36 lines
1.1 KiB
YAML
36 lines
1.1 KiB
YAML
name: Unity-Cross-Platform-Build
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on: [push]
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jobs:
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build:
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name: Build for ${{ matrix.targetPlatform }}
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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targetPlatform:
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- StandaloneWindows64 # 윈도우용
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- StandaloneOSX # 맥용
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steps:
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- name: Checkout code
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uses: actions/checkout@v4
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- name: Build Project
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uses: game-ci/unity-builder@v4
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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with:
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targetPlatform: ${{ matrix.targetPlatform }}
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versioning: Semantic
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buildName: MyGame-${{ matrix.targetPlatform }}
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allowDirtyBuild: true
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# 컨테이너 격리를 쓰지 않고 서버 자원을 직접 쓰게 시도 (Check)
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containerUser: "root"
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- name: Upload Artifact
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uses: actions/upload-artifact@v4
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with:
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name: Build-${{ matrix.targetPlatform }}
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path: build/${{ matrix.targetPlatform }} |