스크린샷 촬영 시 캐릭터 애니메이션 추가 및 촬영 사운드 추가

This commit is contained in:
Mingu Kim
2026-01-17 03:15:24 +09:00
parent 4bf1dd9e8e
commit 77ba6536b7
327 changed files with 148 additions and 21497 deletions

View File

@@ -123,7 +123,14 @@
</member>
<member name="M:DG.Tweening.Core.Easing.EaseManager.Evaluate(DG.Tweening.Tween,System.Single,System.Single,System.Single,System.Single)">
<summary>
Returns a value between 0 and 1 (inclusive) based on the elapsed time and ease selected
Returns a value between 0 and 1 (inclusive) based on the elapsed time and ease selected.
Use this method if you don't care about <see cref="F:DG.Tweening.LoopType.Incremental"/>, otherwise use <see cref="M:DG.Tweening.Core.Easing.EaseManager.EvaluateUnclamped(DG.Tweening.Tween,System.Single,System.Single,System.Single,System.Single)"/>
</summary>
</member>
<member name="M:DG.Tweening.Core.Easing.EaseManager.EvaluateUnclamped(DG.Tweening.Tween,System.Single,System.Single,System.Single,System.Single)">
<summary>
USE THIS FOR CUSTOM PLUGINS when you want to be able to use <see cref="F:DG.Tweening.LoopType.Incremental"/>.
Returns a value that is from 0 to 1 if <see cref="T:DG.Tweening.LoopType"/> is not incremental, otherwise from 0 to (1 * completed loops)
</summary>
</member>
<member name="M:DG.Tweening.Core.Easing.EaseManager.Evaluate(DG.Tweening.Ease,DG.Tweening.EaseFunction,System.Single,System.Single,System.Single,System.Single)">
@@ -450,6 +457,14 @@
<summary>If TRUE draws path gizmos in Unity Editor (if the gizmos button is active).
Deactivate this if you want to avoid gizmos overhead while in Unity Editor</summary>
</member>
<member name="P:DG.Tweening.DOTween.tweenersCapacity">
<summary>Gets/sets the max Tweeners capacity (automatically increased by DOTween when necessary).
You can also set both Tweeners and Sequences capacity via the <see cref="M:DG.Tweening.DOTween.SetTweensCapacity(System.Int32,System.Int32)"/> static method</summary>
</member>
<member name="P:DG.Tweening.DOTween.sequencesCapacity">
<summary>Gets/sets the max Sequences capacity (automatically increased by DOTween when necessary).
You can also set both Tweeners and Sequences capacity via the <see cref="M:DG.Tweening.DOTween.SetTweensCapacity(System.Int32,System.Int32)"/> static method</summary>
</member>
<member name="F:DG.Tweening.DOTween.debugMode">
<summary>If TRUE activates various debug options</summary>
</member>
@@ -1561,6 +1576,9 @@
<summary>Returns TRUE if the tween is complete
(silently fails and returns FALSE if the tween has been killed)</summary>
</member>
<member name="M:DG.Tweening.TweenExtensions.IsTimeScaleIndependent(DG.Tweening.Tween)">
<summary>Returns TRUE if this tween was set to be timeScale independent via the <code>tween.SetUpdate</code> method</summary>
</member>
<member name="M:DG.Tweening.TweenExtensions.IsInitialized(DG.Tweening.Tween)">
<summary>Returns TRUE if this tween has been initialized</summary>
</member>