Update .gitea/workflows/activation.yaml
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@@ -1,19 +1,18 @@
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name: Unity-Activation-Final
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name: Unity-Build-Latest
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on: [push]
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on: [push]
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jobs:
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jobs:
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activation:
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build:
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runs-on: ubuntu-latest
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runs-on: ubuntu-latest
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steps:
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steps:
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- name: Checkout code
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- name: Checkout code
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uses: actions/checkout@v3 # v3로 유지
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uses: actions/checkout@v3
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- name: Request activation file
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- name: Build Project
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uses: game-ci/unity-request-activation-file@v2 # 여기는 다시 v2로! 대신 내부 엔진은 최신을 씁니다.
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uses: game-ci/unity-builder@v3 # 최신 v3 사용
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id: get-alf
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env:
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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- name: Upload artifact
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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uses: actions/upload-artifact@v3 # v3로 유지
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with:
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with:
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name: Unity-Activation-File
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targetPlatform: StandaloneWindows64
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path: ${{ steps.get-alf.outputs.filePath }}
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# 라이선스 파일이 없어도 ID/PW로 시도하게 함
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