Files
MMORPG/Packages/com.unity.inputsystem/InputSystem/Plugins/XR/Haptics/GetCurrentHapticStateCommand.cs
cooney ce83f21c93 UI 자동화를 위해 바인딩 기능 구현
- 유니티 에셋 인증 오류로 meta 재생성
2026-01-25 01:31:34 +09:00

48 lines
1.4 KiB
C#

using System.Runtime.InteropServices;
using UnityEngine.InputSystem.LowLevel;
using UnityEngine.InputSystem.Utilities;
namespace UnityEngine.InputSystem.XR.Haptics
{
public struct HapticState
{
public HapticState(uint samplesQueued, uint samplesAvailable)
{
this.samplesQueued = samplesQueued;
this.samplesAvailable = samplesAvailable;
}
public uint samplesQueued { get; private set; }
public uint samplesAvailable { get; private set; }
}
[StructLayout(LayoutKind.Explicit, Size = kSize)]
public struct GetCurrentHapticStateCommand : IInputDeviceCommandInfo
{
static FourCC Type => new FourCC('X', 'H', 'S', '0');
const int kSize = InputDeviceCommand.kBaseCommandSize + (sizeof(uint) * 2);
public FourCC typeStatic => Type;
[FieldOffset(0)]
InputDeviceCommand baseCommand;
[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
public uint samplesQueued;
[FieldOffset(InputDeviceCommand.kBaseCommandSize + sizeof(int))]
public uint samplesAvailable;
public HapticState currentState => new HapticState(samplesQueued, samplesAvailable);
public static GetCurrentHapticStateCommand Create()
{
return new GetCurrentHapticStateCommand
{
baseCommand = new InputDeviceCommand(Type, kSize),
};
}
}
}