136 lines
2.9 KiB
C#
136 lines
2.9 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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public class UIManager
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{
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int _order = 10;
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Stack<UI_Popup> _popupStack = new Stack<UI_Popup>();
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UI_Scene _sceneUI = null;
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public GameObject Root
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{
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get
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{
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GameObject root = GameObject.Find("@UI_Root");
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if (root == null)
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{
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root = new GameObject("@UI_Root");
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}
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return root;
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}
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}
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public void SetCanvas(GameObject go, bool sort = true)
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{
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Canvas canvas = Util.GetOrAddComponent<Canvas>(go);
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canvas.renderMode = RenderMode.ScreenSpaceOverlay;
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canvas.overrideSorting = true;
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if (sort)
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{
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canvas.sortingOrder = _order;
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_order++;
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}
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else
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{
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canvas.sortingOrder = 0;
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}
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}
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public T MakeSubItem<T>(Transform parent = null, string name = null) where T : UI_Base
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{
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if (string.IsNullOrEmpty(name))
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{
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name = typeof(T).Name;
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}
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GameObject go = Managers.Resource.Instantiate($"UI/SubItem/{name}");
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if (parent != null)
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{
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go.transform.SetParent(parent);
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}
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return go.GetOrAddComponent<T>();
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}
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public T ShowSceneUI<T>(string name = null) where T : UI_Scene
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{
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if (string.IsNullOrEmpty(name))
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{
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name = typeof(T).Name;
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}
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GameObject go = Managers.Resource.Instantiate($"UI/Scene/{name}");
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T sceneUI = Util.GetOrAddComponent<T>(go);
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_sceneUI = sceneUI;
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go.transform.SetParent(Root.transform);
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return sceneUI;
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}
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public T ShowPopupUI<T>(string name = null) where T : UI_Popup
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{
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if (string.IsNullOrEmpty(name))
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{
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name = typeof(T).Name;
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}
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GameObject go = Managers.Resource.Instantiate($"UI/Popup/{name}");
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T popup = Util.GetOrAddComponent<T>(go);
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_popupStack.Push(popup);
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go.transform.SetParent(Root.transform);
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return popup;
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}
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public void ClosePopupUI(UI_Popup popup)
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{
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if (_popupStack.Count == 0)
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{
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return;
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}
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if (_popupStack.Peek() != popup)
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{
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Debug.Log("Close Popup Failed!");
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return;
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}
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ClosePopupUI();
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}
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public void ClosePopupUI()
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{
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if (_popupStack.Count == 0)
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{
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return;
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}
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UI_Popup popup = _popupStack.Pop();
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Managers.Resource.Destroy(popup.gameObject);
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popup = null;
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_order--;
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}
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public void CloseAllPopupUI()
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{
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while (_popupStack.Count > 0)
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{
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ClosePopupUI();
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}
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}
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public void Clear()
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{
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CloseAllPopupUI();
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_sceneUI = null;
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}
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}
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