프레임 수치 조절 스크립트 추가 및 디렉토리 경로 설정을 위한 스크립트 추가
- 윈도우에서 경로 설정 노출 팝업창 기능을 사용하기 위해 Project Settings > Other Settings > Configuration > Api Compatibility Level = .Net Framework로 변
This commit is contained in:
@@ -409,7 +409,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -20, y: -15}
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m_AnchoredPosition: {x: -20, y: -15.0000305}
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m_SizeDelta: {x: 300, y: -80}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!114 &240954700
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@@ -793,7 +793,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: -20, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &598475234
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MonoBehaviour:
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@@ -1014,7 +1014,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: -20, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &694708555
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MonoBehaviour:
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@@ -1799,6 +1799,7 @@ GameObject:
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- component: {fileID: 1251167096}
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- component: {fileID: 1251167098}
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- component: {fileID: 1251167097}
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- component: {fileID: 1251167099}
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m_Layer: 5
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m_Name: Panel
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m_TagString: Untagged
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@@ -1867,6 +1868,19 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1251167095}
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m_CullTransparentMesh: 1
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--- !u!114 &1251167099
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1251167095}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 60ebf93c4e7b5469f80592685f22f30b, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::DirectorySelect
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fileDirectory:
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--- !u!1 &1259274612
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GameObject:
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m_ObjectHideFlags: 0
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@@ -2162,6 +2176,7 @@ GameObject:
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m_Component:
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- component: {fileID: 1438379832}
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- component: {fileID: 1438379833}
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- component: {fileID: 1438379834}
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m_Layer: 5
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m_Name: 'Directory '
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m_TagString: Untagged
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@@ -2216,6 +2231,19 @@ MonoBehaviour:
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m_ChildScaleWidth: 0
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m_ChildScaleHeight: 0
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m_ReverseArrangement: 0
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--- !u!114 &1438379834
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1438379831}
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m_Script: {fileID: 11500000, guid: 60ebf93c4e7b5469f80592685f22f30b, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::DirectorySelect
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fileDirectory:
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--- !u!1 &1507575551
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GameObject:
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m_ObjectHideFlags: 0
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@@ -2355,6 +2383,51 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1606638825}
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m_CullTransparentMesh: 1
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--- !u!1 &1617455199
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GameObject:
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m_ObjectHideFlags: 0
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1617455200}
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- component: {fileID: 1617455201}
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m_Name: Manager
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &1617455200
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Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1617455199}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 252.14377, y: 106.56857, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1617455201
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 1617455199}
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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: 42951d307a33b48fa96e3f52010a70e3, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::FrameCounter
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frame: 60
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--- !u!1 &1620218703
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GameObject:
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m_ObjectHideFlags: 0
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@@ -2944,7 +3017,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: -20, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &2042913672
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MonoBehaviour:
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@@ -3318,3 +3391,4 @@ SceneRoots:
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- {fileID: 619394802}
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- {fileID: 1840589191}
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- {fileID: 1771175907}
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- {fileID: 1617455200}
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8
Assets/Scripts.meta
Normal file
8
Assets/Scripts.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 35a9e9b414fc94c19adeb3c6ed001fc2
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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87
Assets/Scripts/DirectorySelect.cs
Normal file
87
Assets/Scripts/DirectorySelect.cs
Normal file
@@ -0,0 +1,87 @@
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using TMPro;
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using UnityEngine;
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public class DirectorySelect : MonoBehaviour
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{
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const string BASIC_DIRECTORY = "C://";
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public string fileDirectory;
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// OS별 기본 경로를 const 대신 static readonly 또는 private 필드로 정의
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private static readonly string WINDOWS_DIRECTORY = "C:\\"; // Windows 경로는 이중 백슬래시를 사용하거나 @"C:\" 형태로 사용하는 것이 일반적입니다.
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private static readonly string MAC_LINUX_DIRECTORY = "/Users/"; // macOS/Linux의 일반적인 사용자 홈 디렉토리 시작점
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TMP_InputField inputDirectory;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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inputDirectory = GetComponentInChildren<TMP_InputField>();
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// OS에 맞는 기본 경로 설정
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string basicDirectory = GetBasicDirectory();
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inputDirectory.text = basicDirectory;
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}
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public void Search()
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{
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StandaloneFileBrowser.OpenFolderPanelAsync(
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"폴더 선택", // 팝업 제목
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"", // 기본 디렉토리
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false, // 다중 폴더 선택 허용 여부 (false: 1개만 선택)
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(string[] paths) => {
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if (paths.Length > 0)
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{
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string selectedPath = paths[0];
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Debug.Log("선택된 폴더 경로: " + selectedPath);
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// TODO: 선택된 폴더 경로를 사용하여 로직 구현
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}
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else
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{
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Debug.Log("폴더 선택 취소됨.");
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}
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}
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);
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}
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// Update is called once per frame
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void Update()
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{
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}
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/// <summary>
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/// 현재 실행 환경의 OS에 맞는 기본 경로를 반환합니다.
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/// </summary>
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string GetBasicDirectory()
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{
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// Application.platform을 사용하여 현재 OS를 확인합니다.
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// RuntimePlatform.OSXEditor, RuntimePlatform.OSXPlayer,
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// RuntimePlatform.LinuxEditor, RuntimePlatform.LinuxPlayer 등 여러 플랫폼이 있습니다.
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// macOS와 Linux는 파일 시스템 구조가 유사합니다 (슬래시 / 사용).
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// 유니티 편집기(Editor)나 빌드된 플레이어(Player) 모두에서 확인 가능합니다.
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if (Application.platform == RuntimePlatform.WindowsPlayer ||
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Application.platform == RuntimePlatform.WindowsEditor)
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{
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// Windows
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return WINDOWS_DIRECTORY;
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}
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else if (Application.platform == RuntimePlatform.OSXPlayer ||
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Application.platform == RuntimePlatform.OSXEditor ||
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Application.platform == RuntimePlatform.LinuxPlayer ||
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Application.platform == RuntimePlatform.LinuxEditor)
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{
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// macOS (OSX) 및 Linux
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return MAC_LINUX_DIRECTORY;
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}
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else
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{
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// 기타 플랫폼 (예: WebGL, Android, iOS)
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// macOS/Linux와 동일한 경로를 기본값으로 사용하거나,
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// 해당 플랫폼에 맞는 다른 경로를 반환할 수 있습니다.
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return MAC_LINUX_DIRECTORY;
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}
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}
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}
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2
Assets/Scripts/DirectorySelect.cs.meta
Normal file
2
Assets/Scripts/DirectorySelect.cs.meta
Normal file
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 60ebf93c4e7b5469f80592685f22f30b
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13
Assets/Scripts/FrameCounter.cs
Normal file
13
Assets/Scripts/FrameCounter.cs
Normal file
@@ -0,0 +1,13 @@
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using UnityEngine;
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public class FrameCounter : MonoBehaviour
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{
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[SerializeField]
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[Range(0, 120)]
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int frame = 60;
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void Start()
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{
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Application.targetFrameRate = frame;
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}
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}
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2
Assets/Scripts/FrameCounter.cs.meta
Normal file
2
Assets/Scripts/FrameCounter.cs.meta
Normal file
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 42951d307a33b48fa96e3f52010a70e3
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