경로 선택 탐색기 팝업 기능 구현

- StandaloneFileBrowser 에셋을 활용한 방법
- dll을 활용한 방법
- 유니티 에디터 자체 기능을 활용한 방
This commit is contained in:
Mingu Kim
2025-12-10 23:28:31 +09:00
parent f0acbe21ad
commit c7d637383f
54 changed files with 3961 additions and 37 deletions

View File

@@ -0,0 +1,53 @@
using System.Text;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using SFB;
[RequireComponent(typeof(Button))]
public class CanvasSampleOpenFileImage : MonoBehaviour, IPointerDownHandler {
public RawImage output;
#if UNITY_WEBGL && !UNITY_EDITOR
//
// WebGL
//
[DllImport("__Internal")]
private static extern void UploadFile(string gameObjectName, string methodName, string filter, bool multiple);
public void OnPointerDown(PointerEventData eventData) {
UploadFile(gameObject.name, "OnFileUpload", ".png, .jpg", false);
}
// Called from browser
public void OnFileUpload(string url) {
StartCoroutine(OutputRoutine(url));
}
#else
//
// Standalone platforms & editor
//
public void OnPointerDown(PointerEventData eventData) { }
void Start() {
var button = GetComponent<Button>();
button.onClick.AddListener(OnClick);
}
private void OnClick() {
var paths = StandaloneFileBrowser.OpenFilePanel("Title", "", ".png", false);
if (paths.Length > 0) {
StartCoroutine(OutputRoutine(new System.Uri(paths[0]).AbsoluteUri));
}
}
#endif
private IEnumerator OutputRoutine(string url) {
var loader = new WWW(url);
yield return loader;
output.texture = loader.texture;
}
}