한글 폰트 TextMeshPro 파일 생성 및 추가

- 폰트 갈부리9
This commit is contained in:
김민구
2026-07-01 18:22:16 +09:00
parent 849d2178e6
commit f0abd39c3e
451 changed files with 3183115 additions and 0 deletions
@@ -0,0 +1,35 @@
using UnityEngine;
using System.Collections;
using TMPro;
public class EnvMapAnimator : MonoBehaviour {
//private Vector3 TranslationSpeeds;
public Vector3 RotationSpeeds;
private TMP_Text m_textMeshPro;
private Material m_material;
void Awake()
{
//Debug.Log("Awake() on Script called.");
m_textMeshPro = GetComponent<TMP_Text>();
m_material = m_textMeshPro.fontSharedMaterial;
}
// Use this for initialization
IEnumerator Start ()
{
Matrix4x4 matrix = new Matrix4x4();
while (true)
{
//matrix.SetTRS(new Vector3 (Time.time * TranslationSpeeds.x, Time.time * TranslationSpeeds.y, Time.time * TranslationSpeeds.z), Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one);
matrix.SetTRS(Vector3.zero, Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one);
m_material.SetMatrix("_EnvMatrix", matrix);
yield return null;
}
}
}