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---
uid: input-system-installation
---
# Installation guide
This page describes how to install and activate the Input System package for your Unity Project.
> [!NOTE]
> This version of the new Input System requires the .NET 4 runtime. It doesn't work in projects using the old .NET 3.5 runtime.
>
> This package is only compatible with Unity Editor release versions 2021.3 and later. If you are working in a release version of the Editor prior to 2021.3, you need to use the package version that works with that version of the Editor, indicated by the **Release** tag in the [Unity Package Manager](https://docs.unity3d.com/Manual/upm-ui.html) window.
## Install the package
To install the new Input System:
1. In the main menu of the Unity Editor, go to __Window__ > __Package Manager__ to open the Unity Package Manager.
2. Select **Unity Registry** from the navigation panel.
3. Select the __Input System__ package from the list.
The Package Manager automatically selects that version to install by default.
4. Select __Install__, follow any prompts to [enable the backends](#) for the new Input System.
This package also provides several samples that demonstrate how to work with the new Input System, which are also available on the [Unity Package Manager](https://docs.unity3d.com/Manual/upm-ui.html) window. Refer to [Install samples](#install-samples).
## Enable the new input backends
By default, Unity's classic Input Manager (`UnityEngine.Input`) is active, and support for the new Input System is inactive. This allows existing Unity Projects to keep working as they are.
When you install the Input System package, Unity will ask whether you want to enable the new backends. Click **Yes** to enable the new backends and disable the old backends. The Editor restarts during this process.
![Editor Restart Warning](Images/EditorRestartWarning.png)
You can find the corresponding setting in __Edit__ > __Project Settings__ > __Player__ > __Other Settings__ > __Active Input Handling__. If you change this setting you must restart the Editor for it to take effect.
> [!NOTE]
> You can enable __both__ the old __and__ the new system at the same time. To do so, set **Active Input Handling** to **Both**.
![Active Input Handling](Images/ActiveInputHandling.png)
When the new input backends are enabled, the `ENABLE_INPUT_SYSTEM=1` C# `#define` is added to builds. Similarly, when the old input backends are enabled, the `ENABLE_LEGACY_INPUT_MANAGER=1` C# `#define` is added. Because both can be enabled at the same time, it is possible for __both__ defines to be 1 at the same time.
## Install samples
The Input System package comes with a number of samples. You can install these directly from the Package Manager window in Unity (__Window > Package Manager__). To see the list of samples, select the Input System package in the Package Manager window and click the __Samples__ tab. Then click __Import__ next to any sample name to import it into the current Project.
![Install Samples](Images/InstallSamples.png)
For a more comprehensive demo project for the Input System, see the [InputSystem_Warriors](https://github.com/UnityTechnologies/InputSystem_Warriors) GitHub repository.