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cooney ce83f21c93 UI 자동화를 위해 바인딩 기능 구현
- 유니티 에셋 인증 오류로 meta 재생성
2026-01-25 01:31:34 +09:00

38 lines
1.2 KiB
C#

using System.Runtime.InteropServices;
using UnityEngine.InputSystem.Utilities;
namespace UnityEngine.InputSystem.LowLevel
{
[StructLayout(LayoutKind.Explicit, Size = kSize)]
internal struct DualMotorRumbleCommand : IInputDeviceCommandInfo
{
public static FourCC Type { get { return new FourCC('R', 'M', 'B', 'L'); } }
internal const int kSize = InputDeviceCommand.kBaseCommandSize + sizeof(float) * 2;
[FieldOffset(0)]
public InputDeviceCommand baseCommand;
[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
public float lowFrequencyMotorSpeed;
[FieldOffset(InputDeviceCommand.kBaseCommandSize + 4)]
public float highFrequencyMotorSpeed;
public FourCC typeStatic
{
get { return Type; }
}
public static DualMotorRumbleCommand Create(float lowFrequency, float highFrequency)
{
return new DualMotorRumbleCommand
{
baseCommand = new InputDeviceCommand(Type, kSize),
lowFrequencyMotorSpeed = lowFrequency,
highFrequencyMotorSpeed = highFrequency
};
}
}
}