URP 제거 및 유니티짱 에셋 추가

This commit is contained in:
2026-01-19 21:40:39 +09:00
parent 0217f81b83
commit accf9c1287
1034 changed files with 115053 additions and 244 deletions

View File

@@ -0,0 +1,28 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 3
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Left
m_Shader: {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: []
m_CustomRenderQueue: -1
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
data:
first:
name: _MainTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats: {}
m_Colors:
data:
first:
name: _Color
second: {r: .299723387, g: .278500021, b: .5, a: 1}

View File

@@ -0,0 +1,13 @@
fileFormatVersion: 2
guid: 00cf17fb11d4e76448c2096f7ee6aa4f
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 18705
packageName: '"Unity-Chan!" Model'
packageVersion: 1.2.2
assetPath: Assets/unity-chan!/Unity-chan! Model/Art/Materials/Left.mat
uploadId: 374231

View File

@@ -0,0 +1,28 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 3
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Right
m_Shader: {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: []
m_CustomRenderQueue: -1
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
data:
first:
name: _MainTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats: {}
m_Colors:
data:
first:
name: _Color
second: {r: .707000017, g: .215635017, b: .215635017, a: 1}

View File

@@ -0,0 +1,13 @@
fileFormatVersion: 2
guid: 88157e674d7d0314db76940c73b69405
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 18705
packageName: '"Unity-Chan!" Model'
packageVersion: 1.2.2
assetPath: Assets/unity-chan!/Unity-chan! Model/Art/Materials/Right.mat
uploadId: 374231

View File

@@ -0,0 +1,79 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 3
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: body
m_Shader: {fileID: 4800000, guid: 96d05de60c5f7474491f9f94568cf623, type: 3}
m_ShaderKeywords: []
m_CustomRenderQueue: -1
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
data:
first:
name: _MainTex
second:
m_Texture: {fileID: 2800000, guid: f9c6074c5a78e71448f9efd3013cadda, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _FalloffSampler
second:
m_Texture: {fileID: 2800000, guid: cc8f70f2ec571e9478efa98c041cde7b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _RimLightSampler
second:
m_Texture: {fileID: 2800000, guid: a18067604964b5a4d8fd5552ed0d789e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _SpecularReflectionSampler
second:
m_Texture: {fileID: 2800000, guid: 7ae1142e9b3a72048960dd9561e0e0d9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _EnvMapSampler
second:
m_Texture: {fileID: 2800000, guid: 763c5d30206d1d54a9b49b3309e37fe1, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _NormalMapSampler
second:
m_Texture: {fileID: 2800000, guid: 3a3c0acc807e9264ca0b32602a928a9a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
data:
first:
name: _FalloffPower
second: .300000012
data:
first:
name: _EdgeThickness
second: .5
data:
first:
name: _SpecularPower
second: 20
m_Colors:
data:
first:
name: _Color
second: {r: 1, g: 1, b: 1, a: 1}
data:
first:
name: _ShadowColor
second: {r: .800000012, g: .800000012, b: 1, a: 1}

View File

@@ -0,0 +1,13 @@
fileFormatVersion: 2
guid: bb570020a8c3bad4bbf803af20e78937
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 18705
packageName: '"Unity-Chan!" Model'
packageVersion: 1.2.2
assetPath: Assets/unity-chan!/Unity-chan! Model/Art/Materials/body.mat
uploadId: 374231

View File

@@ -0,0 +1,45 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: eye_L1
m_Shader: {fileID: 4800000, guid: bf944057124b80b4e84496139e3b072c, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _FalloffSampler:
m_Texture: {fileID: 2800000, guid: a1d5b2277eb3f6245900378e6fa97575, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 66f06726158899242adaf95180360b7b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RimLightSampler:
m_Texture: {fileID: 2800000, guid: a18067604964b5a4d8fd5552ed0d789e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _FalloffPower: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ShadowColor: {r: 0.8, g: 0.8, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -0,0 +1,13 @@
fileFormatVersion: 2
guid: 4987862c1c195e74c86994ba4bcbd812
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 18705
packageName: '"Unity-Chan!" Model'
packageVersion: 1.2.2
assetPath: Assets/unity-chan!/Unity-chan! Model/Art/Materials/eye_L1.mat
uploadId: 374231

View File

@@ -0,0 +1,45 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: eye_R1
m_Shader: {fileID: 4800000, guid: bf944057124b80b4e84496139e3b072c, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _FalloffSampler:
m_Texture: {fileID: 2800000, guid: a1d5b2277eb3f6245900378e6fa97575, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 7521661d2d6cebb479dea03e7336e5de, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: -0}
- _RimLightSampler:
m_Texture: {fileID: 2800000, guid: a18067604964b5a4d8fd5552ed0d789e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _FalloffPower: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ShadowColor: {r: 0.8, g: 0.8, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -0,0 +1,13 @@
fileFormatVersion: 2
guid: a87def7cf3654cc43add52e645fee2ce
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 18705
packageName: '"Unity-Chan!" Model'
packageVersion: 1.2.2
assetPath: Assets/unity-chan!/Unity-chan! Model/Art/Materials/eye_R1.mat
uploadId: 374231

View File

@@ -0,0 +1,45 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: eyebase
m_Shader: {fileID: 4800000, guid: abaf2020b803b6847b5c081ed22c05c5, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _FalloffSampler:
m_Texture: {fileID: 2800000, guid: a1d5b2277eb3f6245900378e6fa97575, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: e315db926a0705845b12da3cc80ea306, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RimLightSampler:
m_Texture: {fileID: 2800000, guid: a18067604964b5a4d8fd5552ed0d789e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _FalloffPower: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ShadowColor: {r: 0.8, g: 0.8, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -0,0 +1,13 @@
fileFormatVersion: 2
guid: 9bec51fc47eda6047ba5cc01addbf46f
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 18705
packageName: '"Unity-Chan!" Model'
packageVersion: 1.2.2
assetPath: Assets/unity-chan!/Unity-chan! Model/Art/Materials/eyebase.mat
uploadId: 374231

