64 lines
1.4 KiB
C#
64 lines
1.4 KiB
C#
using UnityEngine;
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public class ResourceManager
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{
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public T Load<T>(string path) where T : Object
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{
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if(typeof(T) == typeof(GameObject))
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{
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string name = path;
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int index = name.LastIndexOf('/');
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if (index >= 0)
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{
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name = name.Substring(index + 1);
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}
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GameObject go = Managers.Pool.GetOriginal(name);
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if (go != null)
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{
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return go as T;
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}
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}
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return Resources.Load<T>(path);
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}
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public GameObject Instantiate(string path, Transform parent = null)
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{
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GameObject original = Load<GameObject>($"Prefabs/{path}");
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if (original == null)
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{
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Debug.Log($"Failed to load prefab : {path}");
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return null;
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}
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if (original.GetComponent<Poolable>() != null)
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{
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return Managers.Pool.Pop(original, parent).gameObject;
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}
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GameObject go = Object.Instantiate(original, parent);
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go.name = original.name;
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return go;
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}
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public void Destroy(GameObject go)
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{
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if (go == null)
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{
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return;
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}
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Poolable poolable = go.GetComponent<Poolable>();
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if (poolable != null)
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{
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Managers.Pool.Push(poolable);
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return;
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}
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Object.Destroy(go);
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}
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}
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