19bd4c5d3")]
// 어셈블리의 버전 정보는 다음 네 가지 값으로 구성됩니다.
//
// 주 버전
// 부 버전
// 빌드 번호
// 수정 버전
//
// 모든 값을 지정하거나 아래와 같이 '*'를 사용하여 빌드 번호 및 수정 번호가 자동으로
// 지정되도록 할 수 있습니다.
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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Properties/Resources.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// 이 코드는 도구를 사용하여 생성되었습니다.
// 런타임 버전:4.0.30319.42000
//
// 파일 내용을 변경하면 잘못된 동작이 발생할 수 있으며, 코드를 다시 생성하면
// 이러한 변경 내용이 손실됩니다.
// </auto-generated>
//------------------------------------------------------------------------------
namespace AStarPathFinding.Properties
{
/// <summary>
/// 지역화된 문자열 등을 찾기 위한 강력한 형식의 리소스 클래스입니다.
/// </summary>
// 이 클래스는 ResGen 또는 Visual Studio와 같은 도구를 통해 StronglyTypedResourceBuilder
// 클래스에서 자동으로 생성되었습니다.
// 멤버를 추가하거나 제거하려면 .ResX 파일을 편집한 다음 /str 옵션을 사용하여
// ResGen을 다시 실행하거나 VS 프로젝트를 다시 빌드하십시오.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// 이 클래스에서 사용하는 캐시된 ResourceManager 인스턴스를 반환합니다.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AStarPathFinding.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 이 강력한 형식의 리소스 클래스를 사용하여 모든 리소스 조회에 대해 현재 스레드의 CurrentUICulture 속성을
/// 재정의합니다.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

30
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace AStarPathFinding.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="RoyT.AStar" version="3.0.2" targetFramework="net461" />
</packages>