View File

@@ -0,0 +1,45 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: eyeline
m_Shader: {fileID: 4800000, guid: 9627902a73805264c818754ecb22c8f9, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _FalloffSampler:
m_Texture: {fileID: 2800000, guid: a1d5b2277eb3f6245900378e6fa97575, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: e315db926a0705845b12da3cc80ea306, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RimLightSampler:
m_Texture: {fileID: 2800000, guid: a18067604964b5a4d8fd5552ed0d789e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _FalloffPower: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ShadowColor: {r: 0.8, g: 0.8, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -0,0 +1,13 @@
fileFormatVersion: 2
guid: 407f97b032a277c44b753ed1c256a3b8
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 18705
packageName: '"Unity-Chan!" Model'
packageVersion: 1.2.2
assetPath: Assets/unity-chan!/Unity-chan! Model/Art/Materials/eyeline.mat
uploadId: 374231

View File

@@ -0,0 +1,46 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: face
m_Shader: {fileID: 4800000, guid: b35a2abbdd5b15d4ca40103088758eac, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _FalloffSampler:
m_Texture: {fileID: 2800000, guid: a1d5b2277eb3f6245900378e6fa97575, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 3cf2e516b5353d5499c41818747b4155, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RimLightSampler:
m_Texture: {fileID: 2800000, guid: a18067604964b5a4d8fd5552ed0d789e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _EdgeThickness: 0.5
- _FalloffPower: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ShadowColor: {r: 0.8, g: 0.8, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -0,0 +1,13 @@
fileFormatVersion: 2
guid: 4d83bd267b90e934e88637afcd02cb8a
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 18705
packageName: '"Unity-Chan!" Model'
packageVersion: 1.2.2
assetPath: Assets/unity-chan!/Unity-chan! Model/Art/Materials/face.mat
uploadId: 374231

View File

@@ -0,0 +1,59 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: hair
m_Shader: {fileID: 4800000, guid: 235ca6f7bbc0ead4990f386a7ec24292, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _EnvMapSampler:
m_Texture: {fileID: 2800000, guid: 763c5d30206d1d54a9b49b3309e37fe1, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FalloffSampler:
m_Texture: {fileID: 2800000, guid: cc8f70f2ec571e9478efa98c041cde7b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: cbb65ec17f92eb44fb0dde6381b6a415, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMapSampler:
m_Texture: {fileID: 2800000, guid: 9eea3b9b4b755f64da2c821145616f44, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RimLightSampler:
m_Texture: {fileID: 2800000, guid: a18067604964b5a4d8fd5552ed0d789e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularReflectionSampler:
m_Texture: {fileID: 2800000, guid: c4271b2b1e8bfa949aa9230abaa7709e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _EdgeThickness: 0.5
- _FalloffPower: 0.5
- _SpecularPower: 20
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ShadowColor: {r: 0.8, g: 0.8, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -0,0 +1,13 @@
fileFormatVersion: 2
guid: 5ebb6caef8207d243a588a574971408c
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 18705
packageName: '"Unity-Chan!" Model'
packageVersion: 1.2.2
assetPath: Assets/unity-chan!/Unity-chan! Model/Art/Materials/hair.mat
uploadId: 374231

View File

@@ -0,0 +1,48 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: mat_cheek
m_Shader: {fileID: 4800000, guid: 0298b868476735f41857e9ba8f0d4cd1, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _FalloffSampler:
m_Texture: {fileID: 2800000, guid: a1d5b2277eb3f6245900378e6fa97575, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 89ede59217e3847c39c444f223f4084e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RimLightSampler:
m_Texture: {fileID: 2800000, guid: a18067604964b5a4d8fd5552ed0d789e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _EdgeThickness: 1
- _Shininess: 0.7
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Emission: {r: 0, g: 0, b: 0, a: 0}
- _ShadowColor: {r: 0.8, g: 0.8, b: 1, a: 1}
- _SpecColor: {r: 1, g: 1, b: 1, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -0,0 +1,13 @@
fileFormatVersion: 2
guid: 5f9d44654b83160428d7c4cf276b3572
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 18705
packageName: '"Unity-Chan!" Model'
packageVersion: 1.2.2
assetPath: Assets/unity-chan!/Unity-chan! Model/Art/Materials/mat_cheek.mat
uploadId: 374231

View File

@@ -0,0 +1,46 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: skin1
m_Shader: {fileID: 4800000, guid: b35a2abbdd5b15d4ca40103088758eac, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _FalloffSampler:
m_Texture: {fileID: 2800000, guid: a1d5b2277eb3f6245900378e6fa97575, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: cc51a9a8397e3c5498dda60419ad3ec9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RimLightSampler:
m_Texture: {fileID: 2800000, guid: a18067604964b5a4d8fd5552ed0d789e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _EdgeThickness: 0.5
- _FalloffPower: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ShadowColor: {r: 0.8, g: 0.8, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -0,0 +1,13 @@
fileFormatVersion: 2
guid: ca131910d5c9a634dbdd38e77111033f
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 18705
packageName: '"Unity-Chan!" Model'
packageVersion: 1.2.2
assetPath: Assets/unity-chan!/Unity-chan! Model/Art/Materials/skin1.mat
uploadId: 374231