Files
MMORPG/Assets/Scripts/Managers/Managers.cs

38 lines
876 B
C#

using UnityEngine;
public class Managers : MonoBehaviour
{
static Managers s_instance; // static으로 유일성 보장
public static Managers Instance { get { Init(); return s_instance; } } // 유일한 매니저를 가져온다.
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
Init();
}
// Update is called once per frame
void Update()
{
}
static void Init()
{
if (s_instance == null)
{
GameObject go = GameObject.Find("@Managers");
if (go == null)
{
go = new GameObject("@Managers");
go.AddComponent<Managers>();
}
DontDestroyOnLoad(go);
s_instance = go.GetComponent<Managers>();
}
}
}