Update .gitea/workflows/build.yaml
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2026-04-02 21:39:28 +09:00
parent 4e4d50985e
commit 882c2193ab

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@@ -1,42 +1,40 @@
name: Unity-Cross-Platform-Build
name: Unity Multi-Platform Build
on: [push]
jobs:
build:
name: Build for ${{ matrix.targetPlatform }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
targetPlatform:
- StandaloneWindows64 # 윈도우용
- StandaloneOSX # 맥용
build-all:
runs-on: ubuntu-latest # 민구님의 Proxmox 네이티브 러너
steps:
- name: Checkout code
- name: Checkout Code
uses: actions/checkout@v4
with:
lfs: true
- name: Build Project (Recursive Search Strike)
# 1. 맥 빌드 실행
- name: Build for macOS
run: |
# 1. 경로 변환 방지 (Check)
export MSYS_NO_PATHCONV=1
sudo chmod -R 777 .
xvfb-run --auto-servernum ~/Unity/Hub/Editor/6000.2.15f1/Editor/Unity \
-batchmode \
-nographics \
-projectPath . \
-executeMethod BuildScript.BuildMac \
-quit \
-logFile mac_build.log
# 2. Assets 폴더가 있는 "진짜 프로젝트 경로"를 자동으로 찾아냅니다. (Check)
TARGET_DIR=$(find $(pwd) -name "Assets" -type d -exec dirname {} \;)
echo "Found Assets at: $TARGET_DIR"
# 2. 윈도우 빌드 실행
- name: Build for Windows
run: |
xvfb-run --auto-servernum ~/Unity/Hub/Editor/6000.2.15f1/Editor/Unity \
-batchmode \
-nographics \
-projectPath . \
-executeMethod BuildScript.BuildWindows \
-quit \
-logFile win_build.log
# 3. 그 진짜 주소로 유니티 빌드 시작! (Check)
docker run --rm \
-v "$TARGET_DIR:$TARGET_DIR" \
-w "$TARGET_DIR" \
-e UNITY_LICENSE="${{ secrets.UNITY_LICENSE }}" \
-e UNITY_EMAIL="${{ secrets.UNITY_EMAIL }}" \
-e UNITY_PASSWORD="${{ secrets.UNITY_PASSWORD }}" \
unityci/editor:ubuntu-6000.2.15f1-windows-mono-3 \
unity-editor -batchmode -quit -projectPath "$TARGET_DIR" -buildTarget StandaloneWindows64
- name: Upload Artifact
# 3. 결과물 업로드 (Gitea 웹에서 다운로드 가능)
- name: Upload Artifacts
uses: actions/upload-artifact@v4
with:
name: Build-${{ matrix.targetPlatform }}
path: build/${{ matrix.targetPlatform }}
name: Game-Builds
path: Builds/