맥 실행파일 빌드 후 깃 이그노어 수정
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45
Builds/macOS/Screen Capture.app/Contents/Info.plist
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45
Builds/macOS/Screen Capture.app/Contents/Info.plist
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<?xml version="1.0" encoding="utf-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>Screen Capture</string>
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<key>CFBundleGetInfoString</key>
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<string>Unity Player version 6000.2.15f1 (0707b6d1e918). (c) 2005-2025 Unity Technologies. All rights reserved.</string>
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<key>CFBundleIconFile</key>
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<string>PlayerIcon.icns</string>
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<key>CFBundleIdentifier</key>
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<string>com.DefaultCompany.2D-URP</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>Screen Capture</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0</string>
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<key>CFBundleSupportedPlatforms</key>
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<array>
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<string>MacOSX</string>
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</array>
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<key>CFBundleVersion</key>
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<string>0</string>
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<key>LSApplicationCategoryType</key>
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<string>public.app-category.games</string>
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<key>LSMinimumSystemVersion</key>
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<string>11.0</string>
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<key>NSAppTransportSecurity</key>
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<dict>
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<key>NSAllowsArbitraryLoads</key>
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<true />
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</dict>
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<key>NSMainNibFile</key>
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<string>MainMenu</string>
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<key>NSPrincipalClass</key>
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<string>PlayerApplication</string>
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<key>UnityBuildNumber</key>
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<string>0707b6d1e918</string>
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</dict>
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</plist>
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