using UnityEngine; public class Managers : MonoBehaviour { static Managers s_instance; // static으로 유일성 보장 public static Managers Instance { get { Init(); return s_instance; } } // 유일한 매니저를 가져온다. // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { Init(); } // Update is called once per frame void Update() { } static void Init() { if (s_instance == null) { GameObject go = GameObject.Find("@Managers"); if (go == null) { go = new GameObject("@Managers"); go.AddComponent(); } DontDestroyOnLoad(go); s_instance = go.GetComponent(); } } }