경로 선택 탐색기 팝업 기능 구현

- StandaloneFileBrowser 에셋을 활용한 방법
- dll을 활용한 방법
- 유니티 에디터 자체 기능을 활용한 방
This commit is contained in:
Mingu Kim
2025-12-10 23:28:31 +09:00
parent f0acbe21ad
commit c7d637383f
54 changed files with 3961 additions and 37 deletions

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<plist version="1.0">
<dict>
<key>BuildMachineOSBuild</key>
<string>21A559</string>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>StandaloneFileBrowser</string>
<key>CFBundleIdentifier</key>
<string>com.gkngkc.sfb</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>StandaloneFileBrowser</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleShortVersionString</key>
<string>1.0 </string>
<key>CFBundleSignature</key>
<string>????</string>
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<string>MacOSX</string>
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<key>CSResourcesFileMapped</key>
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<key>DTSDKName</key>
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<key>DTXcode</key>
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<key>^Resources/</key>
<true/>
<key>^Resources/.*\.lproj/</key>
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<key>optional</key>
<true/>
<key>weight</key>
<real>1000</real>
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<key>^Resources/.*\.lproj/locversion.plist$</key>
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<key>omit</key>
<true/>
<key>weight</key>
<real>1100</real>
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<key>^Resources/Base\.lproj/</key>
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<key>weight</key>
<real>1010</real>
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<key>^version.plist$</key>
<true/>
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<key>rules2</key>
<dict>
<key>.*\.dSYM($|/)</key>
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<key>weight</key>
<real>11</real>
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<key>^(.*/)?\.DS_Store$</key>
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<true/>
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<real>2000</real>
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<key>^(Frameworks|SharedFrameworks|PlugIns|Plug-ins|XPCServices|Helpers|MacOS|Library/(Automator|Spotlight|LoginItems))/</key>
<dict>
<key>nested</key>
<true/>
<key>weight</key>
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<key>^.*</key>
<true/>
<key>^Info\.plist$</key>
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<true/>
<key>weight</key>
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<key>^[^/]+$</key>
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<true/>
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<key>^embedded\.provisionprofile$</key>
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var StandaloneFileBrowserWebGLPlugin = {
// Open file.
// gameObjectNamePtr: Unique GameObject name. Required for calling back unity with SendMessage.
// methodNamePtr: Callback method name on given GameObject.
// filter: Filter files. Example filters:
// Match all image files: "image/*"
// Match all video files: "video/*"
// Match all audio files: "audio/*"
// Custom: ".plist, .xml, .yaml"
// multiselect: Allows multiple file selection
UploadFile: function(gameObjectNamePtr, methodNamePtr, filterPtr, multiselect) {
gameObjectName = Pointer_stringify(gameObjectNamePtr);
methodName = Pointer_stringify(methodNamePtr);
filter = Pointer_stringify(filterPtr);
// Delete if element exist
var fileInput = document.getElementById(gameObjectName)
if (fileInput) {
document.body.removeChild(fileInput);
}
fileInput = document.createElement('input');
fileInput.setAttribute('id', gameObjectName);
fileInput.setAttribute('type', 'file');
fileInput.setAttribute('style','display:none;');
fileInput.setAttribute('style','visibility:hidden;');
if (multiselect) {
fileInput.setAttribute('multiple', '');
}
if (filter) {
fileInput.setAttribute('accept', filter);
}
fileInput.onclick = function (event) {
// File dialog opened
this.value = null;
};
fileInput.onchange = function (event) {
// multiselect works
var urls = [];
for (var i = 0; i < event.target.files.length; i++) {
urls.push(URL.createObjectURL(event.target.files[i]));
}
// File selected
SendMessage(gameObjectName, methodName, urls.join());
// Remove after file selected
document.body.removeChild(fileInput);
}
document.body.appendChild(fileInput);
document.onmouseup = function() {
fileInput.click();
document.onmouseup = null;
}
},
// Save file
// DownloadFile method does not open SaveFileDialog like standalone builds, its just allows user to download file
// gameObjectNamePtr: Unique GameObject name. Required for calling back unity with SendMessage.
// methodNamePtr: Callback method name on given GameObject.
// filenamePtr: Filename with extension
// byteArray: byte[]
// byteArraySize: byte[].Length
DownloadFile: function(gameObjectNamePtr, methodNamePtr, filenamePtr, byteArray, byteArraySize) {
gameObjectName = Pointer_stringify(gameObjectNamePtr);
methodName = Pointer_stringify(methodNamePtr);
filename = Pointer_stringify(filenamePtr);
var bytes = new Uint8Array(byteArraySize);
for (var i = 0; i < byteArraySize; i++) {
bytes[i] = HEAPU8[byteArray + i];
}
var downloader = window.document.createElement('a');
downloader.setAttribute('id', gameObjectName);
downloader.href = window.URL.createObjectURL(new Blob([bytes], { type: 'application/octet-stream' }));
downloader.download = filename;
document.body.appendChild(downloader);
document.onmouseup = function() {
downloader.click();
document.body.removeChild(downloader);
document.onmouseup = null;
SendMessage(gameObjectName, methodName);
}
}
};
mergeInto(LibraryManager.library, StandaloneFileBrowserWebGLPlugin);

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